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vox sculpts


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#1 Yearoftheox

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Posted 17 November 2009 - 05:31 AM

Hello, I'm new here, my demo is fast running out, and i've hardly been able to use it, (never enough time), here are two vox sculpts ive done in the last two days, moljnir is just some primitives/muscles thrown together, that i took through (retopo'd, basic paint) and exported to 3dsmax, with a basic shader screengrab. The zombified self portrait, started as a lowpoly basemesh in 3dsMax and imported into 3dC and noodled around abit in voxel form.

Attached Thumbnails

  • Moljnir.jpg
  • Zombiefied self portrait circa 1990.jpg


#2 3d_sculptress

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Posted 17 November 2009 - 10:48 AM

great first works !.nice form on the zombie..(especially like the hair) .....hope you get to keep 3DC..you show lots of potential. Posted Image
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#3 Yearoftheox

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Posted 18 November 2009 - 04:23 AM

Thanks for the comments, (that was my hair circa 1990 lol). I only have 4 days left to decide if I want to buy the full program (with the $50 demo discount), I might get the student version, but I can do that anytime. I'm trying to decide if the full version is worth the extra money for me, I'm just a hobbyist so $100 makes a big difference in my decision.

Anyways I'm rambling. I'm having a problem with the zombie sculpt maybe someone can help with. Before I sculpted the Zombie'd version, I had retopo'd the head, and uv'd it just for practice. Afterwards I went back to the vox section And zombiefied my model. Now I went back to retopo the zombie version but am unable to get rid of the original. I can't delete anything. So I tried to export the vox sculpt, but just keep ending up with corrupted mesh. Does anyone have a suggestion how to extract the vox sculpt without the retopo'd low poly.

Attached Thumbnails

  • Problem.jpg
  • Problem 3.jpg
  • Problem 2.jpg


#4 3d_sculptress

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Posted 18 November 2009 - 04:54 AM

Thanks for the comments, (that was my hair circa 1990 lol). I only have 4 days left to decide if I want to buy the full program (with the $50 demo discount), I might get the student version, but I can do that anytime. I'm trying to decide if the full version is worth the extra money for me, I'm just a hobbyist so $100 makes a big difference in my decision.

Anyways I'm rambling. I'm having a problem with the zombie sculpt maybe someone can help with. Before I sculpted the Zombie'd version, I had retopo'd the head, and uv'd it just for practice. Afterwards I went back to the vox section And zombiefied my model. Now I went back to retopo the zombie version but am unable to get rid of the original. I can't delete anything. So I tried to export the vox sculpt, but just keep ending up with corrupted mesh. Does anyone have a suggestion how to extract the vox sculpt without the retopo'd low poly.


try turning off 'symmetry' before performing any actions....you may also need to export, then close 3DC, then re-open 3DC, to swipe it's memory clean...maybe some others will come along n give some input on this also. Posted Image

I'm just a hobbyist, too, at this point, but I bought 3DC to fullfill that desire to create that drives most hobbyists, lol,,,it was more than worth the $$ spent, imo. n to be honest, I wanted to give Andrew back the 50 bucks that I saved on the discount, because as said, 3DC is worth far more than the $$ I paid for it.
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#5 Yearoftheox

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Posted 20 November 2009 - 02:33 AM

2 days left. Reading my previous post, I dont think I explained the problem I was having very well, so I'll restate it. On my zombie sculpt, I had sculpted a bust from my low poly model, retopo'd it uv'd it than merged it into the scene for per pixel painting. Afterwards I revisited the bust and sculpted a "zombie" version. When i went to retopolize it, even though I deleted the previous retopology, it was still in the scene (pictured), which made it hard to re-retopolize.

On another topic, Here's a 40 min sculpt from a cube primitve, and the lowpoly model that i "zombied", which i textured in 3dc.

Attached Thumbnails

  • Problem 4.jpg
  • Flaming skull.jpg
  • Brick Viewport 3.jpg


#6 Ian Thompson

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Posted 20 November 2009 - 03:34 AM

Hi,
I'm using the accademic version at the moment and it seems enough for my needs, I expect to buy the full version when I need it. Consider what other software you might like to use with 3d coat e,g vue esprit, houdini, softimage modtool etc.

#7 Yearoftheox

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Posted 20 November 2009 - 05:51 AM

Thx for the reply Ian, What do you use 3dC for mostly? Besides the Voxel doodling, I hope to use it for low poly normal mapping, and texturing, which I'm not sure if I would need more than the 2048x2048 texture limit of the academic version, but the 7 layer limit concerns me.

