Blender Applink
#221
Posted 25 February 2012 - 09:44 PM
Thanks!
#222
Posted 11 March 2012 - 05:03 PM
parts show as a default 3D cube in 3d coat instead of the shape i gave it.
Looks like a bug, if i import the OBJ file direct into 3d coat it looks fine.
#223
Posted 11 March 2012 - 07:04 PM
#224
Posted 17 March 2012 - 06:00 AM
Mostly I am using this for modeling and UV.
If I can import/export a model without changing vertex order, that would be perfect.
Because our workflow does not allow changing vertex order.
#226
Posted 30 May 2012 - 05:05 AM
#227
Posted 30 May 2012 - 07:25 AM
Attached Files
#228
Posted 30 May 2012 - 08:31 AM
Amd Quad Core FX-4100 3.6MHz
Windows 8 Pro
GTX550 Ti 1GB GDDR5
8GB DDR3
Wacom Bamboo Pen & Touch Small (CTH-461)
Silo 2.2 ,3D-Coat V3 Pro
Blender3D 2.67a , TrueSpace 5&7
Sculptris
#229
Posted 30 May 2012 - 10:31 AM
(Am i supposed to click on 'export to blender' first for reimporting? I thought the update button should be the way, when you coming from blender.
Additional info: As i said, i tried this with same issue in V2.62, but the book was modeled in V2.63)
#230
Posted 30 May 2012 - 11:05 AM
Amd Quad Core FX-4100 3.6MHz
Windows 8 Pro
GTX550 Ti 1GB GDDR5
8GB DDR3
Wacom Bamboo Pen & Touch Small (CTH-461)
Silo 2.2 ,3D-Coat V3 Pro
Blender3D 2.67a , TrueSpace 5&7
Sculptris
#231
Posted 30 May 2012 - 01:01 PM
But here is 7z file for you. If you can test it that would be great
io_coat3D.7z 15.54K
45 downloads
#232
Posted 30 May 2012 - 06:26 PM
(Am i supposed to click on 'export to blender' first for reimporting? I thought the update button should be the way, when you coming from blender.
Additional info: As i said, i tried this with same issue in V2.62, but the book was modeled in V2.63)
If you take an object from blender into 3d-coat use only File -> open in orginal app option. When you take an object from 3d-coat into blender then use export to -> blender.
had also an issue when painting on that streched book and trying to reimport in Blender. I clicked on update in Blender, but there only apeared an additional sphere out of nowhere
, but i will test it again when im back home.
I'm also able to see it but I have no luck to repeat it. If you have steps how to see this bug that would be great.
#233
Posted 30 May 2012 - 07:15 PM
i tried to install the script you have put in the archive, but i have same issue.
In fact i dont really know if it is the new version --> 3.5.20 ?
Is your applink also for 64bit?, because thats what i'm using
#234
Posted 30 May 2012 - 07:20 PM
#235
Posted 30 May 2012 - 08:02 PM
into scene...
#236
Posted 30 May 2012 - 10:06 PM
( i watched your manual-vid to confirm that i do the right steps.
but i cannot see the textured model in Blender?
What i did e.g.:
cube in blender --> transfer for per pixel painting to 3d coat --> paint some simple patterns--> open in original app --> switch to Blender an clicked update
but there isnt any texture that i can see, even within the texture bar is nothing
plus when clicking twice on update there is an error-message
(texture view is enabled)
tried this with 2.62 and 2.63 )
EDIT: do i have do create an UV before a transfer to 3dCoat? Because with that UV-Sphere it works.
-
#237
Posted 31 May 2012 - 05:03 AM
#238
Posted 31 May 2012 - 08:26 AM
It should work with uv or without. Can you send the blend file again so I can take a look...it works in my tests...
nevermind, in two tests this early morning it worked all perfectly.... all maps are displayed now in the texture tool bar, too
Dont know whats the difference to tomorrow...
#239
Posted 31 May 2012 - 11:20 AM
very big bug was fixed because of your report.
#240
Posted 31 May 2012 - 04:30 PM
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