
Here's a Turn-around render on YouTube, slightly older than the still above:
http://www.youtube.com/watch?v=3ZlDlai5_yg
Posted 30 November 2009 - 03:51 AM

Posted 30 November 2009 - 04:08 AM
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Posted 30 November 2009 - 12:24 PM
No Phil, that's not cheating. That is reality and professional thinking. There is no way to work and think on one application only, today. Very nice work. Keep on goin.Thanks, I have to admit I cheated a little, I started with a base nude female model from Make Human, but most of that is gone now, by the time I'm done even more will be gone (I'm replacing this head).
Some of the details were made by using the Copy tool to copy a part to a high res layer, then scaling it and working on it in other ways.
Some other parts were made by retopoing a part, adding extrusion, then just hitting Enter with the Cloth tool (no sim). I did that for the boots, but first exported the retopo to LightWave where I added the thicker heals, then brought it back in.
I also started the jet-pack thing as a simple shape from LightWave, but I changed it a lot after importing it. The "pod" things were done it LightWave and they're pretty much the same, only changed them a little.
Posted 30 November 2009 - 03:24 PM
Posted 30 November 2009 - 09:18 PM
Posted 01 December 2009 - 01:57 AM
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Posted 12 December 2009 - 09:13 AM
Posted 12 December 2009 - 11:45 AM
OK the intention all along was to replace the head with one I sculpted myself. I started doing one from a sphere and wasn't really happy with it so I eventually gave in and loaded up the polygonal head that was also used in the shots above and decided to try and use that as a base and adjust it to look like my reference head. I'm still not really happy.
Here's my reference and the sculpture (still low detail) What's wrong with it? It looks "manly" to me. Is it just because it's still low res?![]()



Posted 12 December 2009 - 12:04 PM
Posted 12 December 2009 - 12:09 PM
Thank you, you know those are just thumbnails right? You can click them to get much bigger images. As for the eyebrow I didn't notice that but right now I'm working with symmetry on anyway. I figured I'd make some alterations after I was much further along to offset the symmetry.
Posted 12 December 2009 - 10:12 PM
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