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Gbball's sketchbook


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#41 gbball

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Posted 03 October 2011 - 03:33 PM

I like it, But id prefer less harsh muscle definition, more like the Concept.


Thanks,

You mean in the back and arms? I did those with a bit more anatomy than the rest.

-G

#42 Tony Nemo

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Posted 03 October 2011 - 06:03 PM

It suggests to me, "Revenge of the Turtles". :good:
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#43 LJB

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Posted 03 October 2011 - 11:00 PM

I mean the deep recess created by your sculpting, nothing wrong with the anatomy. The material has cavity, Maybe try a shot without? The way each form is outlined.
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#44 AbnRanger

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Posted 04 October 2011 - 12:08 AM

I like it :good:...and think it will look good either way, once you get it into a 3D App, with a proper Skin shader and SSS, specular highlights, etc...and of course good lighting. I'd like to see the final render when you get around to it.

#45 shape shifter

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Posted 04 October 2011 - 08:28 AM

That mouth belly is the raddest thing I have seen in a long time:)

#46 gbball

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Posted 07 October 2011 - 11:55 PM

That mouth belly is the raddest thing I have seen in a long time:)


Thanks man!

I just have to figure out how to accomplish something animatable that will have the same essence as the drawing!

-G

#47 gbball

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Posted 10 November 2011 - 10:59 AM

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Quick voxel sketch

From this doodle that I liked
IMG_05611.jpg

#48 SYN7AX3RR0R

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Posted 22 November 2011 - 04:28 PM

that's looking cool. pretty good translation of the 2D concept.
one thing you could add more detail to is the ear. not a lot, just a bit to get it closer to what's on the concept.
good to see you having the time for some 3D.

#49 gbball

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Posted 22 November 2011 - 05:29 PM

that's looking cool. pretty good translation of the 2D concept.
one thing you could add more detail to is the ear. not a lot, just a bit to get it closer to what's on the concept.
good to see you having the time for some 3D.


Hey Raden,

Good to see you on here. I see a couple other things that I'd like to revisit, like the legs and the size of his forehead...I'll probably make both a bit shorter. I'll also fix up the ear and re-post.

It's kind of fun to use primitives and the adjustment tools to quickly build characters.

I'd like to see what you would do with some of the new liveclay brushes and surface tools.

#50 gbball

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Posted 01 December 2011 - 03:25 AM

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Some more progress on my stomach mouth sculpt.

C&C welcome!

-G

#51 chris_solo

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Posted 01 December 2011 - 09:16 PM

great work gbball ! hands seem a little thin...

++Chris

#52 gbball

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Posted 15 January 2012 - 01:29 PM

Posted Image Posted Image Posted Image


messing around with paint on voxel using lasso tool.

#53 gbball

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Posted 01 May 2013 - 05:42 AM

Hey folks, it's been a while! I've been using 3D Coat a lot at work for previs on sets. None of my stuff makes it into the show since I'm a designer, but it's cool to use it nonetheless. My schedule keeps me really busy lately, but I try to find time to do a quick sculpt here and there.

I have to say the new builds of 3D coat (currently V4.15) are very responsive and the brushes have a great feel to them. I find the shader representation somewhat crisper looking aswell...might just be the custom shaders I created but I don't think so.

My current workflow is to start with a sphere and then use the grow brush to rough out my forms...when I'm getting in the ballpark it will soften all the details with Smooth All, then I sometimes reduce the polycount as low as I can and continue to tweak the biggest forms using the grow tool and the move tool. I often press smooth all, which I've mapped to a hotkey to work in some details then soften it all out.

As I start getting to a basic silhouette that I like, I will double my resolution which I find does a better job of retaining the forms as opposed to resampling. Then I will gradually start working in more structure with the grow tool and possibly scrape2 and mud2 brushes in surface mode. Then I go back to Voxel mode again. It sounds like a lot, but it's actually a pretty fast process. And very enjoyable too. It provides a remarkable sense of freedom.

Anyways, here is some new stuff that I've been working on, hope you like it!

Cute-Alien.jpg Cute-Alien-back.jpg king2.png bball.png Main.png tall alien back.png tall alien.png Ugly Alien Front.png Ugly Alien.png

#54 carlosa

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Posted 01 May 2013 - 05:38 PM

you work have a sense of shape equilibrium and well distributed weight, i like it

ty for sharing your workflow...

Curves
i like to know if you use sometimes curves to make a basic "skeleton" ?

ty

#55 gbball

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Posted 02 May 2013 - 02:07 PM

Hey Carlosa,

I do use curves a fair amount and sometimes the free form primitives aswell. I think I'll do a video showing my work flow. 3D coat is fundamentally different from other sculping programs and as a result it offers very different workflows. It's interesting to see how people work differently.

#56 michalis

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Posted 02 May 2013 - 03:38 PM

I like them all. Awesome flow of shapes.
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#57 gbball

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Posted 02 May 2013 - 06:05 PM

Thanks a lot Michalis!




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