It turned out kind of like a guy with a mask. Maybe a superhero?
I'd like to try another one using reference...
I think I'm getting a bit more comfortable getting smooth surfaces. Gotta keep working on it though.
Cheers,
Gavin
Posted 12 February 2011 - 07:42 PM
Posted 12 February 2011 - 08:06 PM
Posted 14 February 2011 - 05:22 PM
Posted 14 February 2011 - 07:32 PM
Posted 13 April 2011 - 12:06 AM
Posted 19 April 2011 - 07:37 AM
Posted 19 April 2011 - 11:27 AM
Posted 19 April 2011 - 02:11 PM
Wow looks great any plans to animate the digger creature?
Posted 19 April 2011 - 02:44 PM
Posted 19 April 2011 - 04:21 PM
Posted 28 April 2011 - 09:04 AM
There is some very solid shapes in there, I'm not fond of the the general design (it feels as if the head was rushed and not really thought out to look cool or be functional), but some parts feel very good (namely the deltoid parts and those inbetween-knuckles part)
It looks very hard (rock-like ?) yet there some nice flow.Also now I understand why you wanted to keep the old over 100% vox brush behaviourI hope you get it back when presets are implemented.
You seem to have a very personal way of handling sculpting, I like your style it's uncommon.
Posted 28 April 2011 - 09:06 AM
Posted 28 April 2011 - 09:10 AM
Posted 28 April 2011 - 09:16 AM
Posted 28 April 2011 - 01:41 PM
Posted 03 October 2011 - 01:50 PM
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