Gargoyle
#1
Posted 01 December 2007 - 12:46 PM
#2
Posted 01 December 2007 - 05:45 PM
#3
Posted 01 December 2007 - 08:39 PM
Wow! Nice! Any chance of seeing a workflow? Really like it.
Thanks a lot!
I will make some screens that show workflow.
#7
Posted 03 December 2007 - 03:45 PM
Ears also were sculpted using 4 handlers.
#9
Posted 03 December 2007 - 03:48 PM
I use it as color and bump texture. Parameters of custom material are shown on screen.
Than I set layer Transparency to 0.5 and Specular contrast to 1.0. Also some cracks on sphere and base were made.
#11
Posted 03 December 2007 - 03:56 PM
#12
Posted 03 December 2007 - 04:04 PM
#13
Posted 03 December 2007 - 04:11 PM
Really useful! Thanks very much. Some tools there that I had no idea how to use (e.g. freeze). Gonna go try them out. Thanks!
Thank you MozzUK! I am very glad to hear it!
#14
Posted 08 January 2008 - 10:00 PM
Thanks for sharing your technique! I missed this post originally, but now that we've got a tutorials
section I've found it.
Some of your methods have stimulated some additional ideas for me, so thank you.
wailingmonkey
#15
Guest_Guest_*
Posted 09 January 2008 - 05:16 AM
6. Than I made custom material from texture.
I use it as color and bump texture. Parameters of custom material are shown on screen.
Than I set layer Transparency to 0.5 and Specular contrast to 1.0. Also some cracks on sphere and base were made.
Wonderful work!! Nicely done, and thank you for the tutorial.
Still trying to understand all the in-between steps. One question at this time though: How did you create the cracks?
rj
#16
Posted 09 January 2008 - 12:04 PM
To Guest:
"How did you create the cracks?"
Here is workflow of the process:
1. I have used pen shown on the picture, and painted depth and specular
2. In start position pen radius was 2.63, depth=0.73 and specular=0.08. From this position I moved pen down to next point, where pen radius was increased to 3.44 and depth=1.00. Than I have moved pen down and in third point pen radius was set to 4.15.
3. Than I repeat the same procedure in backward direction and in result we have crack. After calculation of occlusion it will become more contrast.
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