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Spiraloid Voxel Experiments


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#1 Spiraloid

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Posted 23 December 2010 - 01:20 AM

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testing out the new voxel tools

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#2 michalis

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Posted 23 December 2010 - 02:02 AM

This is good sculpting, :clapping:
As I already mentioned, symmetry kills this kind of sulpture.
So, this is directly from voxels or MV ? Take your time to make a separate render pass for each rim light and combine them in Ps. Better results, easy to do.
MACOSX,
3DC bug reports here:
http://www.3d-coat.com/mantis

#3 Britain

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Posted 23 December 2010 - 07:56 AM

Nice,
michalis, it would be terrific to see some of your work flow !

#4 ron3fp

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Posted 23 December 2010 - 01:40 PM

testing out the new voxel tools


Very nice timelapse video - again. A pleasure to look at your work.

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#5 Phizter

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Posted 23 December 2010 - 03:31 PM

Very nice sculpt. Super cool vimeo. Its great that the entire interface is visible. this is good and inspiring educational material :good:
thanks for sharing.

#6 Spiraloid

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Posted 24 December 2010 - 10:34 AM

This is good sculpting, :clapping:
As I already mentioned, symmetry kills this kind of sulpture.
So, this is directly from voxels or MV ? Take your time to make a separate render pass for each rim light and combine them in Ps. Better results, easy to do.


heh, thanks for the advice, I'm not to worried about making it look good at the moment. but I agree completely that the symmetry is killing it. I wish I could put a asymmetry lattice over the volume while I work symetrically.

I know I could comp it in Ps, but it kinda defeats my goal of mastering the tool if I switch tools. I've done my share of tool hopping believe me. :) I figure if I share what hits my cutting room floor while I warmup it might be interesting.

another muckabout

Posted Image[/url]

#7 michalis

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Posted 24 December 2010 - 02:00 PM

Oh nice sculpting and interesting rendering, :clapping:
Where this SSS like effect came from?
MACOSX,
3DC bug reports here:
http://www.3d-coat.com/mantis

#8 moska

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Posted 24 December 2010 - 02:18 PM

Hi
i feel very good about this Tool,and You are very creative with It.
nice feel to sculpt someone growing alive under your stokes and looking to you!
then how can we make him talk...or just morphanimate directly,something like Mari for 3D,or does ZB already has that animating feature?

#9 LJB

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Posted 26 December 2010 - 05:30 PM

I like the horned fella. Nice muckabouts your doing here. Lovely to watch you dropping to and from vox to surface in first video. Makes me want to experiment further with Surface tools and Key bindings. :good:Cool stuff.
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Check out my channel on vimeo Here

#10 digman

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Posted 27 December 2010 - 12:57 AM

keep the muckabouts coming... B)

#11 Spiraloid

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Posted 01 January 2011 - 04:41 AM

quick test of build 3.5.08c

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#12 AbnRanger

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Posted 01 January 2011 - 06:28 AM

Really nice. I liked how you fleshed out the look of the character as you go, in the time lapse video. I prefer to do that with characters I may design myself....only so much I can do in 2D with sketching.

#13 Spiraloid

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Posted 04 January 2011 - 05:44 AM

Really nice. I liked how you fleshed out the look of the character as you go, in the time lapse video. I prefer to do that with characters I may design myself....only so much I can do in 2D with sketching.



yeah it's pretty cool to "doodle" without a plan sometimes.

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huh. the instancers are neat.

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#14 gbball

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Posted 04 January 2011 - 06:42 AM

Your work is very inspiring!

How did you do the eyes in your first post?

#15 Spiraloid

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Posted 04 January 2011 - 08:07 AM

Your work is very inspiring!

How did you do the eyes in your first post?



I just made a picmat of an eye and assigned it to a vox layer that had two spheres on it.
here's texture I used in the shader
Attached File  eye_human.BMP   768.05KB   332 downloads

here's a 60 second face doodle.
Posted Image

-b

#16 LJB

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Posted 05 January 2011 - 03:00 AM

Some fun stuff, I love the complexcity of your doodles, really shows where 3D-Coat excels. Great stuff. :clapping:
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#17 gbball

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Posted 05 January 2011 - 09:54 AM

I just made a picmat of an eye and assigned it to a vox layer that had two spheres on it.
here's texture I used in the shader
Attached File  eye_human.BMP   768.05KB   332 downloads

here's a 60 second face doodle.
Posted Image

-b



Thanks! I got it working...it wasn't nearly as complicated as I thought it would be.

-G

#18 michalis

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Posted 05 January 2011 - 07:20 PM

After watching your excellent videos, one question. How to retopo all this complex structure? Like the excellent #13 sculptures.
MACOSX,
3DC bug reports here:
http://www.3d-coat.com/mantis

#19 schwungsau

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Posted 07 January 2011 - 06:27 PM

really nice work !
...........................................
Heri
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#20 Spiraloid

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Posted 09 January 2011 - 07:00 AM

After watching your excellent videos, one question. How to retopo all this complex structure? Like the excellent #13 sculptures.



yeah that would be a pain. the autotopology kinda falls apart on models like that.




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