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Metha`s Workshop


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#21 Methelina

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Posted 11 September 2009 - 08:50 AM

Thx!
Yeah SG very cool universe and so sad what new SGU series dont show in Russia. Only sg-1 and a half of Atlantis=(

The Game that i make now
ffvRtJR.jpg

 

My WIP WorkShop

 

JetStream 760 4Gb, 
8Gb RAM, 
Intel core 2 Quad Q9550@2.83GHz(x4), 

Win7 x64 Ultimate


#22 Methelina

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Posted 11 September 2009 - 08:57 AM

Goa`uld:
Mind Controler, cerebtral parasitic worm

Posted Image Posted Image

The Game that i make now
ffvRtJR.jpg

 

My WIP WorkShop

 

JetStream 760 4Gb, 
8Gb RAM, 
Intel core 2 Quad Q9550@2.83GHz(x4), 

Win7 x64 Ultimate


#23 Methelina

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Posted 11 September 2009 - 04:45 PM

Some cell-based vox experiments
I want to show u 1 experement with cell-b algorythm. This method a very good to make ur work more faster and more interesting.
I created my pistol vox base from 3 images what i made from vectors in CorelDraw.

Reference:
Posted Image

CorelWrap:
Wrap Image

After u must export this planes into pixel dimension, like a .bmp, .png or another one.
And if u want to make final vox more smoother u can use some edge/gaussian blur in PShop (About 2 - 4pixels).

p.s.: u can make scetch images directly in PShop, if u want. I use corel, cause i find it better to make cool quality reference from base image.

Scetch placement:
Posted Image

Vualya!!!
Posted Image

Alittle sharp and squared... but better then work from nothing=)
Good luck! =)

The Game that i make now
ffvRtJR.jpg

 

My WIP WorkShop

 

JetStream 760 4Gb, 
8Gb RAM, 
Intel core 2 Quad Q9550@2.83GHz(x4), 

Win7 x64 Ultimate


#24 artman

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Posted 11 September 2009 - 04:57 PM

Try increasing "softness degree" value in sketch Tool ,maybe it you will like it :)
Lest limbs be reddened and rent--I spring the trap that is set--As I loose the snare you may glimpse me there--For surely you shall forget
"The Wind In the Willows", Chapter 7 "The Piper at the Gates Of Dawn"

#25 Andrew Shpagin

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Posted 11 September 2009 - 05:03 PM

Try increasing "softness degree" value in sketch Tool ,maybe it you will like it :)

One more advice - apply some blur to reference images (gaussian blur, radius - 2-3 pixels). Result will be much more smooth.

#26 chris_solo

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Posted 11 September 2009 - 05:22 PM

you are really inventive Methelina! good stuff

#27 Methelina

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Posted 11 September 2009 - 05:24 PM

Ok! I will try when back to home!
Thx for advices!

you are really inventive Methelina! good stuff

Woow, thx a lot! :blush: Cool to hear good words! Im just beginner :blush:

The Game that i make now
ffvRtJR.jpg

 

My WIP WorkShop

 

JetStream 760 4Gb, 
8Gb RAM, 
Intel core 2 Quad Q9550@2.83GHz(x4), 

Win7 x64 Ultimate


#28 Tinker

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Posted 11 September 2009 - 05:30 PM

Nice looking bug-creature)
Dont be lazzy to be carefull and make better UV in next time

Молодец давай жги дальше :)

#29 Juan Carlos Montes

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Posted 11 September 2009 - 07:36 PM

I love the Worm, vey cool

#30 Methelina

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Posted 11 September 2009 - 08:06 PM

Edges become more smoother but main geometry left same like a old =(

I love the Worm, vey cool

Thx-x-x =))))


And for Andrew:
Thx about blur info, i will add it to my little manual.
I have some interest stuff with "cell-b and solid geometry modeling" materials by one japan 3d arch engeneer.
You may see if u interested some=) I will glad if u find it usefull!
Attached File  PDFs.rar   1.27MB   232 downloads

The Game that i make now
ffvRtJR.jpg

 

My WIP WorkShop

 

JetStream 760 4Gb, 
8Gb RAM, 
Intel core 2 Quad Q9550@2.83GHz(x4), 

Win7 x64 Ultimate


#31 Methelina

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Posted 14 September 2009 - 02:59 AM

Heh, looks like Andrew find it usless... *sad*

The Game that i make now
ffvRtJR.jpg

 

My WIP WorkShop

 

JetStream 760 4Gb, 
8Gb RAM, 
Intel core 2 Quad Q9550@2.83GHz(x4), 

Win7 x64 Ultimate


#32 Ratchet

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Posted 14 September 2009 - 03:01 PM

Really good models :) !

