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General AppLinks info


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41 replies to this topic

#1 Andrew Shpagin

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Posted 06 October 2010 - 07:34 PM

Every AppLink in this forum will work in similar way.

At first, you should read installation notes, then install corresponding AppLink.

After installing you should run your App, then run 3D-Coat. There should appear the new menu in 3D-Coat - File-> Open in -> Your app name.
You may use this item to bring 3D-Coat's models from any room (Paint, Retopo, Voxels) to your app with color, normal, displacement and specular. But you should choose what you need - displacement or normalmap, not both at once.

Also you may bring your models from your app to 3D-Coat using plugin. In this case you will get new item in menu - File -> Open in original app. In so way you may bring model back to your app.


You need at least 3.5.01+ to use AppLinks.

#2 Hirazi Blue

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Posted 23 October 2010 - 11:21 AM

Is there any ETA ("estimate time of arrival") for the other AppLinks, for instance (most interesting to me personally) the Softimage one?
;)

#3 Andrew Shpagin

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Posted 23 October 2010 - 11:37 AM

Is there any ETA ("estimate time of arrival") for the other AppLinks, for instance (most interesting to me personally) the Softimage one?
;)

XSI AppLink is expected in 1-2 weeks
Maya in a week
LW in 2-3 weeks.
Messiah - in couple of days
Houdini - in 2-3 weeks

#4 Hirazi Blue

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Posted 23 October 2010 - 11:39 AM

Thanks for the info! :good:

#5 philnolan3d

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Posted 23 October 2010 - 11:51 AM

Awesome news, I have one more thing to look forward to now.
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#6 Rich_Art

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Posted 23 October 2010 - 11:56 AM

XSI AppLink is expected in 1-2 weeks
Maya in a week
LW in 2-3 weeks.
Messiah - in couple of days
Houdini - in 2-3 weeks


Any ETA on Cinema4D ?

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#7 Andrew Shpagin

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Posted 23 October 2010 - 12:01 PM

Any ETA on Cinema4D ?

Peace,
Rich_Art. :good:

It is in queue, but I have no ETA.

#8 Rich_Art

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Posted 23 October 2010 - 12:07 PM

Thanks Andrew.. I'm in no hurry. :)

Peace,
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#9 wailingmonkey

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Posted 23 October 2010 - 05:23 PM

Maya in a week


woot! woooooot! (yay!) :drinks:
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#10 Andrew Shpagin

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Posted 30 November 2010 - 07:46 PM

App links specifications updated in 3.5.06:

http://www.3d-coat.c...st=0#entry42181

#11 haikalle

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Posted 02 December 2010 - 10:00 AM

Thanks Andrew. I will update the script very soon. There is couple things. It would be nice if we can edit import dialog too, like we can do export dialog now.
And the other thing is that right now output textures naming is based only uv-sets and material. It would be nice if object would be included into naming.
Like for example if I have two objects in 3d-coat scene the naming would be like this

Cube_Material_UvSet1_disp.jpg

Sphere_Material2_UvSet1_disp.jpg

In my opinion order Object_Material_Uvset_texturetype.jpg would be the best order.

#12 philnolan3d

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Posted 06 December 2010 - 09:13 AM

Any word on the LightWave AppLink?
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#13 Javis

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Posted 07 December 2010 - 10:55 AM

Any word on the LightWave AppLink?


The programmer working on the Maya AppLink is also working on the LW applink, he's re-working the Maya one and is nearly finished. Shortly thereafter he'll begin coding the LW applink.

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#14 philnolan3d

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Posted 07 December 2010 - 11:15 AM

Thanks.
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#15 Javis

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Posted 07 December 2010 - 11:02 PM

Sure thing. :)

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#16 dulo

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Posted 11 December 2010 - 07:53 PM

Is it possible to exchange the voxeldata from and to 3d-coat ??
I am thinking about an Houdini applink for volumedata ..
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#17 Paul Hartsuyker

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Posted 27 December 2010 - 07:32 PM

Another vote and thank you for the development efforts going into AppLink. Now that Lightwave 10 is being released and modo 501 is out, these are the two AppLinks that I would welcome. Can 3DC link to and respect the folders of existing texture images, and create new ones in the same folder as needed??
Thank you again.
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#18 Digital777

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Posted 21 January 2011 - 11:58 PM

Not sure if it would help with a app link or better model support in 3DC but i just noticed on the blender forum that rhino made it's SDK open source -

http://blog.rhino3d....pen-source.html

#19 Styler

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Posted 28 April 2011 - 02:44 AM

Andrew, please tell me. Why 3dcoat adds "import_" prefix for each texture in during export? I can't remember. So was always?

#20 Andrew Shpagin

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Posted 28 April 2011 - 08:41 AM

Andrew, please tell me. Why 3dcoat adds "import_" prefix for each texture in during export? I can't remember. So was always?

Preffix is just exported OBJ file name.




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