Firstly i want to illustrate the current situation, and i tried to set up a test to directly compare the fine surface detailing abilities between 3D-Coat and ZBrush (since i have the trials of both software installed).
Here is the 'control' object. A very basic sphere mesh:

Next i scaled the object until one segment filled the viewport (i never moved the camera after this):

Next i subdivided the mesh to ~25,000,000 polygons and made a few marks at very small brush sizes:

Next i opened up 3D-Coat and loaded the same mesh (merge>select mesh) and once again scaled it so one face filled most of the view (again i never moved the camera after this):

Then i subdivided the mesh 4-5 times until the faces were no longer visible to give a closer approximation to the subdivided ZBrush sphere. (poly count reduced slightly due to the volume change):

After the volume had completed the merge operation i tried to make a few marks with increasingly smaller brush sizes:

Now we can see immediately that the difference in surface detail between the two approaches is huge. I know that this is not a direct comparison because of the way polygons are being used is fundamentally different in the two applications, but i think it's still something worth discussing since total usable geometry seems to be what is holding 3DCoat back.
Here are my Questions for you:
1: Would switching to a pure voxel render solution be more efficient (in terms of performance) and allow us to scale object density up further than the current polygon skin render? I know this would result in discrete 'steps' between each voxel, but if we could get the density high enough i think it could work very well.
2: If voxel rendering is not a valid option could the existing 'polygon skin' method be optimized to allow us to work on 60-80m+ poly objects to achieve the same detail level as ZBrush does at ~25m?
Please don't take this thread as an attack on 3D-Coat, i think the program is incredible! I prefer 3D-Coat to ZBrush in every respect except for this issue of very fine details. I'd just be really interested to hear your thoughts on these questions - and possible ideas you might have for improving the fine detailing in 3D-Coat in the future.
Thanks very much for your time!













