Jump to content


Notice about Feature Requests & Bug Reports

The bug reporting and feature request forums (except for the Urgent Help section) are going away soon! Please use Mantis to report any bugs and feature requests. the link to Mantis is:
3d-coat.com/mantis/

Read more about it HERE.

Photo

3D-Coat 3.1 released!


  • This topic is locked This topic is locked
69 replies to this topic

#1 Andrew Shpagin

Andrew Shpagin

    3DC creator & admin

  • 3D-Coat Developer
  • PipPipPipPipPipPip
  • 6,586 posts

  • Gender:Male

Posted 25 August 2009 - 08:11 PM

Posted Image

I am glad to announce 3D-Coat 3.1 release.

Very big work over improving painting tools, voxel sculpting, retopology, render was done.

There is brief list of changes in comparison to 3.0:

- New, much improved user manual.

Posted Image

- Linux build available

Posted Image

- Improved masking & material systems. Masks and materials can now be distorted with your pen. Inverting a mask will also now work with voxels. Masks/material distortions can be saved to disk.

Posted Image

Painting mode changes:

- Global cavity detection in per-pixel painting implemented. It works correctly with external normalmap too.So, condition "more/less on cavity" will work work correctly with geometrical details, displaced details and external normalmap.
- Hue/saturation/lightness/brightness/contrast/gamma controls for materials

Posted Image

- Support of triangular meshes in topological symmetry tool.
- Drag&Drop in layers panel. You can merge, move, delete layers with Drag&Drop.

Posted Image

- Jitters behaviour improved - when brush stays it will not jitter at place, just one jitter per movement. It is important to make randomly oriented spots like poses. In older implementation one click was able to produce many spots, it was messy.
- Possibility to smooth with SHIFT over Normalmap layer even over seams.

Voxel sculpting changes:

- Create Volumetric Objects from Images. The Sketch tool, a new voxel sculpting tool, allows you to create a volumetric object based on 2 to 3 images.

Posted Image

- New layer structure for the voxel system. You can reorder and delete layers by drag and drop, increase resolution, rename layers by double clicking, create symmetry across a chosen axis.
- New voxel based Hide implemented. It allows to hide/unhide on per-voxel basis. It is very powerful tool not only for hiding but for hard surface modeling too.
- Create uniform extrusions and protrusions using the new setting “Run brush along curve” with the voxel curve too. This is great for mechanical or armor details where precision matters.
- New voxel surface work flow, by brushing just the surface of a voxel object, the responsiveness is much greater then editing the whole volume of the object. The other benefit is that you are allowed to edit thin volumes with out destroying it. For example, bat wings can be smoothed or sculpted without destroying the thin areas.

Posted Image

- You can now import and export voxel data for use in other applications. This will allow interoperability for voxel data with other developers. Also it could be useful to handle medical data.
- Improved baking system. You can bake not only normal maps as before, but now you can bake occlusion and materials from the voxel system to polygons.
- Hide tool on per-voxel basis (works in all modes - with pen, rect, lasso etc, respects masks). A combination of hide/unhide/ delete hidden is well suited for hard surface modeling.

Posted Image

- The voxel Pose tool now respects brushing methods. You can use drag rectangle, lasso and many other selection methods.
- Bend and twist tool to bend and twist objects precisely and accurately.

Posted Image

- Possibility to merge mesh as thin skin

Posted Image

- Possibility to merge separate objects in mesh to separate volumes.
- Possibility to rotate/jitter object in local space in On Pen mode in merge tool.
- Sub-objects with _negative in the name will be subtractive (optionally).

Posted Image

- Estimated polycount in merge and sketch tools implemented to get to know how much polygones will appear in scene after merging the object.
- Many new stamps for merge tool

Retopology changes:

- Retopo Layers. Now you can group your retopologized mesh sections together for ease of use, within the retopo tab.
- Possibility to apply symmetry for separate retopo layer.
- Ortho-projection issues in retopo tool had been fixed.

Interface and navigation changes:

- You can now frame the objects in the current scene within the viewport by using Shift -a.
- Improved 3D Connexion space mouse support. You can now lock the rotational axis of the 3D mouse if you choose to.
- Long paths in input fields will be truncated from the beginning, not from the end. In so way file name will be visible better. In case of truncating hint will show full path. Also we implemented RMB menu in that file control to be able to open file or browse containing folder. It is important for render and baking.
- Possibility to save/load hotkeys set separately from options.
- Possibility to create packages on pens for easy redistribution.

Posted Image

- "hard to click twice" issue for OSX fixed
- Possibility to collapse left panel items to remain only required tools instead of huge list.

