That's music to my ears.Writing of plugins started. I hired several peoples. The first one - for 3D-Max is almost ready.
3D-Coat AppLink description
#21
Posted 05 October 2010 - 03:58 PM
#22
Posted 05 October 2010 - 05:58 PM
(waiting for a Maya applink)
#23
Posted 05 October 2010 - 06:13 PM
In general we have in pipelineit's music...but I think it's key is off just a slight bit.
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(waiting for a Maya applink)
Max, Maya, LW, Blender, Houdini, XSI, C4D, ZBrush, Rhino, Messiah, list may be expanded.
#24
Posted 06 October 2010 - 10:56 AM
In general we have in pipeline
Max, Maya, LW, Blender, Houdini, XSI, C4D, ZBrush, Rhino, Messiah, list may be expanded.
Modo ? Silo ?
#25
Posted 06 October 2010 - 11:21 AM
#26
Posted 06 October 2010 - 11:24 AM
In general we have in pipeline
Max, Maya, LW, Blender, Houdini, XSI, C4D, ZBrush, Rhino, Messiah, list may be expanded.
Ah cool thanks Andrew.. A C4D Pipeline sounds great.
Peace,
Rich_Art.
#27
Posted 07 October 2010 - 11:01 AM
http://www.3d-coat.com/forum/index.php?showforum=60
Modo would be nice but I think that there is no silo 2.0 sdk access at the moment. I really hope Silo wakes up someday. It's great program.
Yeah same here i think it's great also. I think V1 has a SDK though, i actually still use V1 with a custom layout still as i have V2 beta installed but it is still buggy. I noticed they have a iphone app now so the company is still staying around which is good, hopefully they will get focus back to silo and also make a V2 SDK.
#28
Posted 08 October 2010 - 08:30 PM
#29
Posted 30 November 2010 - 07:45 PM
#30
Posted 31 March 2011 - 05:25 PM
#31
Posted 24 November 2012 - 02:50 AM
I'm updating Maya Applink to latest specification. I didn't get several things in doc1.3. Could you clarify?
Update 1.2:
Import.txt may have additional options in additional lines of the file.
// Should it be a path to the folder with ALL textures? Will 3d coat automatically understand textures extension?
[TexOutput:… texture path there…] allows to specify textures output path. It should end with “\” or “/”
// is it just a binary flags like "Do i want to export 'color' texture from App to 3dcoat?"
ExportColor=(0|1)
ExportSpecular = (0|1)
ExportNormalmap = (0|1)
ExportDispl = (0|1)
PickSourcePositions = (0|1)
ickDepthFromLayer0 = (0|1)
CoarseMesh = (0|1)
// This part is clear
DisplDepth = (8 bits, 16 bits, 32 bits)
DisplNorm = (GREYBASED, ZEROBASED, ZEROBASED_NORM, ZEROBASED_ABS)
// Do we provide here extensions for ExportColor, ExportSpecular.. and other guys which have textures specified by TexOutput path?
DisplExt = ( BMP,TGA,PNG for 8 bit displacement, TIF for 16 bit displacament, TIFF, EXR for 32 bit displacement )
ColorFileExtension = (TGA, BMP, PNG, JPG)
SpecNormExtension = (TGA, BMP, PNG, JPG)
ExportResolution = (LOW-POLY, MID-POLY)
It will be nice to have an example with descriptions
Edited by Styler, 24 November 2012 - 02:53 AM.
#32
Posted 28 November 2012 - 10:35 AM
No difference - / or \// Should it be a path to the folder with ALL textures? Will 3d coat automatically understand textures extension?
[TexOutput:… texture path there…] allows to specify textures output path. It should end with “\” or “/”
It is path for textures folder where textures will be saved when 3D-Coat exports objects with textures.
Textures extension will depend on other options.
It are options from the export dialog File->Export// is it just a binary flags like "Do i want to export 'color' texture from App to 3dcoat?"
ExportColor=(0|1)
ExportSpecular = (0|1)
ExportNormalmap = (0|1)
ExportDispl = (0|1)
PickSourcePositions = (0|1)
ickDepthFromLayer0 = (0|1)
CoarseMesh = (0|1)
Open file->Export and see correspondence, that are fields from this dialog// Do we provide here extensions for ExportColor, ExportSpecular.. and other guys which have textures specified by TexOutput path?
DisplExt = ( BMP,TGA,PNG for 8 bit displacement, TIF for 16 bit displacament, TIFF, EXR for 32 bit displacement )
ColorFileExtension = (TGA, BMP, PNG, JPG)
SpecNormExtension = (TGA, BMP, PNG, JPG)
ExportResolution = (LOW-POLY, MID-POLY)
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