A guy from Maxon requested that I post this on the CGTalk thread about Ptex:
I'm not on CGTalk, but please tell the guy that he's splitting hairs and that I'm gonna beat him up.
Posted 19 January 2010 - 02:24 AM
A guy from Maxon requested that I post this on the CGTalk thread about Ptex:
Posted 19 January 2010 - 11:03 AM
Posted 19 January 2010 - 11:52 AM
Posted 19 January 2010 - 12:17 PM
Posted 19 January 2010 - 03:49 PM
That is not difficult because in intrinsic level I can show only textures and all this will be represented as "tricky" texturing. Anyway, I am interested how it will work.The most important for ptex in 3DC will be, to make it possible to convert ptex elements to regular uv-mapping techniques.
Posted 19 January 2010 - 04:53 PM
Very good. I am curious.That is not difficult because in intrinsic level I can show only textures and all this will be represented as "tricky" texturing. Anyway, I am interested how it will work.
Posted 20 January 2010 - 04:48 PM


Posted 20 January 2010 - 05:23 PM
Posted 20 January 2010 - 05:30 PM
Posted 20 January 2010 - 05:51 PM
Posted 20 January 2010 - 06:48 PM
Posted 20 January 2010 - 07:24 PM
Looks very nice. What about pixel painting? Or is this something completely different? I hope you will support tris, too.I was not able to resist to make some tests with Ptex technology & 3D-Coat engine. And I am excited with the result - seams are
(almost)invisible! I thought that seams may be an issue for Ptex & 3D-Coat approach, but it works very well. I think I will do Ptex very soon after 3.2 release. Of course that are only first tests, but anyway... Ptex is really worth to be done. And what is good - you will be able to use Ptex objects from 3D-Coat even in engines that don't support Ptex - just export model and textures.
On the picture - only 1 million of pixels.
...
Posted 20 January 2010 - 07:27 PM
Posted 20 January 2010 - 07:28 PM
Posted 20 January 2010 - 07:56 PM
Posted 20 January 2010 - 08:10 PM
Posted 20 January 2010 - 08:28 PM
Ptex is really worth to be done. And what is good - you will be able to use Ptex objects from 3D-Coat even in engines that don't support Ptex - just export model and textures.
Posted 20 January 2010 - 09:08 PM
Posted 20 January 2010 - 10:11 PM
Posted 20 January 2010 - 11:45 PM
Wait, I don't understand, does this mean we'll never have to make a UV map in 3dCoat again? Even for game engines?
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