Posted Image

Other improvements:

- Improved render system. You can now render any size image.
- Improved STL export from voxels. It is now much more responsive and stable with large meshes. There is now no limitation for polycount upon exporting.
- Possibility to merge in painting and voxel modes not only obj...lwo files but 3B scenes too. If will be possible from File->Merge or from Merge tool in voxels
- Algorithm for Apply UV was improved - if indices of vertices was messed, positions will be used to find correspondence.
- Possibility to swap Y and Z while all import export operations. It is important for Rhino users.
- Countless bugfixes and stability improvements, see full list there:
http://www.3d-coat.c...?showtopic=2876


Download links:


With CUDA, 32 bit
With CUDA, 64 bit
Without CUDA, 32 bit
Without CUDA, 64 bit

OSX Version:

www.3d-coat.com/files/3D-CoatV31-00.dmg

Linux version:

http://www.3d-coat.c...-V3-1-RC.tar.gz

Please post bugreports there:

http://www.3d-coat.c...?showtopic=3546

#2 haikalle

haikalle

    Journeymen

  • Contributor
  • PipPipPipPip
  • 1,360 posts
  • Gender:Male
  • Location:Finland

Posted 25 August 2009 - 08:35 PM

Very cool feature list. You are hard worker Andrew. Thank you so much for this nice update!

#3 philnolan3d

philnolan3d

    Master

  • Moderator
  • PipPipPipPipPipPip
  • 6,407 posts

  • Gender:Male
  • Location:Philadelphia, PA, USA
  • Interests:3D, martial arts, anime, gaming, contact juggling

Posted 25 August 2009 - 08:54 PM

Installed and running already. About to check out the manual updates.
Phil Nolan
Generalist
www.philnolan3d.com - Twitter - Google+
Desktop: Win8.1 Pro x64, Core i7 3.4 GHz, GeForce GT 640, 16GB RAM
Laptop: Vista Home Prem x86, Core 2 Duo, 1.5 GHz, GeForce 8600M GS, 2GB RAM

#4 3DArtist

3DArtist

    Apprentice

  • Member
  • PipPipPip
  • 773 posts
  • Gender:Male
  • Location:USA

Posted 25 August 2009 - 08:55 PM

Thanks for the great update! Looking forward to the future. :)

Intel Core i7-3770K
16GB RAM
GeForce GTX 570 2.5GB
Windows 7 Pro 64bit

web: gregcopin.com


#5 cuffins

cuffins

    Novice

  • Member
  • PipPip
  • 234 posts
  • Gender:Male
  • Location:Germany

Posted 25 August 2009 - 09:07 PM

THX Andrew...good work!

Rene
<a href="http://www.3d-coat.c...20&#entry32669" target="_blank">My Sketchbook</a>
My Webblog

#6 eof

eof

    Newbie

  • Member
  • 3 posts

Posted 25 August 2009 - 09:18 PM

Great news!

#7 stevecullum

stevecullum

    Novice

  • Member
  • PipPip
  • 146 posts

Posted 25 August 2009 - 09:41 PM

Having a problem here. If I choose the new sketch tool, then click choose but abort the selection, nothing works. It seems to be stuck in sketch tool. Anyone else?

I'm using 64 bit GL Cuda version.

EDIT: Just ignore me, seems ok now I've re-started! :blush:

#8 Giuseppe

Giuseppe

    Novice

  • Member
  • PipPip
  • 226 posts
  • Gender:Male
  • Location:Bari (Italy)

Posted 25 August 2009 - 09:41 PM

Thanks for the great update... really great!! :yahoo:
Giuseppe Albergo, CG Artist
Posted Image

#9 Javis

Javis

    Pilgway Helper

  • Custodian
  • PipPipPipPipPip
  • 3,448 posts

  • Gender:Not Telling
  • Location:Oregon Territory
  • Interests:3D, Swimming, Hiking, Motorbiking, Shooting, Archery, Militaria, Green Technology, Sustainability, Ancient History & The Future

Posted 25 August 2009 - 09:57 PM

It's a nice update with lots of little fixes and tweaks! 3.1 really brings 3DC to a very good place. I love the Linux build as it's amazingly quick, the new material/mask distortions are awesome, the new DP fixes are great and all the normal map generation tweaks... Anyway, the list goes on and on.


