Pure vox sculpting may be the future but now you used dynamesh. I wonder how. Many possible ways I have in mind... lol
One for sure. Boolean like operations are superior under voxels-3dc room.
Posted 25 October 2011 - 08:41 PM
Posted 26 October 2011 - 11:01 AM
Posted 21 November 2011 - 11:52 AM
Posted 21 November 2011 - 12:22 PM
Posted 21 November 2011 - 12:27 PM
Beautiful results Francesco! And impressively sharp.
Are these both BPR renders? Still digging this engine and start loving it.
Posted 21 November 2011 - 12:43 PM
Right. But there're tricks that produce almost the same results. I may write a simple tut but where should I post it?a part real ray-tracing of course
Posted 21 November 2011 - 12:51 PM
Right. But there're tricks that produce almost the same results. I may write a simple tut but where should I post it?
In general, one light only can work as a ray tracer. So, for accurate results, multiple passes is the best way (combined in Ps)
Posted 08 May 2012 - 12:20 PM
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