Artman > Thanks! I won't rig him. I still have the horse rig undone,
and it is kind of stressful not to bring things to an end.
This time it will be a "all in 3dc" painted sculpt with auto-retopo
(just as you said before, the renderer shading messes up with too low-poly model,
so I'll use a setting with much more polys than with the horse).
I keep your morning star idea in mind. First this guy needs a more
animal looking in the attitude. May be wider and slightly more lowered shoulders
would be fine. He's also too much "human like" standing actually.
In the end, I'd like this goblin to be as much asymmetrical as possible.
Here are two sketches I did to think more about the design:


Little update: