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Materials tiling


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#1 GeeJay

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Posted 05 July 2010 - 12:58 PM

Hi,

can the tiling of the materials overlay be influenced or even turned off? I am trying to place decals (single images, like a sticker for example) and find that hard to do with them bein tiled.

Thanks!
George

#2 Taros

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Posted 05 July 2010 - 02:03 PM

+1
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#3 3DArtist

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Posted 05 July 2010 - 03:55 PM

+1
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#4 philnolan3d

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Posted 06 July 2010 - 02:05 AM

+1
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#5 haikalle

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Posted 06 July 2010 - 05:31 AM

-1 ... just kidding ;) +1

#6 PalSan

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Posted 06 July 2010 - 08:52 AM

+1

#7 Monkeybrain

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Posted 15 March 2012 - 10:37 PM

ok, I was lookin at this, It would be great, to bring this future - like in artrage, to paint different materialtypes (randomly or with an sequenze) with one brush, by material-dividing :)

+1

#8 simmsimaging

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Posted 16 March 2012 - 09:12 AM

+1
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#9 The Candy-floss Kid

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Posted 20 March 2012 - 05:41 PM

+1

and allow them to be pinned and scaled from pinned point

#10 Mark Curtis

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Posted 14 July 2012 - 10:09 AM

I wholey support this request :good:
I recently had to recreate a very detailed and very complex texture on a very high polygon model. Initially I was unsure if 3DC could handle it, as some of the other programs I was using were beginning to choke on the poly counts and texture sizes involved ... but 3DC handled it like a champ. The only thing that made it a little difficult was lining up the individual textures tiles (materials) with the base mesh, due to the tiling effect.

The pinned scale function mentioned by The Candy-floss Kid would have also been very useful.

That said ... 3DC really came up champs on this job, and the results were far better than I was expecting.

#11 David Tailliez

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Posted 21 July 2012 - 05:24 PM

+1




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