Posted 29 March 2012 - 08:49 PM
When using Primitives, the "Enter" key adds the Primitive to the scene. You can also consider this kind of "adding" as a boolean "add" operation. When you hold down the "Ctrl" key and then press "Enter", you are performing a boolean "subtract" operation.
So, first you "add" a cylinder Primitive, using the "Enter" key - and then you "subtract" a sphere Primitive from the cylinder Primitive, using "Ctrl-Enter".
Since the time this tutorial was made, 3DC has changed. So, if you are using the latest beta version, your voxel sculptures are automatically displayed in the Paint Room by means of "View/ShowVoxelsInPaintRoom". This means that painting is integrated with Voxels - and that painting or texturing includes whatever Shader has been applied in the Voxel Room. Also, colors can be painted over these shaders, directly without giving the Voxel sculpture any polygonal topology.
So, in the case of the Rat's gums, you can choose a shiny, gum-like shader - go to the Paint Room, select the "Fill" tool and press "B" to invoke the Color Palette - choose a gum color, and apply the color to the shader, (which retains its original characteristics, but adds the influence of the chosen color).
Now, when AUTOPO is used to create the gum topology, the Directly Painted textures will be automatically "baked" to the automatically created topology.
Give it a try. Experiment with various shaders to get the effect you desire.