Ricky's Sketchbook
#61
Posted 25 November 2012 - 05:01 PM
Either that, or I have to return the sculpt back into voxels and lose detail, having to redo detail in the paint room, but with the advantage of not having to wait 20-25 mins.
rsldesigns.co.uk (my website)

System Spec: Asus P5KC MB : Q6600 @ 3Ghz (OC) : 8G RAM : GeForce 9500 GT : Win7 64Bit
#62
Posted 26 November 2012 - 12:31 AM
We just have to hope that baking from Surface mode will be optimized in the future.
#63
Posted 26 November 2012 - 12:45 AM
Well, at least I know it's not something I'm doing wrong and I now have a decent texture map to work on.
Thanks again mate.
rsldesigns.co.uk (my website)

System Spec: Asus P5KC MB : Q6600 @ 3Ghz (OC) : 8G RAM : GeForce 9500 GT : Win7 64Bit
#64
Posted 26 November 2012 - 11:40 AM
Now for the detail.
rsldesigns.co.uk (my website)

System Spec: Asus P5KC MB : Q6600 @ 3Ghz (OC) : 8G RAM : GeForce 9500 GT : Win7 64Bit
#65
Posted 26 November 2012 - 09:56 PM
rsldesigns.co.uk (my website)

System Spec: Asus P5KC MB : Q6600 @ 3Ghz (OC) : 8G RAM : GeForce 9500 GT : Win7 64Bit
#66
Posted 27 November 2012 - 04:53 PM
rsldesigns.co.uk (my website)

System Spec: Asus P5KC MB : Q6600 @ 3Ghz (OC) : 8G RAM : GeForce 9500 GT : Win7 64Bit
#67
Posted 27 November 2012 - 10:08 PM
#68
Posted 27 November 2012 - 10:13 PM
Really enjoyed our Skype session as I feel it was of benefit to both parties. I hope Andrew can use some of our findings and put them to good use.
Cheers,
Ricky.
rsldesigns.co.uk (my website)

System Spec: Asus P5KC MB : Q6600 @ 3Ghz (OC) : 8G RAM : GeForce 9500 GT : Win7 64Bit
#69
Posted 27 November 2012 - 11:15 PM
#70
Posted 28 November 2012 - 12:03 AM
Really great following your progress, keep at it!
Thanks. I've just had a quick look at your site and when I get a moment I'll check out some of your tuts.
rsldesigns.co.uk (my website)

System Spec: Asus P5KC MB : Q6600 @ 3Ghz (OC) : 8G RAM : GeForce 9500 GT : Win7 64Bit
#71
Posted 30 November 2012 - 08:07 PM
rsldesigns.co.uk (my website)

System Spec: Asus P5KC MB : Q6600 @ 3Ghz (OC) : 8G RAM : GeForce 9500 GT : Win7 64Bit
#72
Posted 01 December 2012 - 05:34 AM
Seems they are more toonish than other parts.
can't wait to see it posed!
#73
Posted 01 December 2012 - 07:49 PM
I can make my mind up as to whether or not I add some spec, just small amounts where the brick has warn away or rubbed. What do you think?
rsldesigns.co.uk (my website)

System Spec: Asus P5KC MB : Q6600 @ 3Ghz (OC) : 8G RAM : GeForce 9500 GT : Win7 64Bit
#74
Posted 02 December 2012 - 07:41 AM
But I don't think brick must be too shinny. Depends on the way you do it.
When I see bricks, I often remember the schools I saw in Exeter during
an exchange program between our "twin cities" when I was at college (Rennes - Exeter).
We don't use too much apparent bricks in buildings in France.
I thought that was kind of exotic at that time.
Here in Japan, they put a kind of varnish stuff on bricks. It looks fake.
#75
Posted 02 December 2012 - 10:43 AM
Love France, would move there tomorrow if I could.
I will maybe do a couple of test layers for the spec and see how it looks in LW.
Cheers,
Ricky.
rsldesigns.co.uk (my website)

System Spec: Asus P5KC MB : Q6600 @ 3Ghz (OC) : 8G RAM : GeForce 9500 GT : Win7 64Bit
#76
Posted 03 December 2012 - 10:15 PM
I've done a spec map, mainly on top of the sharp bits, where it would rub etc. but not sure about it though.
Eyes have been replaced with a better version (just need to do proper texture maps for them). Then it's texture the teeth, then back to rigging.
Cheers,
Ricky.
rsldesigns.co.uk (my website)

System Spec: Asus P5KC MB : Q6600 @ 3Ghz (OC) : 8G RAM : GeForce 9500 GT : Win7 64Bit
#77
Posted 04 December 2012 - 12:33 AM
You are almost done.
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