Advanced Member erklaerbar Posted August 9, 2009 Advanced Member Report Share Posted August 9, 2009 would be a cool addition! Quote Link to comment Share on other sites More sharing options...
Advanced Member wailingmonkey Posted August 9, 2009 Advanced Member Report Share Posted August 9, 2009 very much agree! would be awesome to also be able to have it work such that you 'use initial click' as a starting point and 3DC interpolated the voxel or mesh normals from there such that you could, for example, click a point on a character's wrist and deform radially around that wrist forming a 'band'. (having the option of normals or global space would be nice, too) this would be especially handy in combination with various symmetry modes as well... Quote Link to comment Share on other sites More sharing options...
Taros Posted August 9, 2009 Report Share Posted August 9, 2009 would be a cool addition! That would be great. Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted August 10, 2009 Report Share Posted August 10, 2009 Don't we have this with the Axial tool? I guess if you could continue working on it it might be something like a lathe. Quote Link to comment Share on other sites More sharing options...
Member Bo Atkinson Posted August 10, 2009 Member Report Share Posted August 10, 2009 Given even a biped symmetry (2 sided), one ought to be able to multi-copy and rotate-distribute (later). Then "fuse" together... I've used booleans, (or alternatively, loosely "join" or "group" in formZ, even with a "clone" feature which can later allow mutual-simultaneous edits).... At some point i would love to see what tools 3dC uses to fuse and copy-rotate. Very slow going here, but hope to catch up (with learning 3dC) in the coming months. Quote Link to comment Share on other sites More sharing options...
Taros Posted August 10, 2009 Report Share Posted August 10, 2009 Don't we have this with the Axial tool? ... No, unfortunately not. What we need, is to paint new content with a radial symmetry. The axial tool is good, and should not be discarded but it is not the same like axial symmetry while painting voxels or textures. Quote Link to comment Share on other sites More sharing options...
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