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3D model from Photos


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#21 juanmanuel

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Posted 10 February 2010 - 06:22 AM

Hi Hyppolyte, just a question, I don't know if it makes sense or not.
Can more than 2 images be used to create the model, or is it restricted to using two images to generate the model?
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#22 Hippolyte

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Posted 10 February 2010 - 11:26 AM

Sure here is one of the brushes I made to texture one of my early voxel sculptures. You just have to keep the layer names the same.


Cool Philnolan! :yahoo::drinks: this is exactly what I expected. I should be fairly easy to convert photosculpt .sculpt files to .psd 3d coat tools.

My .sculpt format from PhotoScupt is simple. It is just a renamed zip file witch contains 3 images. Diffuse, normal and depth. That's all. I intend to post that info onto the web site soon. A good programmer could write a script to read that and convert to a psd brush. :good: Hoping that makes sense?

I'm sending a sample. When opened it pops up in 3d in PhotoSculpt.Attached File  stone.zip   2.84MB   148 downloads

juanmanuel, I'm sorry, only 2 images in the current version, you cannot make a 360° object :pardon: . On the good side 2 images only has a lot of benefits too: very high detail, really simple for the photographer, simple uv, much less time processing, no seams ...

Maybe an idea for the future?
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#23 Hippolyte

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Posted 13 February 2010 - 12:16 AM

Hi Hyppolyte, just a question, I don't know if it makes sense or not.
Can more than 2 images be used to create the model, or is it restricted to using two images to generate the model?


Right now only 2 photos.
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#24 juanmanuel

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Posted 13 February 2010 - 01:32 PM

Right now only 2 photos.

Ok.
While creating a 360° model would be fantastic, I was thinking more of using more than 2 images to further refine the result. To get some tricky parts that don't get quite right because something is in the way, etc. But so far, it is amazing the results you are getting with just two images. :)
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#25 Hippolyte

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Posted 13 February 2010 - 02:07 PM

Ok.
While creating a 360° model would be fantastic, I was thinking more of using more than 2 images to further refine the result. To get some tricky parts that don't get quite right because something is in the way, etc. But so far, it is amazing the results you are getting with just two images. :)


Thanks!
Well I think exactly like you, but it's very difficult to do.

Let me explain:
2 images is cool because it's more simple from an algorithm point of view. There is a lot of optimisation that can be done.
My first prototype used to run a night long for just a small 306x408 image, now it's 10 seconds for the same image. It's because I found direct shortcuts to improve time and detail. And I 'm sure it can be even improved further.
The result is fast, ultra sharp, use reasonable memory, so it's cool and easy for texture work, with simple uv without seams, with also simple 3d model it's just a grid.
So I thought there really was a market only for 2 images and I made PhotoSculpt Textures. :yahoo:

I'm optimistic, more than 2 images may be possible one day, that can be the future of PhotoSculpt.
But I have no plan/no solution for that today sorry, thanks for asking! :good:

Hoping this made sense?
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#26 juanmanuel

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Posted 13 February 2010 - 07:08 PM

Yes it does, thank you for the explanation. I also agree there is a market for it as it is now. And using it with 3d coat will really be wonderful!
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#27 Frenchy Pilou

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Posted 15 February 2010 - 08:32 PM

Last video of the Interface in action! :good:
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#28 3DArtist

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Posted 15 February 2010 - 09:21 PM

The interface and work flow look nice.

Maybe Andrew can support the .sculpt file format.
For Masks, Materials, Pens, Voxel Merge, etc.

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#29 Hippolyte

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Posted 16 February 2010 - 12:05 AM

The interface and work flow look nice.

Maybe Andrew can support the .sculpt file format.
For Masks, Materials, Pens, Voxel Merge, etc.


Thanks!

Supporting the .scuplt format can be the solution for all this. Nice thinking! :good:
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#30 3DArtist

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Posted 28 February 2010 - 05:39 PM

Price: EUR 99.00 (individual license) (or 134.8479 U.S. dollars)
Hopefully that's the full price and $67.42395 (EUR 49.50) for the limited time half-off deal.

Wonder when the release date is...

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#31 Hippolyte

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Posted 28 February 2010 - 06:43 PM

Price: EUR 99.00 (individual license) (or 134.8479 U.S. dollars)
Hopefully that's the full price and $67.42395 (EUR 49.50) for the limited time half-off deal.

Wonder when the release date is...


3DArtist you're right, limited time half-off deal is EUR 49.50
Release date is really soon now! :yahoo:
On my side believe me I can't wait to see you guys playing with this new toy. :good:
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#32 3dCoatWannabe

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Posted 28 February 2010 - 11:22 PM

Could this be used to model a human face?

#33 Tony Nemo

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Posted 01 March 2010 - 12:42 AM

Could this be used to model a human face?


I think so, or I don't see why not. Taking two photos at left & right 3/4 view might yield some 'close enough' portraits. Anyway I sure will find out when it's available. :yahoo:

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#34 philnolan3d

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Posted 01 March 2010 - 12:53 AM

What I would like to try is taking 2 shots and making a mesh from theat, then turn the object, head, whatever, and taking 2 more shots, make a mesh, etc. until I have have pieces of the whole head, then put them together in either 3DC or Meshlab. This is how it works with David Laser Scanner. I've never tried it with DLS so I'm not sure exactly how difficult it is.
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#35 Tony Nemo

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Posted 01 March 2010 - 03:04 AM

What I would like to try is taking 2 shots and making a mesh from theat, then turn the object, head, whatever, and taking 2 more shots, make a mesh, etc. until I have have pieces of the whole head, then put them together in either 3DC or Meshlab. This is how it works with David Laser Scanner. I've never tried it with DLS so I'm not sure exactly how difficult it is.


It would probably involve some tedious vertice welding but should be doable.

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#36 philnolan3d

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Posted 01 March 2010 - 05:04 AM

Well, that's why I mention A. 3D-Coat... voxels means no point welding, and B. Mesh Lab because I think ML has some way of doing it without tedious welding.
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#37 3DArtist

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Posted 04 March 2010 - 04:18 PM

Demo is available! :yahoo:

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#38 spacepainter

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Posted 04 March 2010 - 07:53 PM

Very interesting, I don't think I will buy it,yet, I 'd prefer a pointcloud generated from multiple photo-angles resulting in clear geometry. This soft generates blobby models. :mellow:
And "Photosynth" does just that, only it will not let you save it for unclear reasons.
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#39 3DArtist

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Posted 04 March 2010 - 08:14 PM

Maybe PhotoSculpt's features will grow into object re-creation from 2+ photos.
But so far it seems to live up to its name PhotoSculpt "Textures" pretty well.

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  • PhotoSculpt Sample01.jpg

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#40 spacepainter

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Posted 04 March 2010 - 08:28 PM

It is an amazing thing to work like this...photSculpt.JPG photSculpt1.JPG
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