Am I perhaps using the wrong tool or can this be done with the brush tool?
Here is an example showing a quick line drawn across the mesh. The brush being used is a circle exported from Illustrator.
Please help.
Posted 21 January 2008 - 07:42 AM
Posted 21 January 2008 - 07:50 AM
Posted 21 January 2008 - 08:50 PM
At firt, you can inctrease transparency up to 10 or more to get hard edges of pen. Click on numerical value and enter the new one.
At second, if you add new pen and want to draw with a solid line you should uncheck option "draw by spots" in options of this pen or set "use spacing" option. There is some difference, you can test it manually.
At third, the mesh resolution should correspond to texture size if you want to get good quality that correspond to your texture size. 1M of polygons corresponds to texture 1K x 1K, 4M - 2K x 2K.
Posted 21 January 2008 - 10:25 PM
Posted 21 January 2008 - 11:16 PM
Thank you very much for the response. I will start with a new project this evening, re-import the .obj file and specify the resolution on import.From the looks of your screen shot, your texture isn't high enough resolution or your UV map isn't using enough UV space efficiently which is why your painting is coming out blotchy and blurred at the edges (pixelated) and explains why switching off draw by spots has no effect.
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