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Gbball's sketchbook


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#21 gbball

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Posted 12 February 2011 - 07:42 PM

New sculpt...practice on the face...from memory...

It turned out kind of like a guy with a mask. Maybe a superhero?

I'd like to try another one using reference...

I think I'm getting a bit more comfortable getting smooth surfaces. Gotta keep working on it though.



Cheers,

Gavin

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#22 michalis

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Posted 12 February 2011 - 08:06 PM

It looks good, nice clean forms. :clapping:
my suggestion is to have some reference photos now and using the move tool to try some likeness. Without altering all these nice elements here as possible.
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#23 chris_solo

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Posted 12 February 2011 - 08:22 PM

nice sculpt!

#24 gbball

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Posted 14 February 2011 - 05:22 PM

Thanks a lot guys.

michalis, I've been meaning to do something like that...I tend not to work from reference if I can help it. That's not always a good thing, since I'm not really bringing in any new information. Just relying on what I already know.

I'll keep working with it...I'm figuring out some work flows that make sense.


#25 michalis

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Posted 14 February 2011 - 07:32 PM

This is what I mean, avoid adding more information as possible, just reposition what you already know.
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#26 gbball

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Posted 13 April 2011 - 12:02 AM

Some new stuff using the new brushes from surface mode...

Having lots of fun. Also bought a Bernini book...he is a great sculptor...Very inspirational.

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#27 gbball

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Posted 13 April 2011 - 12:06 AM

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Needs some work, but will keep working at it.

#28 gbball

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Posted 19 April 2011 - 07:37 AM

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Digging creature. C & C welcome.

-G

#29 shape shifter

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Posted 19 April 2011 - 11:27 AM

Wow looks great any plans to animate the digger creature?:)

#30 gbball

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Posted 19 April 2011 - 02:11 PM

Wow looks great any plans to animate the digger creature?:)


Yeah, I originally came up with the idea as a creature in a game...so I might keep carrying it forward. I'd have to make some adjustments to the back leg pose for rigging though. Any suggestions?

-G

#31 BeatKitano

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Posted 19 April 2011 - 02:44 PM

There is some very solid shapes in there, I'm not fond of the the general design (it feels as if the head was rushed and not really thought out to look cool or be functional), but some parts feel very good (namely the deltoid parts and those inbetween-knuckles part)
It looks very hard (rock-like ?) yet there some nice flow.Also now I understand why you wanted to keep the old over 100% vox brush behaviour :) I hope you get it back when presets are implemented.

You seem to have a very personal way of handling sculpting, I like your style it's uncommon.

#32 Tony Nemo

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Posted 19 April 2011 - 04:21 PM

Lobster man!

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#33 gbball

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Posted 28 April 2011 - 09:04 AM

There is some very solid shapes in there, I'm not fond of the the general design (it feels as if the head was rushed and not really thought out to look cool or be functional), but some parts feel very good (namely the deltoid parts and those inbetween-knuckles part)
It looks very hard (rock-like ?) yet there some nice flow.Also now I understand why you wanted to keep the old over 100% vox brush behaviour :) I hope you get it back when presets are implemented.

You seem to have a very personal way of handling sculpting, I like your style it's uncommon.


Thanks man,

You are right though, the head is not very functional...I still think it looks kind of cool though, what about it did you think could be better? As for the broken smooth brush, yeah, it was perfect for the bumps on his forearms.

-G

#34 gbball

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Posted 28 April 2011 - 09:06 AM

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Voxel experiment...

I wanted to try making a character where I just used boolean operations to cut away at a block. I ended up using the pose tool a bunch too.

The final result is a blend of my retopo mesh with a bit of painting combined with the original vox sculpt.

100% 3DC

-G

#35 gbball

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Posted 28 April 2011 - 09:10 AM

Rapid 2 combined with cuda accelerated smoothing is awesome...It's almost all I use.

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-G

#36 gbball

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Posted 28 April 2011 - 09:16 AM

a bit lighter...

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#37 LJB

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Posted 28 April 2011 - 01:11 PM

Your Voxel Experiment is Very interesting, Nice shapes on the thin man too. Makes me want to go back and take a further look at surface tools.
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#38 BeatKitano

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Posted 28 April 2011 - 01:41 PM

High five for whatever surface brush +smooth for sculpting everything ! Smooth is definetely the most polyvalent surfacing asset in 3dcoat...

And nice sculpts, still this cool clean style going :)

(for your monster head, I would have hinted the jaw structure more, how it folds especialy on the central cut, a few "jaw fingers" could help)

#39 gbball

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Posted 03 October 2011 - 01:50 PM

Hey everyone,

It's been a super long time since I posted anything here. I've taken a bit of a break from sculpting to try to hone my design skills. Anyways, I couldn't stay away for too long. I've been slowly working away at this guy for quite some time. It's finally at a stage where I think it's close to being done. I plan to rig him up so that his stomach can open like in the drawing.

Comments and Crits are welcome!

Cheers,

Gavin

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#40 LJB

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Posted 03 October 2011 - 02:00 PM

I like it, But id prefer less harsh muscle definition, more like the Concept.
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