A kind of rhinocerus, a workinprogress, influences from the brilliant Dürer's drawing. Not a naturalist approach, always fascinating with drawings of great artists who had never seen these creatures.
Posted 30 August 2011 - 02:56 PM
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Posted 31 October 2011 - 10:18 AM
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Posted 31 October 2011 - 06:29 PM
Thanks Garagarape
When sculpting these, I need to brake symmetry as soon as possible. But, you know what this means. This is my problem with 3dc. The absence of a decent sculpt room. Zb is always waiting. Just saying.
But something is wrong in these possible workflows, I feel it.
Anyway, a question: I constructed these cans using instances. I retopo'ed one. Then what? Do I have to re-compose the whole scene? I would like to paint them as one single mesh. And maybe deform them as one single mesh. I need one UV map.
Just to inform you, I had all this beer during last weekend. Not in good mood, you can guess.
Posted 31 October 2011 - 06:32 PM
Posted 31 October 2011 - 09:56 PM
Whatever that means LOLthe more classical form of his muscles
You're so kind, but not unreal. Lot of wrong strokes around. The crazy is that I find lot of of these wrong things in maters works. Do we miss something?That's unreal work
Posted 01 November 2011 - 06:29 AM
Thank you, Digman, L'Ancien Regime.
Whatever that means LOL
You're so kind, but not unreal. Lot of wrong strokes around. The crazy is that I find lot of of these wrong things in maters works. Do we miss something?
Posted 01 November 2011 - 06:42 AM
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