Retopo room: Switch between transparent and solid mesh view
#1
Posted 19 May 2010 - 11:15 AM
In the retopo room currently you see the transparent version of your retopo result, what is really good for retopo work. No critiqes here.
But I would like to switch the transparency off, often. I would like to see a "regular view" of my retopo mesh to check the mesh surface.
Important too: To have the possibility to switch the wires off, if needed.
Best wishes
Chris
My YouTube channel ----> http://www.youtube.c...raphicGladiator
My sculpting experiments on 3D Coat.com ----> Wanna see...
My official website ----> www.grafikbuero-werner.de
(My website is in german language, but I work for the international market too. Just drop a mail, if you are interested.)
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#2
Posted 20 May 2010 - 02:07 AM
Hello.
In the retopo room currently you see the transparent version of your retopo result, what is really good for retopo work. No critiqes here.
But I would like to switch the transparency off, often. I would like to see a "regular view" of my retopo mesh to check the mesh surface.
Important too: To have the possibility to switch the wires off, if needed.
Best wishes
Chris
Add to this Gouraud Shading and a live subdivision preview, and it would be totally awesome.
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#3
Posted 20 May 2010 - 09:08 AM
A subdivision preview would kill the workflow. It is only interesting, after Andrew have implemented a multicore support for the retopo tab - as long as this is not solved, a subdivision preview will need too much cpu time and is currently not practicable.Add to this Gouraud Shading and a live subdivision preview, and it would be totally awesome.
Why do you need a subdivision preview? Give an example.
My YouTube channel ----> http://www.youtube.c...raphicGladiator
My sculpting experiments on 3D Coat.com ----> Wanna see...
My official website ----> www.grafikbuero-werner.de
(My website is in german language, but I work for the international market too. Just drop a mail, if you are interested.)
German speaking CG Workshops ----> www.lernfaktor.de
#4
Posted 16 February 2012 - 05:49 AM
A subdivision preview would kill the workflow. It is only interesting, after Andrew have implemented a multicore support for the retopo tab - as long as this is not solved, a subdivision preview will need too much cpu time and is currently not practicable.
Why do you need a subdivision preview? Give an example.
When you want to have a non subdevided object for say, cinematics. You want the base mesh to be very low polygon and increase the sub-ds as the camera gets closer. you care less about how the base polygon mesh looks but want the sub-ds to look good.
This also applies to hard surface modeling. Have a very low base mesh.
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