3D-Coat for OSX 64-bit [beta testing]
#21
Posted 30 May 2011 - 02:13 PM
Applications > Utilities > Terminal
>cd /Applications/3D-Coat-V3-5 (or any other path where you’ve placed 3D-Coat)
>open 3D-Coat.app
Oh, and I forgot to ask everyone: does the Wacom tablets work in 3D-Coat 64-bit?
#22
Posted 30 May 2011 - 02:31 PM
Excellent work in any case
1. ctrl-cmd as in 32 bit 3dc
2. A jpg B&W same resolution as screen (OK solved, 3DC likes RGB for background, B&W was the problem)
3. Moska, drag and drop from finder to terminal window the app (the real exe app). right click on 3dc icon / show package contains - see attachment
4. 3dcoat 32 bit never crashed OSX here. I have to see OSX crashing many years.
(dual nehalem xeon, 12 gb ram, nvidia, (cuda drivers installed - testing new blender cycles engine)
Orthographic projection is another issue. Especially under retopo room
#23
Posted 30 May 2011 - 11:25 PM
didnt open trough terminal thi time
opens sometimes normally
thanks anyway
its not usable for me as is
#24
Posted 31 May 2011 - 02:42 AM
#25
Posted 31 May 2011 - 06:14 AM
if the CMD key must duplicate a function key, I'd vote for CTRL.
16+gig RAM
OSX / Linux / (and reluctantly sometimes Windows)
#26
Posted 31 May 2011 - 11:08 AM
Oh, and I forgot to ask everyone: does the Wacom tablets work in 3D-Coat 64-bit?
It works fine for me.
We don't have to vote for cmd key. It should be as in the 32 bit build.
Macs have ctrl key alright, all 3d apps I know are using this.
#27
Posted 31 May 2011 - 12:12 PM
#28
Posted 31 May 2011 - 03:02 PM
I did some serious sculpting work meanwhile, I managed this cmd issue anyway.
Up to millions of faces, what a difference. Though, practically speaking, performance was slightly better than the 32 bit. It's the method wrong, you can't work to millions of voxels, you don't have to. Detailed sculpting, after retopo, please!
#29
Posted 01 June 2011 - 09:09 AM
16+gig RAM
OSX / Linux / (and reluctantly sometimes Windows)
#30
Posted 01 June 2011 - 01:31 PM
I'm really enjoying the speed of this build. And a ton of the Ui graphical bugs I still get with the 32bit builds are gone in this 64bit build
Me too, up to 10M and performance is great (voxels mode only)
Still the same old bugs though, orthographic projection gives an empty screen!, renderer still renders shaded non active layers (you have to turn it off first) , color picker when trying to setup a third render light hangs 3dc, trying to retopo at 8k hangs 3dc... who knows what else. All these deleted-fixed from mantis, now they're back. Nice.
One tip, when 3dc 64bit hangs, DON"T open activity monitor! It will probably crash OSX. Just force quit the app (right click on dock icon)
Here a 10M try, though it started in sculptris. A way to have some idea what we can do when UC will be implemented. Of course, tools behavior in sculpris (and zbrush) are much superior to the 3dc toolset (who listens, who can understand this?). I'm not alone on this.
#31
Posted 02 June 2011 - 12:43 PM
ATI RADEON 5770, 16+gigs RAM, 8-core 2.8xeon
now if only STRONG consideration would be given to OpenCL support, then I might not have to buy Mari (immediately ;-)) when the OSX version(of Mari) is released ;-)
16+gig RAM
OSX / Linux / (and reluctantly sometimes Windows)
#32
Posted 02 June 2011 - 11:05 PM
now i have a 3D-Coat-V3 folder(the 32b)and a 3D-Coat-V3-5 folder (the 64b)in Applications.
i was thinking about uninstaling and instal again 3DCoat,well may be both versions
is it just drag the aplication folder on trash?
and moving user data before that
but what about the 3DCoat folder in the User?
and other things and places like libraries prefs .xml?
because i would like to use next 64b beta (with cmd/ctrl fixed)
and as i told this beta is not opening most of the time,and i wonder why?
may be is the beta itself but others use it
or its my system or instalation somehow corrupted?
thanks for your help and advise
#33
Posted 03 June 2011 - 08:46 AM
I noticed that both apps are sharing the user's data 3dcfolder, but as I had some shaders in 3dc 32 bit (applications) from the past, I can't access them running 64 bit 3dc.
Meaning that the 32 bit and 64 bit apps don't conflict. I think so...
#34
Posted 03 June 2011 - 02:57 PM
its starting to seem that this 64bit build doesn't include some of the recent OSX fixes performed in the last few builds, I cant repeat the issues often enough, but If can later, I'll report them. I'm still constantly impressed with the speed gain
ATI RADEON 5770, 16+gigs RAM, 8-core 2.8xeon
now if only STRONG consideration would be given to OpenCL support, then I might not have to buy Mari (immediately ;-)) when the OSX version(of Mari) is released ;-)
You should have gone the green path, opencl on ati is a joke... You can buy mari if you want, it's useless without a pro card anyway...
#35
Posted 03 June 2011 - 03:06 PM
OpenCL support does not mean your ATI card will work with it. NVidia right now is the only card supporting both CUDA and OpenCL. ATI still hasn't gotten their act together in that regard. They are too busy selling gaming cards to...gamers. They could care less about CG content creation. That's just the reality of it. VRay 2 for 3ds Max utilizes OpenCL for it's RT (IPR) renderer, and there is still no ATI support. Works great on NVidia cards.its starting to seem that this 64bit build doesn't include some of the recent OSX fixes performed in the last few builds, I cant repeat the issues often enough, but If can later, I'll report them. I'm still constantly impressed with the speed gain
ATI RADEON 5770, 16+gigs RAM, 8-core 2.8xeon
now if only STRONG consideration would be given to OpenCL support, then I might not have to buy Mari (immediately ;-)) when the OSX version(of Mari) is released ;-)
#36
Posted 03 June 2011 - 07:09 PM
+1 abn, BeatKitano
#37
Posted 05 June 2011 - 10:43 PM
Macbook Pro4,1 - 10.6.8 - 2gb Ram - 512mb VRAM
#38
Posted 08 June 2011 - 12:26 PM
MacPro(2x2P/10.7.2),12GB,ATI HD X4870
"Who are you supposed to be? 'Topper Bottoms', the stern-yet-sensual skipper of the U.S.S. Rough Service?"
#39
Posted 10 June 2011 - 02:20 AM
As an aside, the ATI SDK for OpenCL came out some time ago. I personally prefer NVidia cards, I just happen to have an ATi card in the Mac that I do my 3DC work on. There are a number of external render engines & high-end compositing apps that support ATI cards for OpenCL acceleration, Eyeon Fusion, Octane Render, Luxrender, Indigo Render, and the list goes on. CUDA is great, just VERY proprietary IMO.
has anyone in this thread seen/tested an Ati FirePro V8800, pretty darn decent competition with even a NVidia Qudro FX in SOME cases(if not many ;-).
16+gig RAM
OSX / Linux / (and reluctantly sometimes Windows)
#40
Posted 11 June 2011 - 07:00 PM
No need to continue the 32 bit version for mac users.
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