General AppLinks info
#1
Posted 06 October 2010 - 07:34 PM
At first, you should read installation notes, then install corresponding AppLink.
After installing you should run your App, then run 3D-Coat. There should appear the new menu in 3D-Coat - File-> Open in -> Your app name.
You may use this item to bring 3D-Coat's models from any room (Paint, Retopo, Voxels) to your app with color, normal, displacement and specular. But you should choose what you need - displacement or normalmap, not both at once.
Also you may bring your models from your app to 3D-Coat using plugin. In this case you will get new item in menu - File -> Open in original app. In so way you may bring model back to your app.
You need at least 3.5.01+ to use AppLinks.
#2
Posted 23 October 2010 - 11:21 AM
#3
Posted 23 October 2010 - 11:37 AM
XSI AppLink is expected in 1-2 weeksIs there any ETA ("estimate time of arrival") for the other AppLinks, for instance (most interesting to me personally) the Softimage one?
Maya in a week
LW in 2-3 weeks.
Messiah - in couple of days
Houdini - in 2-3 weeks
#4
Posted 23 October 2010 - 11:39 AM
#5
Posted 23 October 2010 - 11:51 AM
Generalist
www.philnolan3d.com - Twitter - Google+
Desktop: Win8 Pro x64, Core 2 Quad 2.4 GHz, GeForce GTX 470, 8GB RAM
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#6
Posted 23 October 2010 - 11:56 AM
XSI AppLink is expected in 1-2 weeks
Maya in a week
LW in 2-3 weeks.
Messiah - in couple of days
Houdini - in 2-3 weeks
Any ETA on Cinema4D ?
Peace,
Rich_Art.
#7
Posted 23 October 2010 - 12:01 PM
It is in queue, but I have no ETA.Any ETA on Cinema4D ?
Peace,
Rich_Art.
#8
Posted 23 October 2010 - 12:07 PM
Peace,
Rich_Art.
#9
Posted 23 October 2010 - 05:23 PM
Maya in a week
woot! woooooot! (yay!)
#10
Posted 30 November 2010 - 07:46 PM
#11
Posted 02 December 2010 - 10:00 AM
And the other thing is that right now output textures naming is based only uv-sets and material. It would be nice if object would be included into naming.
Like for example if I have two objects in 3d-coat scene the naming would be like this
Cube_Material_UvSet1_disp.jpg
Sphere_Material2_UvSet1_disp.jpg
In my opinion order Object_Material_Uvset_texturetype.jpg would be the best order.
#12
Posted 06 December 2010 - 09:13 AM
Generalist
www.philnolan3d.com - Twitter - Google+
Desktop: Win8 Pro x64, Core 2 Quad 2.4 GHz, GeForce GTX 470, 8GB RAM
Laptop: Vista Home Prem x86, Core 2 Duo, 1.5 GHz, GeForce 8600M GS, 2GB RAM
#13
Posted 07 December 2010 - 10:55 AM
Any word on the LightWave AppLink?
The programmer working on the Maya AppLink is also working on the LW applink, he's re-working the Maya one and is nearly finished. Shortly thereafter he'll begin coding the LW applink.
Messiah|Modo|3DC+Video Training Bundles
Report any bugs & post feature requests on the 3DC Mantis page: http://3d-coat.com/mantis/
#14
Posted 07 December 2010 - 11:15 AM
Generalist
www.philnolan3d.com - Twitter - Google+
Desktop: Win8 Pro x64, Core 2 Quad 2.4 GHz, GeForce GTX 470, 8GB RAM
Laptop: Vista Home Prem x86, Core 2 Duo, 1.5 GHz, GeForce 8600M GS, 2GB RAM
#15
Posted 07 December 2010 - 11:02 PM
Messiah|Modo|3DC+Video Training Bundles
Report any bugs & post feature requests on the 3DC Mantis page: http://3d-coat.com/mantis/
#16
Posted 11 December 2010 - 07:53 PM
I am thinking about an Houdini applink for volumedata ..
#17
Posted 27 December 2010 - 07:32 PM
Thank you again.
Paul
#18
Posted 21 January 2011 - 11:58 PM
http://blog.rhino3d....pen-source.html
#19
Posted 28 April 2011 - 02:44 AM
#20
Posted 28 April 2011 - 08:41 AM
Preffix is just exported OBJ file name.Andrew, please tell me. Why 3dcoat adds "import_" prefix for each texture in during export? I can't remember. So was always?
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