
testing out the new voxel tools
Posted 23 December 2010 - 02:02 AM
Posted 23 December 2010 - 07:56 AM
Posted 23 December 2010 - 03:31 PM
Posted 24 December 2010 - 10:34 AM
This is good sculpting,
![]()
As I already mentioned, symmetry kills this kind of sulpture.
So, this is directly from voxels or MV ? Take your time to make a separate render pass for each rim light and combine them in Ps. Better results, easy to do.
[/url]
Posted 24 December 2010 - 02:00 PM
Posted 24 December 2010 - 02:18 PM
Posted 27 December 2010 - 12:57 AM
Posted 01 January 2011 - 06:28 AM
Posted 04 January 2011 - 05:44 AM
Really nice. I liked how you fleshed out the look of the character as you go, in the time lapse video. I prefer to do that with characters I may design myself....only so much I can do in 2D with sketching.
Posted 04 January 2011 - 06:42 AM
Posted 04 January 2011 - 08:07 AM
Your work is very inspiring!
How did you do the eyes in your first post?
eye_human.BMP 768.05K
253 downloads
Posted 05 January 2011 - 09:54 AM
I just made a picmat of an eye and assigned it to a vox layer that had two spheres on it.
here's texture I used in the shadereye_human.BMP 768.05K 253 downloads
here's a 60 second face doodle.
-b
Posted 05 January 2011 - 07:20 PM
Posted 09 January 2011 - 07:00 AM
After watching your excellent videos, one question. How to retopo all this complex structure? Like the excellent #13 sculptures.
0 members, 0 guests, 0 anonymous users