LightWave Applink
#41
Posted 14 April 2013 - 11:35 AM
Generalist
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Desktop: Win8 Pro x64, Core 2 Quad 2.4 GHz, GeForce GTX 470, 8GB RAM
Laptop: Vista Home Prem x86, Core 2 Duo, 1.5 GHz, GeForce 8600M GS, 2GB RAM
#42
Posted 14 April 2013 - 12:55 PM
Must be some lockdowns on the OS at work.
Does anyone here know how 3d coat communicates or 'watches' the folders for importing automatically? I can ask for this to be unblocked if it's a firewall issue
#43
Posted 14 April 2013 - 03:52 PM
C:/Users/xxx/Documents/
C:/Users/xxx/Documents/3D-CoatVX/Exchange/
C:/Users/xxx/Documents/3D-CoatVX/Exchange/LightWave/
../ProjectName/Objects/ - in project folder
If you have custom OS setting or restricted permit for write/read this might cause error. I'll submit new version in Monday, with full debugging info in cases like that..
Edited by Styler, 14 April 2013 - 03:52 PM.
#44
Posted 15 April 2013 - 12:53 AM
Generalist
www.philnolan3d.com - Twitter - Google+
Desktop: Win8 Pro x64, Core 2 Quad 2.4 GHz, GeForce GTX 470, 8GB RAM
Laptop: Vista Home Prem x86, Core 2 Duo, 1.5 GHz, GeForce 8600M GS, 2GB RAM
#45
Posted 15 April 2013 - 02:38 AM
Applink looks at 'My Documents' folder, and gets all paths by using system calls. If your change 'My Documents' path, it will be taken correctly.Does it actually look at C:/Users/xxx/Documents/ or does it look at the My Documents link?
In general, if you have any textures they have to be there. I use the same LWO object for i/o operations. This guaranties me that all textures will be in '/Project/Objects' folder and texture paths will be relative to LWO file.I sent a model to 3DC from LW, worked on the UV, painted a little, and sent it back to LW. In LW I didn't get any textures loaded at all, but the new UV info was there so I know the model was updated.
#46
Posted 15 April 2013 - 06:55 AM
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Desktop: Win8 Pro x64, Core 2 Quad 2.4 GHz, GeForce GTX 470, 8GB RAM
Laptop: Vista Home Prem x86, Core 2 Duo, 1.5 GHz, GeForce 8600M GS, 2GB RAM
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