Speaking of voxel doodling, heres another one I did Before I retired for the night. 20 min Cylinder primitive sculpt.

Attached Thumbnails

  • Cylinder Head.jpg


#8 Ian Thompson

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Posted 20 November 2009 - 10:53 AM

Hi,
I intially wanted something that I could sculpt good quality terrains,Vue has a new terrain editor which has many strong points but it just doesn't seem as intuitive as 3D Coat. I can create create a detailed mesh in XSI or Blender and then add texture in 3d coat. Thinking I might try doing one of those alien heads next and make full use of the software.
I'm not sure if seven layers is enough but if you create a couple for texture, a few for colour and maybe one for specularity I think that is enough. I'm sure people with more experience in texturing will have other ideas.
Also if you are on a tight budget it's worth saving your money for other software or good tutorials if you can find them until you are sure you know what you need.

Just wondering what other software do you plan to use.

#9 Yearoftheox

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Posted 21 November 2009 - 04:17 AM

The only other software I use is 3ds max. Just finished retopoing the flaming skull and gave it a 2 sec paint job.

Attached Thumbnails

  • Flaming skull lowpoly.jpg


#10 Yearoftheox

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Posted 21 November 2009 - 04:35 AM

10 min Cylinder primitve sculpt.

Attached Thumbnails

  • Cylinder Head 2.jpg


#11 Yearoftheox

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Posted 21 November 2009 - 05:45 AM

Kept working on cylinder head, added some primitives, tried some new tools, stopped after I tried to "pose" him, and messed abunch of things up (like his fingers and shoulders).

Attached Thumbnails

  • Cylinder Head 2b.jpg


#12 3d_sculptress

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Posted 21 November 2009 - 06:39 AM

The only other software I use is 3ds max. Just finished retopoing the flaming skull and gave it a 2 sec paint job.


which tool did you use for the flames/hair ?
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#13 Yearoftheox

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Posted 22 November 2009 - 03:41 AM

which tool did you use for the flames/hair ?

if you mean for the voxel sculpt...? Uhhh, muscle tool I believe, then i distorted the mesh, retopo was mostly points an faces, Paint, idk, Generic brush lol.

#14 Yearoftheox

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Posted 23 November 2009 - 04:26 AM

well, my demo is over, I decided not to buy the full version, maybe I'll buy the student version later. I did manage to fix the proprtions of cylinderhead, and start a blacksmith sculpt (with a crappy paintover to deterine where I was going with it.

Attached Thumbnails

  • Cylinder Head 2b.jpg
  • Fergus.jpg


#15 3d_sculptress

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Posted 23 November 2009 - 06:04 AM

I bet the inverted 'increase' tool would be great for seperating cylinderhead's fingers ?...great job on the blacksmith sculpt Posted Image
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#16 Yearoftheox

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Posted 26 November 2009 - 06:14 AM

Just ran into another problem, I was working on my blacksmith sculpt, Finishing off my retopo. I hid the lower half of the body, so I could pan around the hands better. I then went to unhide the lower torso (ctrl-brushstrokes), but nothing happend. So than I tried Unhide all under the voxels toobar, and it completely hid the rest of the model. Now I cant see anything. I reloaded the scene, same thing. Restarted 3dc, nothing. I guess I'll have to export the retopo, return to an earlier save and import the retopo? I just want to figure out why I cant unhide anthing.

Attached Thumbnails

  • Blacksmith.jpg


#17 Yearoftheox

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Posted 30 November 2009 - 04:13 AM

just finished a anvil sitting on a stump for my blacksmith. It started as a very quick low poly mesh in 3ds max, imported, given a quick smooth in voxels, retopo'd, uv'd and then cleaned up the texture in the texture editor (which I just discovered. Very handy for fixing textures. I fixed my normal map, ambient occlusion pass, and color, all without leaving 3dc.). Just wish I could export it now. :(

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  • Anvil Stump.jpg


#18 Yearoftheox

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Posted 30 November 2009 - 06:06 AM

I'm having trouble merging both together. Layers keep all adding together.

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  • Anvil Blacksmith.jpg


#19 3d_sculptress

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Posted 30 November 2009 - 09:36 PM

did you ever get the blacksmith stump exported ? and are you still having trouble merging ?
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#20 Yearoftheox

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Posted 01 December 2009 - 01:49 AM

well, I cant export anything, I'm banished down to demo mode,so no exports. And I'm trying to figure out how to seperate my voxels from my ppp, which I dont think I can do except by exporting. Id rather set up the scene in 3ds max. Maybe I'll get lucky and Santa will bring me 3dc.




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