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Massive Render Voxel (no retopo)


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#41 michalis

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Posted 25 October 2011 - 08:41 PM

Very nice indeed. Elegant! :clapping:
Pure vox sculpting may be the future but now you used dynamesh. I wonder how. Many possible ways I have in mind... lol
One for sure. Boolean like operations are superior under voxels-3dc room.
MACOSX,
3DC bug reports here:
http://www.3d-coat.com/mantis

#42 Francesco Mai

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Posted 26 October 2011 - 11:01 AM

@steelbug Thank you for your kind words!
@michalis Hello my dear.The same for you!Concerning the use of DynaMesh,well I found that "convert"a raw multi-millions
sculpture from 3D Coat (no matter if dense quads or exported as is) give a much better smooths in rendering
with reflective materials ( I mean really no artefacts at all!).Of course I can smooth in 3D Coat but with DynaMesh the
process is much more faster and I can also well control the number of polygons and also use some polish tools
like the new one called "Clay Polish".

#43 Francesco Mai

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Posted 21 November 2011 - 11:52 AM

Hello everybody.Here you are some less than hour modelling+rendering "evolute"doodles.
Creation was made using the new exciting spikes/curves in SURFACE mode
of the 3.7 version and the use of CUTOFF tool.
Same results of my previous experiment in xx millions polygons from VOXEL but now
MUCH MUCH FASTER..

Attached Thumbnails

  • Duo da CUTOFF  PERFECT rt.jpg
  • Duo da CUTOFF rt.jpg


#44 michalis

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Posted 21 November 2011 - 12:22 PM

Beautiful results Francesco! And impressively sharp.
Are these both BPR renders? Still digging this engine and start loving it.
MACOSX,
3DC bug reports here:
http://www.3d-coat.com/mantis

#45 Francesco Mai

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Posted 21 November 2011 - 12:27 PM

Beautiful results Francesco! And impressively sharp.
Are these both BPR renders? Still digging this engine and start loving it.


Hello Michalis,thank you for your kind words (ans also for your speed in posting,as
usual!)No,the rendering was not in BPR,both in Cinema 4D.But also I noticed that
the new ZB rendering engine is quite impressive (a part real ray-tracing of course).

#46 michalis

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Posted 21 November 2011 - 12:43 PM

a part real ray-tracing of course

Right. But there're tricks that produce almost the same results. I may write a simple tut but where should I post it?
In general, one light only can work as a ray tracer. So, for accurate results, multiple passes is the best way (combined in Ps)
MACOSX,
3DC bug reports here:
http://www.3d-coat.com/mantis

#47 Francesco Mai

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Posted 21 November 2011 - 12:51 PM

Right. But there're tricks that produce almost the same results. I may write a simple tut but where should I post it?
In general, one light only can work as a ray tracer. So, for accurate results, multiple passes is the best way (combined in Ps)


Interesting Michalis,I suggest to post your precious information in off-topic area,in the Zbrush R2 thread.Usually
I prefer real ray-tracing for better result "as real".But I also know the time is 10/100 time lower in fake ray tracing.I am
sure that for some fields BPR can works very well in very short rendering time.

#48 Francesco Mai

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Posted 14 December 2011 - 11:20 AM

Some more advanced "doodles"from the last beta 3.7.01..
As usual they are voxel sculptures created in 3D Coat,exported "pure"as obj file and
then rendered in Cinema 4d.

I hope you can enjoy them!Sculpting with voxel it is like cut the butter...

Attached Thumbnails

  • Organic bio sculpt on tilled walls.jpg
  • Organic bio sculpt on waters.jpg

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#49 Francesco Mai

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Posted 08 May 2012 - 12:20 PM

Ok let's give some new life to this forum....
Here you are some new studies from voxel sculpting and a creative use of the "cutoff"tool...
The sculpture is the same in every rendering but seen from a different view.I like very much clone it
and create a sort of couple.
All created in 3D Coat,exported and render in Cinema 4d.
I hope you appreciate them :).

Attached Thumbnails

  • 3d coat perfect cutoff duo in the desert zoom 1.jpg
  • 3d coat perfect cutoff duo in the desert zoom 2.jpg
  • 3d coat perfect cutoff duo in the desert.jpg
  • 3d coat perfect cutoff singola red.jpg





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