Jump to content


Photo

Mudbox AppLink


  • Please log in to reply
41 replies to this topic

#41 haikalle

haikalle

    Journeymen

  • Contributor
  • PipPipPipPip
  • 1,355 posts
  • Gender:Male
  • Location:Finland

Posted 15 July 2014 - 01:43 PM

Hi DreamboxDigital! 

 

I haven't updated the script for long time. Are you saying that the plugin dosen't work with mudbox 2015?? If this is the case I can take a look what's wrong.

 

Also if you have good ideas how to improve the plugin, I'm open for it. But my time right is limited so I can't promise anything thou :)


Edited by haikalle, 15 July 2014 - 01:48 PM.


#42 DreamboxDigital

DreamboxDigital

    Newbie

  • Member
  • 5 posts

Posted 16 July 2014 - 12:45 AM

Thanks for getting back to me so quickly!

Well, Mudbox 2015 gives an error on startup after placing your script in the /plugins directory, so maybe it needs recompiled for 2015?
 

Mudbox::LoadPlugins: Failed to load the following plugin(s):

C:/Program Files/Autodesk/Mudbox 2015/plugins/ApplinkBeta.mp

This is with the attachment that you posted, and also the installer file from the main Applinks page: same result.

Transferring polygons (on layers) between the two apps is all I personally need for conceptual 3d work, though I suppose preserving mudbox/3dc paint layers and UV channels would be desired if I was doing more painting: your plugin may already do this flawlessly, but I have used it for quick geometry transfers/retopology between the two programs.  UV work in 3d-coat makes perfect sense after quick retopology.  The option to paint in either app can be a personal choice so long as data is not lost in the transfer.  My feature requests are more on the geometry/UV side of things, as I would use Mudbox to paint with.

Many thanks for all you've done with it!  Let me know if I can help test or anything.






0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users