Posted 11 January 2011 - 01:35 PM
This SDK may be used to make coversion between 3B files and other formats or for batching operations over 3B files.
Multiple objects in scene are supported.
VoxelsSDK.zip 2.32MB 296 downloads
This is 3B file specification:
3B_file_format_specification-changed1.doc 35K 264 downloads
There are no restrictions on SDK files usage. It will be good if you will extend it by other useful examples.
Posted 05 September 2011 - 02:09 PM
I must be doing something wrong! How do I save a .3b file with a VOL3 chunk that can be read by the SDK?
Posted 06 September 2011 - 05:47 PM
yes. unfortunately I can't seem to attach .3b files to the forum, but if you load the .3b file from the voxel sdk (test.3b), then touch it once with eg the voxel grow brush, then save it to a new file, that file doesnt seem to have a 3VOL chunk (ie you get the result above). it loads fine in 3d coat fine tho!
VOL3 appears only if scene contains voxels. Are you sure that there was voxes?
I'm using 3d coat 3.5.19A(DX64).
I must be doing something really dumb...? or did you change the chunk format? is there some group/layer chunk that I need to 'look inside'?
Posted 15 September 2011 - 07:02 PM
sorry to bump this, still have no success loading voxel files from 3d coat.
I've uploaded an example .3b file here that contains a simple voxel shape made with voxel/sphere and voxel/grow tools:
when I process it with the voxelsdk, I get a list of chunks as above, with no VOL3 chnuk.
I wonder what I am doing wrong?
thanks for your help.
Posted 15 September 2011 - 09:51 PM
I downloaded both SDK and your file. Opened project, set command line to direct to downloaded file, set breakpoint at line 28, VoxelReader.cpp
The signature VOL3 was found successfully. So all works as expected
Possibly you was seeking directly VOL3 in binary. All signatures are in reverse order - there will be 3LOV in binary image.
Posted 15 September 2011 - 10:03 PM
 <- this is block that you handled incorrectly
next one - 3LOV block
Posted 16 September 2011 - 08:12 AM
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