Metha`s Workshop
#21
Posted 11 September 2009 - 08:50 AM
Yeah SG very cool universe and so sad what new SGU series dont show in Russia. Only sg-1 and a half of Atlantis=(
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#22
Posted 11 September 2009 - 08:57 AM
Sapphire Radeon 4890 Vapor-X 2Gb, 6Gb RAM, Intel core 2 Quad Q9550@2.83GHz(x4), Win7 x64 Ultimate
#23
Posted 11 September 2009 - 04:45 PM
I want to show u 1 experement with cell-b algorythm. This method a very good to make ur work more faster and more interesting.
I created my pistol vox base from 3 images what i made from vectors in CorelDraw.
Reference:

CorelWrap:
Wrap Image
After u must export this planes into pixel dimension, like a .bmp, .png or another one.
And if u want to make final vox more smoother u can use some edge/gaussian blur in PShop (About 2 - 4pixels).
p.s.: u can make scetch images directly in PShop, if u want. I use corel, cause i find it better to make cool quality reference from base image.
Scetch placement:
Vualya!!!
Alittle sharp and squared... but better then work from nothing=)
Good luck! =)
Sapphire Radeon 4890 Vapor-X 2Gb, 6Gb RAM, Intel core 2 Quad Q9550@2.83GHz(x4), Win7 x64 Ultimate
#24
Posted 11 September 2009 - 04:57 PM
"The Wind In the Willows", Chapter 7 "The Piper at the Gates Of Dawn"
#25
Posted 11 September 2009 - 05:03 PM
One more advice - apply some blur to reference images (gaussian blur, radius - 2-3 pixels). Result will be much more smooth.Try increasing "softness degree" value in sketch Tool ,maybe it you will like it
#26
Posted 11 September 2009 - 05:22 PM
#27
Posted 11 September 2009 - 05:24 PM
Thx for advices!
Woow, thx a lot!you are really inventive Methelina! good stuff
Sapphire Radeon 4890 Vapor-X 2Gb, 6Gb RAM, Intel core 2 Quad Q9550@2.83GHz(x4), Win7 x64 Ultimate
#28
Posted 11 September 2009 - 05:30 PM
Dont be lazzy to be carefull and make better UV in next time
Молодец давай жги дальше
#29
Posted 11 September 2009 - 07:36 PM
#30
Posted 11 September 2009 - 08:06 PM
Thx-x-x =))))I love the Worm, vey cool
And for Andrew:
Thx about blur info, i will add it to my little manual.
I have some interest stuff with "cell-b and solid geometry modeling" materials by one japan 3d arch engeneer.
You may see if u interested some=) I will glad if u find it usefull!
PDFs.rar 1.27MB
144 downloads
Sapphire Radeon 4890 Vapor-X 2Gb, 6Gb RAM, Intel core 2 Quad Q9550@2.83GHz(x4), Win7 x64 Ultimate
#31
Posted 14 September 2009 - 02:59 AM
Sapphire Radeon 4890 Vapor-X 2Gb, 6Gb RAM, Intel core 2 Quad Q9550@2.83GHz(x4), Win7 x64 Ultimate
#32
Posted 14 September 2009 - 03:01 PM
What means "Vualya!!!" ??
#33
Posted 14 September 2009 - 05:31 PM
Really good models
!
What means "Vualya!!!" ??
I believe this was meant to be the French word "Voila" meaning something like "Surprise!" or "there it is!" or "ta da!" Something a magician might say when a rabbit suddenly appears in his hat.
Generalist
www.philnolan3d.com - Twitter - Google+
Desktop: Win8 Pro x64, Core 2 Quad 2.4 GHz, GeForce GTX 470, 8GB RAM
Laptop: Vista Home Prem x86, Core 2 Duo, 1.5 GHz, GeForce 8600M GS, 2GB RAM
#34
Posted 21 September 2009 - 11:04 AM
Huh, I was in bad time of heavy surviving in new win 7 user-hate interface
Wraith Arc Gun! Heavy two-handed lightning thrower=)
Scetch:
Vox WIP:
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#35
Posted 21 September 2009 - 07:08 PM
Generalist
www.philnolan3d.com - Twitter - Google+
Desktop: Win8 Pro x64, Core 2 Quad 2.4 GHz, GeForce GTX 470, 8GB RAM
Laptop: Vista Home Prem x86, Core 2 Duo, 1.5 GHz, GeForce 8600M GS, 2GB RAM
#36
Posted 21 September 2009 - 07:53 PM
If you want ,you can try to go in surface mode (cube icon in voxel layer)
and test the smooth brush there with low value,
It is a brush that can smooth and flatten without destroying your sculpting.
It's like a very gentle flatten that understands where surface ends.
Im sure you will like it as I can see you are gifted with freeform biomechanical design.
"The Wind In the Willows", Chapter 7 "The Piper at the Gates Of Dawn"
#37
Posted 22 September 2009 - 07:48 AM
Ang thx a lot for advice about surf-mode-) but i already use it for hight details and good lossless smoothing.
New render=) And how to keep it in hands. The upper corner for left hand and horizontal bone in backside for right hand
Sapphire Radeon 4890 Vapor-X 2Gb, 6Gb RAM, Intel core 2 Quad Q9550@2.83GHz(x4), Win7 x64 Ultimate
#38
Posted 22 September 2009 - 10:26 AM
Thx! Yeah me 2=)) Thats will be fun=) They work like that - it ionise stream in air with UV laser and than provide hight voltage arc in it.
Ang thx a lot for advice about surf-mode-) but i already use it for hight details and good lossless smoothing.
New render=) And how to keep it in hands. The upper corner for left hand and horizontal bone in backside for right hand
Hi
looks pretty nice and reminds me a rabbit skeleton :-)...
Nu pagadi :-)!
Peace P
#39
Posted 01 October 2009 - 01:45 PM
Thx!=)))
Sapphire Radeon 4890 Vapor-X 2Gb, 6Gb RAM, Intel core 2 Quad Q9550@2.83GHz(x4), Win7 x64 Ultimate
#40
Posted 01 October 2009 - 01:52 PM
Sapphire Radeon 4890 Vapor-X 2Gb, 6Gb RAM, Intel core 2 Quad Q9550@2.83GHz(x4), Win7 x64 Ultimate
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