Ah OK I see cool.Yes, I need full access of obj-exporting, due to material-exporting and separation reasons too, and embedding some additional information, like slash-enabled sub-object paths.
Houdini Applink
#21
Posted 10 February 2011 - 07:56 PM
#22
Posted 31 March 2011 - 07:11 PM
#23
Posted 31 March 2011 - 07:33 PM
Error running callback:
Traceback (most recent call last):
File "<stdin>", line 1, in <module>
File "opdef:/Object/coat_file_out?PythonModule", line 137, in getback
KeyError: ('',)
#24
Posted 03 May 2011 - 02:52 AM
#25
Posted 29 January 2012 - 05:35 PM
Traceback (most recent call last):
File "<stdin>", line 1, in <module>
File "opdef:/Object/coat_file_out?PythonModule", line 385, in go
IOError: (13, 'Permission denied', '\\Users\\Cordeiro\\3D-CoatV3\\Exchange\\import.txt')
Any ideia how to fix it ?
Thanks
#26
Posted 27 June 2012 - 04:07 AM
You can easily fix it, edit the OTL, go to the Scripts page and at the very bottom of the code, put a hash (#) in front:
#fpath = fpath.replace('/','\\')
then it works fine
Andrew or BooBoo, I'm happy to fix this properly so it works on Windows or Mac/Linux. Works fine in H12 otherwise btw.
Cheers,
Peter B
#27
Posted 27 June 2012 - 04:12 AM
Using 3.7.12 latest on Linux
#28
Posted 06 August 2012 - 02:47 PM
I'm trying out 3dc houdini applink the first time... and got stuck.
The handover from houdini to 3dc works for the geo but not for the textures. I checked the mtl-file via notepad: The two textures aren't generated in their desired location.
So I tried to put the original textures with the correct name into the folder, manually - problem persists, texture doesn't show up.
I tried with ptex paint, perpixel paint and microvertex paint. No luck at all to get the textures in 3dc...
Any hint?
Cheers
Marc
System: Win7-64Bit; Houdini 12.0.704; 3DC 3.7.08B(CUDA)(DX64)
#29
Posted 11 August 2012 - 11:28 PM
As for PTEX, its really easy to get it to work just create a surface shader node or modify a mantra surface shader node and drop in a Ptexture node and load in a .ptx file and it should be working correctly.
Also works great with displacement maps!
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My youtube channel: http://www.youtube.c...ohnnycorebrieee
#30
Posted 14 August 2012 - 02:30 PM
I tried it with the latest version of Houdini 12.1, couldn't get it to work. Hard to find good info too.
#31
Posted 30 September 2012 - 04:05 PM
Glen
#32
Posted 09 January 2013 - 07:24 PM
Error running callback:
Traceback (most recent call last):
File "<stdin>", line 1, in <module>
File "opdef:/Object/coat_file_out?PythonModule", line 361, in go
AttributeError: 'SopNode' object has no attribute 'worldTransform'
#33
Posted 09 January 2013 - 07:48 PM
#34
Posted 10 January 2013 - 07:05 AM
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