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Mudbox AppLink

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#41 haikalle



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Posted 15 July 2014 - 01:43 PM

Hi DreamboxDigital! 


I haven't updated the script for long time. Are you saying that the plugin dosen't work with mudbox 2015?? If this is the case I can take a look what's wrong.


Also if you have good ideas how to improve the plugin, I'm open for it. But my time right is limited so I can't promise anything thou :)

Edited by haikalle, 15 July 2014 - 01:48 PM.

#42 DreamboxDigital



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Posted 16 July 2014 - 12:45 AM

Thanks for getting back to me so quickly!

Well, Mudbox 2015 gives an error on startup after placing your script in the /plugins directory, so maybe it needs recompiled for 2015?

Mudbox::LoadPlugins: Failed to load the following plugin(s):

C:/Program Files/Autodesk/Mudbox 2015/plugins/ApplinkBeta.mp

This is with the attachment that you posted, and also the installer file from the main Applinks page: same result.

Transferring polygons (on layers) between the two apps is all I personally need for conceptual 3d work, though I suppose preserving mudbox/3dc paint layers and UV channels would be desired if I was doing more painting: your plugin may already do this flawlessly, but I have used it for quick geometry transfers/retopology between the two programs.  UV work in 3d-coat makes perfect sense after quick retopology.  The option to paint in either app can be a personal choice so long as data is not lost in the transfer.  My feature requests are more on the geometry/UV side of things, as I would use Mudbox to paint with.

Many thanks for all you've done with it!  Let me know if I can help test or anything.

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