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Digman's Cravings


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#141 michalis

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Posted 13 April 2013 - 11:25 AM

Cycles hair. Michaelis has show...

Did I? When?
Just some experiments, nothing serious.
Many new things to learn under blender.
The new (wonderful) SSS implementation, already turns everything upside down.
The way we carve for instance. As close to what really happens on traditional marble sculpting for instance.
You can't transfer the measurements of a clay sculpt to marble. it results to something like melted ice cream.
It's very well known that Michelangelo used to carve directly on marble. Oh my...

Such ideas made me to prefer to sculpt in blender only, avoiding zbrush and 3dc as possible.
I mean, I may use 3dc voxels etc for sculpting but after a few viewport interactive cycles renders, I will resculpt in blender. (dyntopology)
You have to carve surprisingly deep on marble...
Then, a visit on a good museum, and yes, yes, they were carving deeply.

Such miracles may be irrelevant to a professional VG artist's needs but it's a technological gift, I call it education.


Your egyptian comes great, David, I already commented it in blenderartists forum.
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#142 L'Ancien Regime

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Posted 22 April 2013 - 10:36 AM

I am getting an idea for a scene now. I put bones in the head bust to pose him... Skin texture still very rough...
Twistedbrush for the background and paint around the eyes.
Egyptian priest did shave off most of their hair but I think he will get some stubble as an old priest who just does not groom as well as he use too.


http://www.techpower...X-TITAN-LE.html

How're you doin?

#143 digman

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Posted 05 May 2013 - 06:46 AM

Just some Wip primitive art...
Rendered in 3DCoat, postwork in TB.

Heroin's Dream...

Thrust the spike in feeling like God Almighty in dream oceans of no pain.
Deep chemical life flows though the veins, unwrapping my thoughts.
Heroin's dream my brain sees but I am not asleep.

Attached Thumbnails

  • Heroin's Song.jpg


#144 Tony Nemo

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Posted 05 May 2013 - 05:15 PM

It has been suggested (accompanied with LSD) as a dying person's palliative. Interesting sculpt!
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#145 digman

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Posted 10 May 2013 - 03:23 AM

Another doodle.
Image imported has a mesh. some sculpting, a little painting plus rendered in 3Dcoat. Post work in Twistedbrush.

@ Tony, thanks on the heroin doodle...

Titled: Girl with red lips...

Attached Thumbnails

  • girl with red lips2.jpg


#146 michalis

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Posted 10 May 2013 - 04:19 PM

Please explain.
I don't get it.
looks like a photo, maybe some side view?
It looks great! Please more information.
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#147 digman

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Posted 10 May 2013 - 11:34 PM

It is a photo but I got some relief created importing image as mesh. I did not want to created alot of depth but just some relief and then sculpted (pushed out )the finger nails bracelets and neck chain. I wanted the skin to be rougher, the relief created that, so it meet my needs. Lighting did the rest in the render and then postwork.

You could add a lot of sculpting as well. Lots to explore here.

It is also a good method for creating quick panels as well to be projected on a 1 polygon plane retopo mesh.
Pictures shows the panels with and without the color image and the settings I used for importing the image. Shown in the render room before any retopoing.
The image is not the highest quality so the panels are not the greatest.

I have not checked out all the possible uses of Importing image as mesh. Stencils are available as well.

Attached Thumbnails

  • panel.png
  • panel2.png
  • settings2.png


#148 AbnRanger

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Posted 11 May 2013 - 12:21 AM

I am getting an idea for a scene now. I put bones in the head bust to pose him... Skin texture still very rough...
Twistedbrush for the background and paint around the eyes.
Egyptian priest did shave off most of their hair but I think he will get some stubble as an old priest who just does not groom as well as he use too.

Hey Digman...do you think you could you create a tutorial showing a typical workflow sending a model like this to Cycles (using the Applink for Blender), set up materials (including SSS) and render? Doesn't need to be elaborate...just enough for those, like me who don't yet know Blender too well, how it's done and how well Cycles works.

I'd love to see that and I'm a lot of others here, would too.

#149 Garagarape

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Posted 11 May 2013 - 01:55 AM

Oh! Interesting! Is it some kind of height map? I didn't know there were these
kind of tools in 3dCoat.

#150 digman

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Posted 11 May 2013 - 10:04 AM

Another experiment, a wip Spaceship with panels but not quality, just testing a method with no advanced planning.
Tool Used:
VoxExtrude under the objects panel in conjunction with a image as a mask. There some problem areas with using this method but some smart planning should take care of most of them.

@ Garagarape... yep, 3DCoat creates a height relief from your image.

@AbnRanger, I will see what I can do in the next couple of weeks. The blender applink at this time does not support the transfering of your textures when using Cycles but only for the Bender internal renderer.

Attached Thumbnails

  • tb.jpg


#151 michalis

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Posted 11 May 2013 - 12:06 PM

OK man!
Let's see if I got it right.
1. sculpt a relief as a patern-panel.
2. Bake it (PPP displacements, as explained here (with your great help)
3. Use it as a mask for sculpting on voxels.

I wonder though. What if you just apply this displ map in the UV editor and align vertices of UV islands on the retopo base? I think 3dcot has a tool for this job, it just takes some time. You have to align each row of vertices.

Some questions. Does 3dcoat support 32bit exr or 16 bit tiffs as mask? Can we import such maps in the layers (bumps) paintroom? I really have no time to test it.

EDIT: I did some tests. I can import masks only as jpg 8 bit. Not good. But, I did import 32bit exr as displacement layer in paint mode. The question here is, how to edit UVs, placing the islands where needed, rotating them accordingly. A different UV set so to transfer / re bake it on another UV set. I can't.
MACOSX,
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#152 digman

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Posted 18 May 2013 - 01:49 AM

I been doodling around with making some primitive pitchers. I have several very low voxel count ideas generating...  Such as they are here are four of them, very much early wips at the moment. The reason for posting is that 3DCoat is great for concepting ideas in 3D which I have spoke of before... These all started from a 14,000 voxel sphere and all are under 100,000 to 300,000 voxel count at the moment.

 

Once I got an idea of a pitcher as I sculpted out the shape, I went for it...

Attached Thumbnails

  • Pitchers.jpg
  • opium pitcher.jpg


#153 Garagarape

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Posted 18 May 2013 - 02:08 AM

Whiskey in the jar! :)

Cool shapes. You're right about sketching ideas quickly with 3dCoat.

It is something I should use at work too. But I always use too much time.

We once used to make "speed sculpts" sessions during lunch time at work,

but everyone gave up after a while. Hard to keep good habits.






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