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#21 pbowmar

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Posted 10 February 2011 - 07:56 PM

Yes, I need full access of obj-exporting, due to material-exporting and separation reasons too, and embedding some additional information, like slash-enabled sub-object paths.

Ah OK I see cool.

#22 revanimus

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Posted 31 March 2011 - 07:11 PM

Great to have this connection! Hope this will be further developed. I noticed a delay, when I am selecting the object to paint in Houdini. However, I am glad to have this plugin now!
"No man ever creates anything. He simply rearranges what's already here." --Hubert Laws

#23 revanimus

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Posted 31 March 2011 - 07:33 PM

Just got an error message when reimporting from 3dc:

Error running callback:
Traceback (most recent call last):
File "<stdin>", line 1, in <module>
File "opdef:/Object/coat_file_out?PythonModule", line 137, in getback
KeyError: ('',)
"No man ever creates anything. He simply rearranges what's already here." --Hubert Laws

#24 L'Ancien Regime

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Posted 03 May 2011 - 02:52 AM

Great stuff. Thanks a lot. You've got an attentive and appreciative audience over here..

#25 Nightwalker3d

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Posted 29 January 2012 - 05:35 PM

Under osx I get this error:


Traceback (most recent call last):
File "<stdin>", line 1, in <module>
File "opdef:/Object/coat_file_out?PythonModule", line 385, in go
IOError: (13, 'Permission denied', '\\Users\\Cordeiro\\3D-CoatV3\\Exchange\\import.txt')

Any ideia how to fix it ?
Thanks

#26 pbowmar

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Posted 27 June 2012 - 04:07 AM

This Applink only works on Windows because of the '/' being replaced by \\ (as I mentioned in a previous post)

You can easily fix it, edit the OTL, go to the Scripts page and at the very bottom of the code, put a hash (#) in front:

#fpath = fpath.replace('/','\\')

then it works fine :)

Andrew or BooBoo, I'm happy to fix this properly so it works on Windows or Mac/Linux. Works fine in H12 otherwise btw.

Cheers,

Peter B

#27 pbowmar

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Posted 27 June 2012 - 04:12 AM

Actually, sending the textures back to Houdini is also broken... And Ptex is busted, 3dc exports .exr files instead of .ptex

Using 3.7.12 latest on Linux

#28 bollili

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Posted 06 August 2012 - 02:47 PM

Hi,

I'm trying out 3dc houdini applink the first time... and got stuck.

The handover from houdini to 3dc works for the geo but not for the textures. I checked the mtl-file via notepad: The two textures aren't generated in their desired location.
So I tried to put the original textures with the correct name into the folder, manually - problem persists, texture doesn't show up.

I tried with ptex paint, perpixel paint and microvertex paint. No luck at all to get the textures in 3dc... :(

Any hint?

Cheers
Marc

System: Win7-64Bit; Houdini 12.0.704; 3DC 3.7.08B(CUDA)(DX64)

#29 johnnycore

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Posted 11 August 2012 - 11:28 PM

I dont use the applink tool at all, feel more comfortable with importing/exporting manually.. :)

As for PTEX, its really easy to get it to work just create a surface shader node or modify a mantra surface shader node and drop in a Ptexture node and load in a .ptx file and it should be working correctly.

Also works great with displacement maps!
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#30 Fake Pilot

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Posted 14 August 2012 - 02:30 PM

Hello. Is the applink between Houdini / 3D-Coat still not working correctly?
I tried it with the latest version of Houdini 12.1, couldn't get it to work. Hard to find good info too.

#31 subdproxy

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Posted 30 September 2012 - 04:05 PM

I like the 3D Coat Houdini App Link. It works great if I have nothing moving in my scene. Is there a way to turn off sending Geometry back to Houdini and just send the Texture maps? I noticed it removes all my Dynamic Functions (RBD) when re-importing into Houdini. The pivot seems to move on the object also. I like JohnnyCores idea of manually importing and exporting.

Glen

#32 sanchoflat

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Posted 09 January 2013 - 07:24 PM

Hm, I use H12.1 and have the same problem - when I try to export -
Error running callback:
Traceback (most recent call last):
File "<stdin>", line 1, in <module>
File "opdef:/Object/coat_file_out?PythonModule", line 361, in go
AttributeError: 'SopNode' object has no attribute 'worldTransform'

#33 Styler

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Posted 09 January 2013 - 07:48 PM

no sources, no fixes

#34 sanchoflat

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Posted 10 January 2013 - 07:05 AM

poorly. I have some question, maybe now you - why houdini dont render NM as well. I try to change my mantra surface, but result is terrible. UV map is good. In 3d coat and maya render was fine, in houdini.....

#35 Taros

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Posted 14 July 2013 - 07:34 PM

Important infos for AppLink users who have problems:
http://3d-coat.com/f...c=10198&p=96605
 
Best wishes
Chris

My tutorials on YouTube ----> http://www.youtube.c...raphicGladiator

My official 3D Coat blog ----> http://3dcoat.blogspot.com

My sculpting experiments on 3D Coat.com ----> http://3d-coat.com/f...?showtopic=1720

 

My official website ----> http://www.grafikbuero-werner.de
(My website is in german language, but I work for the international market too. Just drop a mail, if you are interested.)

German speaking CG Workshops ----> http://www.lernfaktor.de

trainingpartner_3dcoat_grey_mini.png





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