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3D-Coat 3.5 released!


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#21 Adamek

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Posted 16 September 2010 - 01:00 PM

In this version both buttons in Space Navigator does not work.

I have assigned to them SHIFT and CTRL functions but 'inverse' and 'smooth' do not work at all.

In othes programs (even in file explorer) all is ok.

The rest is just perfect. I am very glad to send BIG Congrats to Mr. Andrew and all Pilgway TEAM :)


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#22 Juan Carlos Montes

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Posted 16 September 2010 - 02:06 PM

Congratulations Andrew :good:

#23 Giuseppe

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Posted 16 September 2010 - 03:12 PM

Yes Congratulations :yahoo:
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#24 themonster

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Posted 16 September 2010 - 05:21 PM

Congratulations to Andrew and Pilgway!!!

#25 Tinker

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Posted 16 September 2010 - 06:23 PM

Congratulations!

Hope You like spaceship video and greebles :)
By the way, retopo of this model is not really a problem.

#26 Marc Wakefield

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Posted 16 September 2010 - 07:15 PM

Great work Andrew! :clapping:

I can't wait to start uploading turntables. That feature rocks!

Cheers,

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#27 Javis

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Posted 16 September 2010 - 07:21 PM

Congratulations!

Hope You like spaceship video and greebles :)
By the way, retopo of this model is not really a problem.


Yes! And thank you Tinker for the awesome greebles and video. It is very much appreciated. :)

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#28 stevecullum

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Posted 16 September 2010 - 08:22 PM

Hope You like spaceship video and greebles


Yes thanks for that. But how do I get that 'model' tab you have with all the shapes in it? I've installed the extension as described, but nothing changed. Please help a thickie out :pardon:

#29 philnolan3d

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Posted 16 September 2010 - 08:34 PM

Yes thanks for that. But how do I get that 'model' tab you have with all the shapes in it? I've installed the extension as described, but nothing changed. Please help a thickie out :pardon:


As soon as you switch to the Merge tool the Model tab should appear. Click the little triangle in the corner of it for more sets of models including Tinker's.
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#30 stevecullum

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Posted 16 September 2010 - 08:47 PM

Thanks Phil - was trying to use the primitve tab :rolleyes:

#31 AbnRanger

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Posted 16 September 2010 - 09:01 PM

In this version both buttons in Space Navigator does not work.

I have assigned to them SHIFT and CTRL functions but 'inverse' and 'smooth' do not work at all.

In othes programs (even in file explorer) all is ok.

The rest is just perfect. I am very glad to send BIG Congrats to Mr. Andrew and all Pilgway TEAM :)

I use my SpacePilot with 3DC almost everyday, and have had no difficulties with it. May be a driver glitch. Try downloading the latest driver for the device if you haven't already and installing/re-installing it.

#32 WillBellJr

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Posted 16 September 2010 - 10:43 PM

Congrats and I had to pop in and say I LOVE the nurnies toolkit!

Also being a QuadPanels user, my jaw dropped seeing how easy the spaceship was constructed using 3D Coat!

Of course with voxels, there's no concern for topology, just pure creativity - this video was an eye opener for me to see what I'm missing by not forcing myself to make 3DC a tool I use in my every day model building.

Being a spaceship junkie, I will definitely try to become comfortable with using 3DC at least to the level shown in that video! I need to be creating my ships with freedom like that. (I'll worry about suffering the retopo pain later...)

BRAVO on the new release and thanks again so much for the nurnie kit!

-Will

#33 bisenberger

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Posted 17 September 2010 - 03:03 AM

Cool update! Thanks Andrew and friends.
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#34 mjc3d

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Posted 17 September 2010 - 03:54 AM

Yes, thanks for the update! Keep up the great work!

#35 geo_n

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Posted 17 September 2010 - 06:34 AM

Congratulations!

Hope You like spaceship video and greebles :)
By the way, retopo of this model is not really a problem.


Part 2 Video!!!Hehe. I have not retopo or seen any video of retopo of objects like that. Its usually organic models.

#36 Drocket

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Posted 17 September 2010 - 08:01 AM

Congratulations on a great release Andrew, you are a programming monster :)

#37 Drocket

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Posted 17 September 2010 - 08:02 AM

Part 2 Video!!!Hehe. I have not retopo or seen any video of retopo of objects like that. Its usually organic models.

Yeah I second this, I would love to see how you go about retopoing that, it looks great Tinker, well done and a big thanks for the greebles :)

#38 dvijay

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Posted 17 September 2010 - 09:20 AM

I hadn't followed the auto retopo feature closely during development. Now that I tried it, it's unbelievably awesome!

I quickly sculpted the bust of a creature and ran the auto retopo. Even with all the default options it generated a great mesh! I know I can go ahead and provide hints to perfect it further but even the default behavior was nothing short of amazing! Thanks for this amazing tool!

#39 rstralberg

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Posted 17 September 2010 - 09:30 AM

This version makes it ...  :yahoo: :yahoo: :yahoo:




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#40 JimB

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Posted 17 September 2010 - 10:29 AM

Without doubt a Masterpiece, thank you Andrew and team, also thanks to Tinker for the video and parts library truely insperational. :clapping:
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