A turn of the head towards camera? > I tried that. But the model is not good enough (completely symetric).
So I chose to show the profile (just like for birds, the shapes are more readable from the side).
But I know it lacks dynamism. A dragon rushing toward us would be more impressive
(with bones and flesh stuck between the teeth? ).
May be for the next work.
This one is to be seen as an illustration in an old book.
I like the fact that arch and neck repeat the same kind of curve. I don't know if it is good or bad.
But the previous pose version was rather too stiff. I prefer this one.
Of course it is not perfect. In a first place, I'm weak for rendering realistic feel;
The stone pilars look like steel. The dragon skin don't look like real lezard skin,
but more like plastic.
I know there's a lot to enhance. I used DOF like that both to hide bad parts of the scene
and give a little more move to the whole.
Anyway. I'll try to be better on the next one and learn more to improve.
Thanks for the feed-back.