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3D-Coat AppLink description


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#21 AbnRanger

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Posted 05 October 2010 - 03:58 PM

Writing of plugins started. I hired several peoples. The first one - for 3D-Max is almost ready.

That's music to my ears. :D

#22 wailingmonkey

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Posted 05 October 2010 - 05:58 PM

it's music...but I think it's key is off just a slight bit. :D
(waiting for a Maya applink) ;)
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#23 Andrew Shpagin

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Posted 05 October 2010 - 06:13 PM

it's music...but I think it's key is off just a slight bit. :D
(waiting for a Maya applink) ;)

In general we have in pipeline
Max, Maya, LW, Blender, Houdini, XSI, C4D, ZBrush, Rhino, Messiah, list may be expanded.

#24 Taurus

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Posted 06 October 2010 - 10:56 AM

In general we have in pipeline
Max, Maya, LW, Blender, Houdini, XSI, C4D, ZBrush, Rhino, Messiah, list may be expanded.



Modo ? Silo ?

#25 haikalle

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Posted 06 October 2010 - 11:21 AM

Modo would be nice but I think that there is no silo 2.0 sdk access at the moment. I really hope Silo wakes up someday. It's great program.

#26 Rich_Art

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Posted 06 October 2010 - 11:24 AM

In general we have in pipeline
Max, Maya, LW, Blender, Houdini, XSI, C4D, ZBrush, Rhino, Messiah, list may be expanded.


Ah cool thanks Andrew.. A C4D Pipeline sounds great.

Peace,
Rich_Art. :good:
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#27 Digital777

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Posted 07 October 2010 - 11:01 AM

Nice it looks like there is a new forum section dedicated to applinks -

http://www.3d-coat.c...hp?showforum=60

Modo would be nice but I think that there is no silo 2.0 sdk access at the moment. I really hope Silo wakes up someday. It's great program.


Yeah same here i think it's great also. I think V1 has a SDK though, i actually still use V1 with a custom layout still as i have V2 beta installed but it is still buggy. I noticed they have a iphone app now so the company is still staying around which is good, hopefully they will get focus back to silo and also make a V2 SDK.

#28 wackymidget

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Posted 08 October 2010 - 08:30 PM

Can Carrara be added to the list please?

#29 Andrew Shpagin

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Posted 30 November 2010 - 07:45 PM

Specifications updated in 3.5.06, see first post

#30 Andrew Shpagin

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Posted 31 March 2011 - 05:25 PM

Updated to 1.3, see first post, it requires 3.5.16C or later.

#31 Styler

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Posted 24 November 2012 - 02:50 AM

Hi Andrew,

I'm updating Maya Applink to latest specification. I didn't get several things in doc1.3. Could you clarify?

Update 1.2:
Import.txt may have additional options in additional lines of the file.

// Should it be a path to the folder with ALL textures? Will 3d coat automatically understand textures extension?
[TexOutput:… texture path there…] allows to specify textures output path. It should end with “\” or “/”

// is it just a binary flags like "Do i want to export 'color' texture from App to 3dcoat?"
ExportColor=(0|1)
ExportSpecular = (0|1)
ExportNormalmap = (0|1)
ExportDispl = (0|1)
PickSourcePositions = (0|1)
ickDepthFromLayer0 = (0|1)
CoarseMesh = (0|1)

// This part is clear
DisplDepth = (8 bits, 16 bits, 32 bits)
DisplNorm = (GREYBASED, ZEROBASED, ZEROBASED_NORM, ZEROBASED_ABS)

// Do we provide here extensions for ExportColor, ExportSpecular.. and other guys which have textures specified by TexOutput path?
DisplExt = ( BMP,TGA,PNG for 8 bit displacement, TIF for 16 bit displacament, TIFF, EXR for 32 bit displacement )
ColorFileExtension = (TGA, BMP, PNG, JPG)
SpecNormExtension = (TGA, BMP, PNG, JPG)
ExportResolution = (LOW-POLY, MID-POLY)


It will be nice to have an example with descriptions

Edited by Styler, 24 November 2012 - 02:53 AM.


#32 Andrew Shpagin

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Posted 28 November 2012 - 10:35 AM

// Should it be a path to the folder with ALL textures? Will 3d coat automatically understand textures extension?
[TexOutput:… texture path there…] allows to specify textures output path. It should end with “\” or “/”

No difference - / or \
It is path for textures folder where textures will be saved when 3D-Coat exports objects with textures.
Textures extension will depend on other options.

// is it just a binary flags like "Do i want to export 'color' texture from App to 3dcoat?"
ExportColor=(0|1)
ExportSpecular = (0|1)
ExportNormalmap = (0|1)
ExportDispl = (0|1)
PickSourcePositions = (0|1)
ickDepthFromLayer0 = (0|1)
CoarseMesh = (0|1)

It are options from the export dialog File->Export

// Do we provide here extensions for ExportColor, ExportSpecular.. and other guys which have textures specified by TexOutput path?
DisplExt = ( BMP,TGA,PNG for 8 bit displacement, TIF for 16 bit displacament, TIFF, EXR for 32 bit displacement )
ColorFileExtension = (TGA, BMP, PNG, JPG)
SpecNormExtension = (TGA, BMP, PNG, JPG)
ExportResolution = (LOW-POLY, MID-POLY)

Open file->Export and see correspondence, that are fields from this dialog

#33 mifth

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Posted 12 July 2013 - 06:49 PM

 

 

Hi Andrew!

 

I found a bug with TexOutput.

 

My import.txt file from blender:

/home/mifth/3D-CoatV4/Exchange/BlenderSimple3DCoat/export.obj
/home/mifth/3D-CoatV4/Exchange/BlenderSimple3DCoat/import.obj
[ppp]
[TexOutput:/home/mifth/Desktop/2223/aaa/]
And i got textures.txt from 3DCoat:
None
None
color
/home/mifth/Desktop/2223/import_None_color.png
None
None
normalmap
/home/mifth/Desktop/2223/import_None_nmap.png
The path for textures should be "/home/mifth/Desktop/2223/aaa/". "aaa" folder is missed.
3DCoat 4.0.3, linux.

Edited by mifth, 12 July 2013 - 07:18 PM.


#34 mifth

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Posted 12 July 2013 - 07:18 PM

Andrew,

 

I also found that [voxcombine]  mode does not work. It makes nothing. It even does not import models. 

Can you check it?

 

I tried like this for import.txt:

/home/mifth/3D-CoatV4/Exchange/BlenderSimple3DCoat/export.obj
/home/mifth/3D-CoatV4/Exchange/BlenderSimple3DCoat/import.obj
[voxcombine]
[TexOutput:/home/mifth/Desktop/folder/]

Edited by mifth, 12 July 2013 - 07:19 PM.


#35 Andrew Shpagin

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Posted 25 October 2013 - 03:23 PM

Updated document to reflect changes in 4.0.08A - mostly related to ability to use PSD for color/specular export/import
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