Mudbox 2011 AppLink
#21
Posted 23 February 2012 - 07:02 PM
This way we could use 3d-coat and mudbox together without doing any changes into them.That is not so hard to code. But it's not in the first mudbox applink version.
We need to lay basic functions first.
#22
Posted 05 March 2012 - 04:18 PM
Here is the first beta version of mudbox applink. It's a real beta so there is a lot of issues. This is only Windows 64bit version. Also fbx is disabled for now. Fbx is built into applink script
already but there is some small issues to be fixed still. And real benefit of fbx files are multi uvs and at the moment 3d-coat can't import multi uvs (when using fbx)
so I don't see any rush to include this feature into applink. But surely it will be done in the future.
Right now what should work is to take obj object into 3d-coat and bring it back into mudbox with textures. Displacement is not supported because I need to do it diffrently
than other textures. Displacement maps needs to create a sculpting layer. Also 3d-coat -> mudbox workflow works but with meshes only no texture support yet.
If you want to test this version, you can find applink menu in File -> Send to 3D-Coat.
When you bring new textures into mudbox, you need to actually click all the layers that they show up in screen. I don't know yet why this happens. And you only need to do this ones.
When you update scene later textures are updated automaticly. Just copy ApplinkCore.mp into your Mudbox/plugins/ folder.
ApplinkBeta.rar 1.86MB
123 downloads
#23
Posted 10 March 2012 - 02:03 PM
Here is updated applink version. Now all the main functions should work. Still only win 64 version. Here is quick demo how to use it:
https://vimeo.com/38268717
This is not release yet. Just another beta but everything looks really good right now
Just copy ApplinkCore.mp into your Mudbox/plugins/ folder.
ApplinkBeta.rar 1.86MB
152 downloads
#24
Posted 11 March 2012 - 07:33 AM
share layers between mudbox and 3d-coat. It could work someway like this when 3d-coat reads import.txt:
[texture: Diffuse] = says that we want to import texture layer into 3d-coat
mudbox_diffuse = Layer name. If same name layer already in 3d-coat it would only update that layer. If not same layer it would create it
c:\texture\mudbox_diffuse.tga = path of the texture
And if there is no mesh part in import.txt it would mean that it adds textures into active scene in 3d-coat otherwise adds new mesh and includes textures into it.
because exporting specifics layers using mudbox is quite easy task to do. It only needs that some changes must be done 3d-coat applink api to support this.
Right now it's important that main functions work but we can start to collect info how to make applink api better. And when we have clear picture how everything should
work I can create a document for Andrew to read, if he likes to add some of those features. Thanks again.
One important thing about mudbox applink is that retopo workflow needs to work really well. I think that we can win some mudbox users it this workflow works well.
I have red from mudbox forums that is really needed feature and mudbox users want to find a good way to do it. I hope that this applink could be a interest option
to use it in this situation.
Have to say that I really loving mudbox sdk. The so much what I can do with it. I remember I said in the past that mudbox would have not a good SDK. But it seams
that I couldn't be more wrong. Mudbox SDK is really a fun to play with and it ables to code almost anything into mudbox. long post sorry
#25
Posted 13 March 2012 - 05:16 PM
I was able to put one very neat feature into applink. Now when you create displacement map in 3d-coat. It takes that map and transfer it into sculpting layer in mudbox. Here is a Installer and I will
record a small tutorial very soon too.
Mudbox 2012 64bit Installer
Mudbox-AppLink.rar 311.55K
141 downloads
#26
Posted 13 March 2012 - 06:39 PM
Here is 32bit version just in case.
Mudbox-AppLink.rar 234.72K
132 downloads
#27
Posted 13 March 2012 - 07:03 PM
#28
Posted 13 March 2012 - 08:05 PM
#29
Posted 13 March 2012 - 09:52 PM
Does anyone can have this applink to work. I know that there might not so many mudbox users here but You can download mudbox trial and install applink into it.
#30
Posted 14 March 2012 - 02:21 PM
that it's something odd with my script.
#31
Posted 16 March 2012 - 12:30 PM
Hi! everyone. I wasen't sure that do I see this day ever but it's here. mudbox applink v1.0 is out. It should be easy to use but here is a quick
video that shows how to use it.
https://secure.vimeo.com/38626069
here are the installers:
Win 64 / 2012 SAP1
Mudbox-SAP.rar 311.49K
109 downloadsWin 64 / Student,Trial
Mudbox-Student_Trial.rar 311.55K
102 downloadsSpecial thanks to pilgway group. They are really amazing to work with. Also thanks to AbnRanger. There was couple major issues that I couldn't have solved without
him. but enjoy with this new plugin
#32
Posted 09 July 2012 - 08:08 PM
http://www.youtube.c...03B0C27026099E3
#33
Posted 01 October 2012 - 03:09 AM
I was wondering if there's a plugin compiled for mudbox 2013? I tried 2012 and it simply crashes on 'send to' commands, so I assume it needs its own compiled (64 bit) version?
Thanks again!
#34
Posted 01 October 2012 - 08:01 AM
Here is a beta version for you. It's already quite stable but there is still some small issues to be solved. Just copy .mp file to your mudbox's plugin folder
and it should work.
ApplinkBeta.rar 88.1K
67 downloads
#35
Posted 02 October 2012 - 03:55 PM
I just sent a mesh out of mud for a quick auto retop, and have to say this is an absolutely fantastic workflow, thanks a TON for making this! Keep up the great work! Wow this opens so many new doors...
If I encounter any bugs I will be sure to report them. Consider me one of your beta test guinea pigs
- Bill
#36
Posted 03 October 2012 - 10:45 AM
#37
Posted 10 October 2012 - 12:56 PM
I would like to try to add vertex color support for mudbox applink but it seams that it's not possible...
#38
Posted 10 October 2012 - 08:36 PM
I don't think so, but the biggest problem is what I outlined in that video. problems with the naming convention of the texture files. 3D Coat has it's own convention and it would be nice if the applink could switch the naming convention to 3D Coat's on import and vice versa, on export. Right now it's a big pain to use the two apps together, for this reason.Hi! Quick question. Does anyone knows if mudbox supports vertex colors. I have tried to do some searching but I don't find anything about the topic.
I would like to try to add vertex color support for mudbox applink but it seams that it's not possible...
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