Thank you Andrew and the Pilgway team for such an amazing and free build! :good:

Vimeo|3DC Training Videos|Portfolio

 

Report any bugs & post feature requests on the 3DC Mantis page: http://3d-coat.com/mantis/


#10 philnolan3d

philnolan3d

    Master

  • Moderator
  • PipPipPipPipPipPip
  • 6,407 posts

  • Gender:Male
  • Location:Philadelphia, PA, USA
  • Interests:3D, martial arts, anime, gaming, contact juggling

Posted 25 August 2009 - 10:10 PM

Great job on the new manual BTW.
Phil Nolan
Generalist
www.philnolan3d.com - Twitter - Google+
Desktop: Win8.1 Pro x64, Core i7 3.4 GHz, GeForce GT 640, 16GB RAM
Laptop: Vista Home Prem x86, Core 2 Duo, 1.5 GHz, GeForce 8600M GS, 2GB RAM

#11 demether

demether

    Neophyte

  • Member
  • Pip
  • 50 posts
  • Gender:Male

Posted 25 August 2009 - 10:18 PM

:yahoo: still downloading, but i wanted to thank you Andrew and your team for your great work and such nice features !!
really get great bang for my bucks ;)
thank you

#12 wailingmonkey

wailingmonkey

    Apprentice

  • Member
  • PipPipPip
  • 701 posts

Posted 25 August 2009 - 10:19 PM

Bravo, congratulations, well done, and thank you!

:)


*edit* Just out of curiosity...what was included that increased the installer by 10mb?
-portfolio-


Vista Ultimate SP1 64bit | Q6600 2.40 GHZ | 8GB RAM | Nvidia GTX 560ti

#13 kay_Eva

kay_Eva

    Apprentice

  • Member
  • PipPipPip
  • 629 posts

Posted 25 August 2009 - 10:39 PM

Congratulations on a truly awesome release!
"Uploading 08O. But problem - no electricity now. Notebook shows 35 min to the end of power, upload - 30. Who will be the first? :)"

#14 David Walters

David Walters

    Novice

  • Member
  • PipPip
  • 206 posts

Posted 25 August 2009 - 10:43 PM

Congrats on v3.1, I hope this generates a lot of fresh interest from the wider community!

Reading the press release reminded me of just how much has been added in the last ~2 months! :good: gredily looking forward to v3.2 already :p

*edit* Just out of curiosity...what was included that increased the installer by 10mb?

The brand new manual by the looks of things :yahoo:

#15 GabeM

GabeM

    Neophyte

  • Member
  • Pip
  • 79 posts
  • Gender:Male
  • Location:USA, Lake Villa, IL
  • Interests:3D modeling and digital sculpting. <br /><br />Video games, drawing, Fantasy, Scifi, Horror, Martial arts.

Posted 25 August 2009 - 11:07 PM

Nice work on this release.

I noticed a typo on the description for the SF.Clay brush. It says Flattern instead of Flatten

Actually, there are many mistakes in that description




It should be more like this.

Flatten surface and extrude using alpha, mask and material. It works very fast because only the surface is changed. Transformation to voxels is performed on the fly without breaking the edit process. You can see transforming progress below the screen.

('END' - Define hotkey.)

#16 kay_Eva

kay_Eva

    Apprentice

  • Member
  • PipPipPip
  • 629 posts

Posted 25 August 2009 - 11:57 PM

Congrats on v3.1, I hope this generates a lot of fresh interest from the wider community!

Reading the press release reminded me of just how much has been added in the last ~2 months! :good: gredily looking forward to v3.2 already :p


The brand new manual by the looks of things :yahoo:


Oh thank goodness I'm looking forward to reading the manual actually. There are a lot of things I could brush up on.
"Uploading 08O. But problem - no electricity now. Notebook shows 35 min to the end of power, upload - 30. Who will be the first? :)"

#17 erklaerbar

erklaerbar

    Novice

  • Member
  • PipPip
  • 244 posts

Posted 26 August 2009 - 12:23 AM

good release! Congratulations!

#18 Gwynplaine

Gwynplaine

    Newbie

  • Member
  • 16 posts

Posted 26 August 2009 - 12:34 AM

Super programme, it saves me so much time. This release feels very stable and steady to use, thanks for all your hard work, I've never known so much good effort put into an application before. Thanks :clapping:

#19 akira

akira

    Apprentice

  • Member
  • PipPipPip
  • 549 posts

Posted 26 August 2009 - 01:02 AM

Thank you Andrew!!

Hurray!!

:clapping:

#20 lc8b105

lc8b105

    Journeymen

  • Member
  • PipPipPipPip
  • 1,070 posts
  • Gender:Male
  • Location:China

Posted 26 August 2009 - 01:42 AM

Super man! :)
Real World Lathe with 3D-Coat - sculpting has never been so fun(HD Video Tutorial)
3D-Coat Hotkeys Master - Speed up your workflow, free PDF ebook
Free OS X Style 3D-Coat folder icons
CGDigg: Your daily fresh CG News Discover, share, vote, comment CG News everyday
http://resizeMyBrowser.com




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users