Select UV Island on Model
Posted 30 June 2010 - 09:19 PM
Layering UV islands is great for saving texture space.
Posted 01 July 2010 - 09:18 AM
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Posted 20 January 2012 - 01:27 AM
uv room> Edit>" project through" solves the issue of selecting uv islands on top of each other but does not solve a convenient method to select uv components quickly via their mesh counterpart.
Posted 07 March 2012 - 07:15 AM
Posted 09 March 2012 - 12:55 PM
Which is part of the reason this request is a good one. Figuring out which edge(s) is being highlighted in the UV preview window is often very difficult, even if you've enlarged it to fill half the screen. The greater the polycount, the harder it gets. Going in the opposite direction, as in selecting an island in the UV preview window first, isn't much better. The color of the selection/seam often blends in with the bright colors 3DC uses on the model to visually separate one island from another. All that squinting tends to give me a headache lol.
If you hover your cursor over a part of the mesh, you can see a preview of it.
Posted 03 April 2012 - 07:11 PM
Posted 15 April 2012 - 08:26 PM
I came here to log a couple of similar/related requests, which I post separately.
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