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Garagarape sketchbook


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#641 Garagarape

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Posted 17 May 2013 - 07:02 PM

Tony> Yes you're right. Won't open a hole in the roof 'caus I'm too lazy to tweak the lighting = Bones + armor and treasure only :)

Chris> I want to change it all each time I go back to it... It's not done at all.

 

Another attempt to change the lightning+ slight different pose:

 

dragon_scene_03.jpg



#642 digman

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Posted 17 May 2013 - 11:40 PM

Again what I like about your renders are the more intense colors, not so muted...  Each artist brings his own style to his work, whether colors, setting up the scene or posing... This gives us a fantastic array of art styles...  :drinks:



#643 Tony Nemo

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Posted 18 May 2013 - 01:08 AM

This is really looking good!


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#644 Garagarape

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Posted 18 May 2013 - 02:01 AM

Thanks mates! You bring me courage to push it a little further.

The dragon looks stiff (is that correct english?). The previous one

was like, just about to move. This one, seems to be... doing nothing.

I have to tweak it again. oh my... dragons are hard to handle. :)



#645 Garagarape

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Posted 18 May 2013 - 04:38 AM

Ok, this one has a little more move feel:

 

dragon_scene_04.jpg



#646 Tony Nemo

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Posted 18 May 2013 - 05:49 PM

Okay, it looks like a lunge. From the previous pose where the weight appeared to be on the left leg, this would allow the right leg to be raised with a bent knee for a more regular advance (rather like the common 'classical' pose).


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#647 Garagarape

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Posted 18 May 2013 - 07:35 PM

Thanks Tony. To tell the truth... the model skin is kind of roten, and don't allow me

to make extreme poses. No moves sucks. But there's no too many options with such a skin

(the wings are horrible to manipulate too).

 

I added a simple treasure behind him to give a little idea of the scale.

This guy took all my strength. Have to rest for a while. Let's call it done.

May tweak the lighting a bit after having a look on other display;

the one I use gives quite dark results.

 

dragon_treasure.jpg



#648 Tony Nemo

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Posted 18 May 2013 - 08:39 PM

If you want to call it "finished", I'm sure no one would quibble. Bravo!


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#649 Garagarape

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Posted Yesterday, 04:00 AM

Thanks Tony. I know it is not perfect.

For example, the pose could have been better with a little more curvy neck.

But after 7 months working on it (irregularly), I'm kind of exhausted.

Anyway, from now, I'll try to make a presentation effort to show

work made in 3dCaot. A scene brings a lot.

After a while in middle age, I'm dreaming of Sci-Fi scenery

with flying cars like in Blade Runner. 



#650 alvordr

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Posted Yesterday, 05:14 AM

Well done.  I would tone down the lighting a bit on the hallway to the left of his head, as it takes some focus away from the main subject.  There's something odd about the lighting used to highlight details on his head.


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#651 Garagarape

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Posted Today, 12:39 AM

Thanks Alvordr. Yes, the lighting is not perfect, probably. But I need to forget this one for a while

in order to see it with new eyes.

About the light on the hallway: I wanted to add a light source outside the camera view field.

Someone is coming, men in armour holding torches? That's a part of the theme.

This dragon is obviously facing someone and is about to defend his treasure.

That's why I have a slightly warm color in the front of the scene.

Yes, there's probably something odd about the head lighting. It is not a hundred percent realistic.

I understand that too, but I don't know how to fix it. I probably need more practice.

I'll see what I can do about that in the next trials.






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