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Gargoyle


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15 replies to this topic

#1 Pilgrim

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Posted 01 December 2007 - 12:46 PM

This is my first work in 3D-Brush. Low polygon model created in Wings3D. Sculpted and painted in 3D-Brush. It is screenshot from 3D-Brush.

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  • Gargoyle_3d_brush_01.jpg

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#2 MozzUK

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Posted 01 December 2007 - 05:45 PM

Wow! Nice! Any chance of seeing a workflow? Really like it.

#3 Pilgrim

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Posted 01 December 2007 - 08:39 PM

Wow! Nice! Any chance of seeing a workflow? Really like it.


Thanks a lot!

I will make some screens that show workflow.

#4 Pilgrim

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Posted 03 December 2007 - 03:23 PM

Workflow of making Gargoyle

1. Low polygon model was made in Wings3D and obj file was exported to 3D-Brush


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  • Gargoyle_01_Wings_3dbrush.jpg


#5 Pilgrim

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Posted 03 December 2007 - 03:26 PM

2. Using symmetry tool eyes, eyebrows were made. Strips on wings and muzzle were made with using “draw with the curves” regime. Using “Sculpt mode” some changes in muzzle, arm and wings geometry were made

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  • Gargoyle_Eye_Strips.jpg


#6 Pilgrim

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Posted 03 December 2007 - 03:43 PM

3. Using freeze tool I separate area on hind legs and on chest and fill it with Custom material: “Rough skin” with some anisotropy and using “lines mode”. Small strips on wings were made with Pen shown with arrow and with using curve drawing.

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  • Gargoyle04_Fill.jpg


#7 Pilgrim

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Posted 03 December 2007 - 03:45 PM

4. In Sculpt mode (Free transform regime) using 4 handlers I change geometry of muzzle to made it more fearful. Along this procedure arise a little problem: sphere and base also moved when I move red handler on nose. That is why I had to move them back using “Select and transform” regime of Sculpt mode.

Ears also were sculpted using 4 handlers.

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  • Gargoyle_05_Sculpt_muzzle.jpg


#8 Pilgrim

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Posted 03 December 2007 - 03:46 PM

5. Than I add some muscles to this creature

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  • Gargoyle_06_muscle.jpg


#9 Pilgrim

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Posted 03 December 2007 - 03:48 PM

6. Than I made custom material from texture.
I use it as color and bump texture. Parameters of custom material are shown on screen.
Than I set layer Transparency to 0.5 and Specular contrast to 1.0. Also some cracks on sphere and base were made.

Attached Thumbnails

  • murble_3_small.jpg
  • Gargoyle_07_Fill_custom.jpg


#10 Pilgrim

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Posted 03 December 2007 - 03:50 PM

7. Then global occlusion was calculated.
Light sources – Sphere+Hemisphere
Lights count = 128

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  • Gargoyle_08_Occlusion.jpg


#11 Pilgrim

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Posted 03 December 2007 - 03:56 PM

Please add your comments. I want to know if this information is useful to somebody or maybe it have to be edited in some way to be more useful and clear. 

#12 MozzUK

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Posted 03 December 2007 - 04:04 PM

Really useful! Thanks very much. Some tools there that I had no idea how to use (e.g. freeze). Gonna go try them out. Thanks!

#13 Pilgrim

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Posted 03 December 2007 - 04:11 PM

Really useful! Thanks very much. Some tools there that I had no idea how to use (e.g. freeze). Gonna go try them out. Thanks!


Thank you MozzUK! I am very glad to hear it!  :)

#14 wailingmonkey

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Posted 08 January 2008 - 10:00 PM

Hi Pilgrim,

Thanks for sharing your technique! I missed this post originally, but now that we've got a tutorials
section I've found it. :D

Some of your methods have stimulated some additional ideas for me, so thank you. :)

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#15 Guest_Guest_*

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Posted 09 January 2008 - 05:16 AM

6. Than I made custom material from texture.
I use it as color and bump texture. Parameters of custom material are shown on screen.
Than I set layer Transparency to 0.5 and Specular contrast to 1.0. Also some cracks on sphere and base were made.


Wonderful work!! Nicely done, and thank you for the tutorial.

Still trying to understand all the in-between steps. One question at this time though: How did you create the cracks?

rj

#16 Pilgrim

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Posted 09 January 2008 - 12:04 PM

I am glad that my tutorial is useful for you. :)

To Guest:
"How did you create the cracks?"

Here is workflow of the process:
1. I have used pen shown on the picture, and painted depth and specular
Pen.jpg
2. In start position pen radius was 2.63, depth=0.73 and specular=0.08. From this position I moved pen down to next point, where pen radius was increased to 3.44 and depth=1.00. Than I have moved pen down and in third point pen radius was set to 4.15.
draw_pan_copy.jpg
3. Than I repeat the same procedure in backward direction and in result we have crack. After calculation of occlusion it will become more contrast.
End.jpg




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