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3D-Coat 3.5 updates thread


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#21 Javis

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Posted 01 October 2010 - 04:54 AM

Hey Don. :)


That's awfully weird! I can't say why you're having those issues, I wonder what could be causing it? I've been doing almost nothing but merging external meshes, and it seems pretty fast here. Admittedly I'm not using completely crazy high res meshes though for merging, usually low to mid poly stuff. Maybe that's it?

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#22 Taurus

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Posted 01 October 2010 - 01:12 PM

Is it normal that in retopo room retopo mesh when using relax doesnt snap to voxel surface ?

#23 Rich_Art

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Posted 01 October 2010 - 01:16 PM

I do not have this issue thus far. Or I did not seen it.

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#24 MaDDoX

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Posted 01 October 2010 - 04:23 PM

Andrew, no matter how hard this community push and pull you towards our 'impossible' to reach desires, you continue to deliver. The comparison to other "major" players seems like a joke, like the Mudbox guys which publicly admitted how much they avoid adding 3D-space editing operations due to its "complexity" - for instance, a simple "smear" brush, which 3DCoat has had for ages.

Way to go man, awesome rithm between adding new features and substantially improving previous ones. :good:

#25 Giuseppe

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Posted 01 October 2010 - 04:45 PM

great work Andrew, great :clapping: :clapping:
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#26 artman

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Posted 01 October 2010 - 04:51 PM

Tocentermass and to toboundCenter are awesome improvement for voxel design!Ive been waiting for those since forever. Big thanx!! :)
Also speed in surface mode is very noticable.Im having a blast on a 30mil sculpt with my cheap quad and only 6g of ram,very good framerate. :brush:
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#27 Andrew Shpagin

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Posted 01 October 2010 - 05:35 PM

Posted ImageOSX build uploaded.

#28 Psionic

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Posted 01 October 2010 - 07:04 PM

AMAZING update, I just keep using 3D Coat more and more these days (even when it's not needed ;-)) Love it and the speed ups make it silky smooth, awesome!!

#29 jamie

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Posted 01 October 2010 - 08:30 PM

Voxel sculpting is crashing immediately on Windows 7, 64bit CUDA.

#30 Javis

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Posted 01 October 2010 - 08:34 PM

Voxel sculpting is crashing immediately on Windows 7, 64bit CUDA.


Works fine here. Any more info on what you're doing, sculpting, etc. that may help solve your crash?

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#31 previz

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Posted 01 October 2010 - 08:34 PM

Works flawless here.

win7x64-gtx460-CUDA

#32 jamie

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Posted 01 October 2010 - 08:51 PM

Works fine here. Any more info on what you're doing, sculpting, etc. that may help solve your crash?


I'm loading a voxel sculpt from 3.5, nothing else. I did a fresh install, after deleting old install directory.
The surface disappears under the brush first (in large square chunks), then it crashes.


*EDIT - I tried just creating a new voxel sphere, same crash...

Maybe I need to update drivers or something?


*EDIT - yes i did need to update drivers, in particular DirectX.
So if anyone else is having this problem, update your DirectX. Like it says during installation. Doh!

#33 D.R. Greenlaw

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Posted 01 October 2010 - 10:14 PM

Wow! Awesome update Andrew,

One of the computers I run 3DC on is an HP tm2 Tablet PC, which has been fast enough for many of 3DC's features, but because it lacks CUDA (this tablet has an ATI card) it was never very practical for voxel sculpting. This latest 3DC update seems to have changed that. Voxel sculpting still isn't as fast as on a CUDA enabled desktop system, but I'm thrilled that the sculpting tools are now reasonably fast on my tm2 now and practical to use.

Of course on my workstation, everything is even better now. :)

Keep up the fantastic work!

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#34 michalis

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Posted 01 October 2010 - 11:15 PM

The OSX build is slower than 3.5 and once again washes textures when baking. Here we are again. I returned to the older version sorry. I also reported a bug for 3.5 and 3.5.1 . It seems nobody noticed...
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#35 kay_Eva

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Posted 02 October 2010 - 02:32 AM

The OSX build is slower than 3.5 and once again washes textures when baking. Here we are again. I returned to the older version sorry. I also reported a bug for 3.5 and 3.5.1 . It seems nobody noticed...


it's a beta build
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#36 Javis

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Posted 02 October 2010 - 04:17 AM

The OSX build is slower than 3.5 and once again washes textures when baking. Here we are again. I returned to the older version sorry. I also reported a bug for 3.5 and 3.5.1 . It seems nobody noticed...


Trust me, it is definitely noticed. I've gotten reports from other Mac users that it is running slower than normal.

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#37 michalis

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Posted 02 October 2010 - 11:41 AM

Thanks geothefaust, its not my imagination then (or the model) , but the bug I was talking is about exporting, see the report. Its weird.
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#38 gbball

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Posted 02 October 2010 - 01:54 PM

Awesome!

Thanks Andrew.

#39 Andrew Shpagin

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Posted 02 October 2010 - 03:29 PM

The OSX build is slower than 3.5 and once again washes textures when baking. Here we are again. I returned to the older version sorry. I also reported a bug for 3.5 and 3.5.1 . It seems nobody noticed...

Posted ImageOk, really there was many problems while making this build. I re-uploaded OSX build and this time I am sure speed should be on the very good level. But I still need some feedback to solve the issue that you mentioned.

#40 michalis

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Posted 02 October 2010 - 05:12 PM

OK thanks, as for the issue let talk about it in the feedback topic. Downloading the build now. :)
Update: new 3.5.1 ... "glorious" thanks Andrew
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