3D Splines from two perspectives
Posted 27 September 2010 - 06:02 PM
I often want to subtract or add a specific irregular shape from my voxel element. What I would like to do is draw a spline in the front view, then switch to a side view and draw another one and the intersection gets created/subtracted. I know that I can create a voxel object and then subtract it but that takes several more steps to do it this way. Is there any fast way to do this? If not, do you think my suggestion would be useful?
Posted 27 September 2010 - 10:08 PM
Wouldn't it be easy enough to use one of the Curve splines, (E shortcut), and just rotate the view to get the right alignment?
Or, if what you are making is some kind of appendage with varying widths, just use the actual voxel Curve Tool and rotate the view to align.
Perhaps I need a visual to see exactly what you are trying to accomplish.
Posted 28 September 2010 - 12:05 AM
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