Hi,
can the tiling of the materials overlay be influenced or even turned off? I am trying to place decals (single images, like a sticker for example) and find that hard to do with them bein tiled.
Thanks!
George
Materials tiling
Started by
GeeJay
, Jul 05 2010 12:58 PM
10 replies to this topic
#1
Posted 05 July 2010 - 12:58 PM
#2
Posted 05 July 2010 - 02:03 PM
+1
My official 3D Coat blog ----> 3dcoat.blogspot.com
My YouTube channel ----> http://www.youtube.c...raphicGladiator
My sculpting experiments on 3D Coat.com ----> Wanna see...
My official website ----> www.grafikbuero-werner.de
(My website is in german language, but I work for the international market too. Just drop a mail, if you are interested.)
German speaking CG Workshops ----> www.lernfaktor.de
My YouTube channel ----> http://www.youtube.c...raphicGladiator
My sculpting experiments on 3D Coat.com ----> Wanna see...
My official website ----> www.grafikbuero-werner.de
(My website is in german language, but I work for the international market too. Just drop a mail, if you are interested.)
German speaking CG Workshops ----> www.lernfaktor.de
#3
Posted 05 July 2010 - 03:55 PM
+1
#4
Posted 06 July 2010 - 02:05 AM
+1
Phil Nolan
Generalist
www.philnolan3d.com - Twitter - Google+
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Generalist
www.philnolan3d.com - Twitter - Google+
Desktop: Win8 Pro x64, Core 2 Quad 2.4 GHz, GeForce GTX 470, 8GB RAM
Laptop: Vista Home Prem x86, Core 2 Duo, 1.5 GHz, GeForce 8600M GS, 2GB RAM
#7
Posted 15 March 2012 - 10:37 PM
ok, I was lookin at this, It would be great, to bring this future - like in artrage, to paint different materialtypes (randomly or with an sequenze) with one brush, by material-dividing 
+1
+1
#8
Posted 16 March 2012 - 09:12 AM
+1
Brett Simms
www.simmsimaging.com
www.simmsimaging.com
#9
Posted 20 March 2012 - 05:41 PM
+1
and allow them to be pinned and scaled from pinned point
and allow them to be pinned and scaled from pinned point
#10
Posted 14 July 2012 - 10:09 AM
I wholey support this request 
I recently had to recreate a very detailed and very complex texture on a very high polygon model. Initially I was unsure if 3DC could handle it, as some of the other programs I was using were beginning to choke on the poly counts and texture sizes involved ... but 3DC handled it like a champ. The only thing that made it a little difficult was lining up the individual textures tiles (materials) with the base mesh, due to the tiling effect.
The pinned scale function mentioned by The Candy-floss Kid would have also been very useful.
That said ... 3DC really came up champs on this job, and the results were far better than I was expecting.
I recently had to recreate a very detailed and very complex texture on a very high polygon model. Initially I was unsure if 3DC could handle it, as some of the other programs I was using were beginning to choke on the poly counts and texture sizes involved ... but 3DC handled it like a champ. The only thing that made it a little difficult was lining up the individual textures tiles (materials) with the base mesh, due to the tiling effect.
The pinned scale function mentioned by The Candy-floss Kid would have also been very useful.
That said ... 3DC really came up champs on this job, and the results were far better than I was expecting.
#11
Posted 21 July 2012 - 05:24 PM
+1
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