What means "Vualya!!!" ??

#33 philnolan3d

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Posted 14 September 2009 - 05:31 PM

Really good models :) !

What means "Vualya!!!" ??


I believe this was meant to be the French word "Voila" meaning something like "Surprise!" or "there it is!" or "ta da!" Something a magician might say when a rabbit suddenly appears in his hat.
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#34 Methelina

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Posted 21 September 2009 - 11:04 AM

Hello there! ^_^
Huh, I was in bad time of heavy surviving in new win 7 user-hate interface :excl: And now im here with one new invented and created stuff=)
Wraith Arc Gun! Heavy two-handed lightning thrower=)

Scetch:
Posted Image

Vox WIP:
Posted Image Posted ImagePosted Image Posted Image

The Game that i make now
ffvRtJR.jpg

 

My WIP WorkShop

 

JetStream 760 4Gb, 
8Gb RAM, 
Intel core 2 Quad Q9550@2.83GHz(x4), 

Win7 x64 Ultimate


#35 philnolan3d

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Posted 21 September 2009 - 07:08 PM

Interesting design and good sculpture. I can imagine seeing that in a video game.
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#36 artman

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Posted 21 September 2009 - 07:53 PM

Hey,nice gun here! :) Wouldnt want to get blasted by that!
If you want ,you can try to go in surface mode (cube icon in voxel layer)
and test the smooth brush there with low value,
It is a brush that can smooth and flatten without destroying your sculpting.
It's like a very gentle flatten that understands where surface ends.
Im sure you will like it as I can see you are gifted with freeform biomechanical design.
Lest limbs be reddened and rent--I spring the trap that is set--As I loose the snare you may glimpse me there--For surely you shall forget
"The Wind In the Willows", Chapter 7 "The Piper at the Gates Of Dawn"

#37 Methelina

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Posted 22 September 2009 - 07:48 AM

Thx! Yeah me 2=)) Thats will be fun=) They work like that - it ionise stream in air with UV laser and than provide hight voltage arc in it.

Ang thx a lot for advice about surf-mode-) but i already use it for hight details and good lossless smoothing.

New render=) And how to keep it in hands. The upper corner for left hand and horizontal bone in backside for right hand
Posted Image

The Game that i make now
ffvRtJR.jpg

 

My WIP WorkShop

 

JetStream 760 4Gb, 
8Gb RAM, 
Intel core 2 Quad Q9550@2.83GHz(x4), 

Win7 x64 Ultimate


#38 Pavel (pzdm) Zoch

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Posted 22 September 2009 - 10:26 AM

Thx! Yeah me 2=)) Thats will be fun=) They work like that - it ionise stream in air with UV laser and than provide hight voltage arc in it.

Ang thx a lot for advice about surf-mode-) but i already use it for hight details and good lossless smoothing.

New render=) And how to keep it in hands. The upper corner for left hand and horizontal bone in backside for right hand
Posted Image



Hi

looks pretty nice and reminds me a rabbit skeleton :-)...

Nu pagadi :-)!

Peace P

#39 Methelina

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Posted 01 October 2009 - 01:45 PM

nu pagadi! :D  It seems a rabbit feels good in wolfs stomach=) 

Thx!=)))


The Game that i make now
ffvRtJR.jpg

 

My WIP WorkShop

 

JetStream 760 4Gb, 
8Gb RAM, 
Intel core 2 Quad Q9550@2.83GHz(x4), 

Win7 x64 Ultimate


#40 Methelina

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Posted 01 October 2009 - 01:52 PM

And one of my new works

Thunder Graber! Just WIP=)

Interactive render:
Posted Image

Some closeUP!
Posted Image

The Game that i make now
ffvRtJR.jpg

 

My WIP WorkShop

 

JetStream 760 4Gb, 
8Gb RAM, 
Intel core 2 Quad Q9550@2.83GHz(x4), 

Win7 x64 Ultimate





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