Posted 16 March 2011 - 07:34 PM
I am not sure what the latest installer/applink-description suggest.
But I see that there are are Applinks which allow to initially send Geometry created inside 3DCoat to Program XY and there's
others which don't support this. So I can for instance send Geometry from 3DCoat to Voidworld and I believe also to Blender and other
programs by using the File/Export to - Pulldown...
In other programs (example on my disk: Messiah - but there could be others as well) such isn't posssible.
Here the linking-chain has to start inside Messiah by opening the desired mesh and sending it over to 3DCoat -unless I've overlooked something
crucial. Could this behaviour please get streamlined so that every Applinking-Process can also start inside 3DCoat? Could the Applinks also all
use one common Output-Directory (at least by Default)? Otherwise we start cluttering our Disks with loads of large temporarily files, which in
some cases even sit in the C-Drive...
Posted 16 March 2011 - 11:29 PM
In general after installing AppLink XY there should appear item in File menu
File->Open In -> XY
This is a way to initiale all starting from 3DC
Thanks for your reply Andrew.
I have several Applinks installed (Voidworld, Messiah, Blender) but I don't see "Open In"
All I have is "Export to" - but (for now) only available for Voidworld and Blender.
Posted 23 March 2011 - 09:35 AM
It could also include a Link called "Source-App" so that one could Hotkey the Exchange back.
Then one only needed just one Entry for the Applink (One would not need "Open in original App").
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