time until it gets into official build. When it does I will update my first page here. Until then it's better to use the script provided here. Thanks for all testing
and support. Really glad that we were able to do this.
Posted 09 November 2010 - 01:12 AM
Posted 09 November 2010 - 04:35 AM
Posted 09 November 2010 - 04:40 AM
Posted 09 November 2010 - 11:35 AM
You are an amazing person Kalle-Samuli Riihikoski. Thank you.
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I have a question though regarding applinks in general. I, being a modo user as well as a Blender user,
after using your Applink have a dream that those two apps might share this same type of synergy.
In your opinion do you think that this is something possible or just a pipe dream?
I ask this question in a theoretical sense, not in a definitive or suggestive sense.
Thanks again for your time and effort in this project,
P. Monk
Posted 09 November 2010 - 09:45 PM
Posted 12 November 2010 - 01:23 AM
Posted 26 November 2010 - 09:45 AM
Posted 08 December 2010 - 09:40 AM
Posted 14 December 2010 - 05:33 PM
Posted 14 December 2010 - 05:40 PM
Posted 08 January 2011 - 01:10 PM
Posted 09 January 2011 - 04:41 PM
Posted 17 January 2011 - 12:15 PM
io_coat3D.rar 6.95K
73 downloads
Posted 17 January 2011 - 03:59 PM
Posted 24 January 2011 - 03:35 AM
Posted 25 January 2011 - 08:13 AM
Posted 25 January 2011 - 12:54 PM
Posted 25 January 2011 - 01:49 PM
Posted 25 January 2011 - 06:19 PM
Posted 26 January 2011 - 01:54 AM
Thanks everyone! It's really nice to hear that the script is working, or then you are just too polite
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There is something that troubles me. When I'm using applink it seams that my normal maps are inverted. Ups are downs and vice versa.
My 3d-coat normal settings are: Maya and "Normalize T by B". But whatever settings I try my normal map dosen't look correct. I can easily
fix this in blender by setting normal amount to -1. I could put it the script that it sets amount automaticly to -1.
But in the end the amount should be 1 not -1. What do you think about this??
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