vox sculpts
#1
Posted 17 November 2009 - 05:31 AM
#2
Posted 17 November 2009 - 10:48 AM
.3D Sculptress' Shader Share just wanted to share these shaders
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Free Textures I Create In Various Paint Programs
Will Add More Textures As I Create Them 3d_sculptress
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Wacom Intuos 4 Medium
WindowsVista x32--PentiumDualCore1.8GHz--GeForce9400GT--4GBRam
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#3
Posted 18 November 2009 - 04:23 AM
Anyways I'm rambling. I'm having a problem with the zombie sculpt maybe someone can help with. Before I sculpted the Zombie'd version, I had retopo'd the head, and uv'd it just for practice. Afterwards I went back to the vox section And zombiefied my model. Now I went back to retopo the zombie version but am unable to get rid of the original. I can't delete anything. So I tried to export the vox sculpt, but just keep ending up with corrupted mesh. Does anyone have a suggestion how to extract the vox sculpt without the retopo'd low poly.
#4
Posted 18 November 2009 - 04:54 AM
Thanks for the comments, (that was my hair circa 1990 lol). I only have 4 days left to decide if I want to buy the full program (with the $50 demo discount), I might get the student version, but I can do that anytime. I'm trying to decide if the full version is worth the extra money for me, I'm just a hobbyist so $100 makes a big difference in my decision.
Anyways I'm rambling. I'm having a problem with the zombie sculpt maybe someone can help with. Before I sculpted the Zombie'd version, I had retopo'd the head, and uv'd it just for practice. Afterwards I went back to the vox section And zombiefied my model. Now I went back to retopo the zombie version but am unable to get rid of the original. I can't delete anything. So I tried to export the vox sculpt, but just keep ending up with corrupted mesh. Does anyone have a suggestion how to extract the vox sculpt without the retopo'd low poly.
try turning off 'symmetry' before performing any actions....you may also need to export, then close 3DC, then re-open 3DC, to swipe it's memory clean...maybe some others will come along n give some input on this also.
I'm just a hobbyist, too, at this point, but I bought 3DC to fullfill that desire to create that drives most hobbyists, lol,,,it was more than worth the $$ spent, imo. n to be honest, I wanted to give Andrew back the 50 bucks that I saved on the discount, because as said, 3DC is worth far more than the $$ I paid for it.
.3D Sculptress' Shader Share just wanted to share these shaders
.
Free Textures I Create In Various Paint Programs
Will Add More Textures As I Create Them 3d_sculptress
.
.
Wacom Intuos 4 Medium
WindowsVista x32--PentiumDualCore1.8GHz--GeForce9400GT--4GBRam
.
#5
Posted 20 November 2009 - 02:33 AM
On another topic, Here's a 40 min sculpt from a cube primitve, and the lowpoly model that i "zombied", which i textured in 3dc.
#6
Posted 20 November 2009 - 03:34 AM
I'm using the accademic version at the moment and it seems enough for my needs, I expect to buy the full version when I need it. Consider what other software you might like to use with 3d coat e,g vue esprit, houdini, softimage modtool etc.
#7
Posted 20 November 2009 - 05:51 AM
Speaking of voxel doodling, heres another one I did Before I retired for the night. 20 min Cylinder primitive sculpt.
#8
Posted 20 November 2009 - 10:53 AM
I intially wanted something that I could sculpt good quality terrains,Vue has a new terrain editor which has many strong points but it just doesn't seem as intuitive as 3D Coat. I can create create a detailed mesh in XSI or Blender and then add texture in 3d coat. Thinking I might try doing one of those alien heads next and make full use of the software.
I'm not sure if seven layers is enough but if you create a couple for texture, a few for colour and maybe one for specularity I think that is enough. I'm sure people with more experience in texturing will have other ideas.
Also if you are on a tight budget it's worth saving your money for other software or good tutorials if you can find them until you are sure you know what you need.
Just wondering what other software do you plan to use.
#12
Posted 21 November 2009 - 06:39 AM
The only other software I use is 3ds max. Just finished retopoing the flaming skull and gave it a 2 sec paint job.
which tool did you use for the flames/hair ?
.3D Sculptress' Shader Share just wanted to share these shaders
.
Free Textures I Create In Various Paint Programs
Will Add More Textures As I Create Them 3d_sculptress
.
.
Wacom Intuos 4 Medium
WindowsVista x32--PentiumDualCore1.8GHz--GeForce9400GT--4GBRam
.
#13
Posted 22 November 2009 - 03:41 AM
if you mean for the voxel sculpt...? Uhhh, muscle tool I believe, then i distorted the mesh, retopo was mostly points an faces, Paint, idk, Generic brush lol.which tool did you use for the flames/hair ?
#14
Posted 23 November 2009 - 04:26 AM
#15
Posted 23 November 2009 - 06:04 AM
.3D Sculptress' Shader Share just wanted to share these shaders
.
Free Textures I Create In Various Paint Programs
Will Add More Textures As I Create Them 3d_sculptress
.
.
Wacom Intuos 4 Medium
WindowsVista x32--PentiumDualCore1.8GHz--GeForce9400GT--4GBRam
.
#16
Posted 26 November 2009 - 06:14 AM
#17
Posted 30 November 2009 - 04:13 AM
#19
Posted 30 November 2009 - 09:36 PM
.3D Sculptress' Shader Share just wanted to share these shaders
.
Free Textures I Create In Various Paint Programs
Will Add More Textures As I Create Them 3d_sculptress
.
.
Wacom Intuos 4 Medium
WindowsVista x32--PentiumDualCore1.8GHz--GeForce9400GT--4GBRam
.
#20
Posted 01 December 2009 - 01:49 AM
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