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Video Manual - New Additions


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#81 ifxs

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Posted 05 March 2010 - 02:21 AM

+1, I second the intrigue Javis ;-) hmmmm cant wait to see the project when its ready
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#82 Javis

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Posted 05 March 2010 - 08:56 PM

Does that mean 3DC will have a booth at GDC?...hey, has a nice ring to it. :D



It sure does! Unfortunately not this year... This is a top secret project. Black Ops. B)

I've already said too much...! The men in black are already here... Gotta go! :D



+1, I second the intrugue Javic ;-) hmmmm cant wait to see the project when its ready


It will never be seen by public eyes. That is all the more I can say on it. Sorry!




Anyway, yep. Tutorials will be flying out the doors and windows when I get back (for a little while anyway). I've got a queue of videos I need to hit. Some really good work flow ones especially. Can't wait to finish and release them.

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#83 Javis

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Posted 20 March 2010 - 01:42 AM

Hey everyone!


I have posted up a new video. It covers the topic of using the voxel sculpting tools to generate normal maps on a LOW poly asset for game assets, rendering, etc., with out the need to edit the mesh in any kind of way and only exporting out your texture maps (AO and N maps). Enjoy!

Work flow - Using voxel sculpting tools to create normal maps in 3DC

Direct download: www.3d-coat.com/~javis/3-2_Vids/Misc/3D-Coat-Workflows-UsingVoxelSculptingtoolsonLowPolyAssets.mp4

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#84 stevecullum

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Posted 20 March 2010 - 03:08 AM

Thanks for the update - always something new to learn from your demos :drinks:

#85 Javis

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Posted 20 March 2010 - 07:48 AM

Thanks for the update - always something new to learn from your demos :drinks:


Of course of course! My pleasure good sir. :)

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#86 philnolan3d

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Posted 20 March 2010 - 01:19 PM

Good video. Normally, I would just load it into the painting room, but there might be that one tool that you want to use that is only available in the voxel room.
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#87 ifxs

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Posted 21 March 2010 - 05:31 AM

thanks for the new TUT video Javis, another very useful one.
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#88 Javis

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Posted 23 March 2010 - 09:11 AM

Thanks ifxs! :) Appreciate it.


Phil, absolutely! It might be rare, but certainly a useful work flow possibility. I've found myself using them a few times, it's quite good! Especially when you need to try and adhere an organic sculpted look to the normal map on a hard surface object.

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#89 Javis

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Posted 13 April 2010 - 11:24 PM

A few more video updates, plus one video from our new tutorial instructor, Daniel! Daniel has been part of Pilgway for some time now, but I have gotten him on to recording videos now too. Please welcome him to the fold. :)


3DC<>Blender Pipeline (Thanks Daniel!)

Direct download: http://pilgway.com/~...Blender-3DC.mp4

3D-Coat Workflows - Ptex in external engines with no Ptex support
http://vimeo.com/10904953
Direct download: http://www.3d-coat.c...PtexSupport.mp4

3D-Coat Workflows - Baking Ptex textures on to a mesh with existing UVs
http://vimeo.com/10904993
Direct download: http://www.3d-coat.c...existingUVs.mp4

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#90 lc8b105

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Posted 14 April 2010 - 11:16 AM

Nice job Javis! Keep on your great work! :)
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#91 digman

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Posted 14 April 2010 - 04:10 PM

We are greatly indebted to you sir for all your hard work and anyone else who joins in making these videos...

#92 haikalle

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Posted 14 April 2010 - 04:14 PM

great videos. Thanks a lot.

#93 ifxs

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Posted 14 April 2010 - 08:11 PM

thanks for the new PTEX and blender vids Javis!
I cant get enough of your tutorials. :-)
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#94 Javis

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Posted 15 April 2010 - 09:08 AM

Thank you everyone for the kind words and support! :drinks:

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#95 philnolan3d

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Posted 15 April 2010 - 09:10 AM

Nice to see these were posted as CGTalk news as well. I guess someone over there likes 3DC.
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#96 Jean-Luc

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Posted 15 April 2010 - 12:24 PM

Thank you very much for those nice updates :)

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#97 Javis

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Posted 16 April 2010 - 01:38 AM

Thanks Jean-Luc! :)



Phil & Don,

Yeah, I was pretty "wowed" when I saw the tweet from them this morning. It's great that they have put that up. It was definitely not paid for! I'm glad someone over their likes it.

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#98 philnolan3d

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Posted 16 April 2010 - 05:58 AM

They have posted 3DC stuff in the News before. I think the last time I made a thread about a new update they posted it.
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#99 Klaus Nordby

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Posted 17 April 2010 - 07:18 PM

Javis, I'm taking one of the Ptex videos now -- much talk at the start, but now it's getting more visual! I do wish you'd learn to turn OFF the damn default gradient in the UI, and use a totally FLAT shade: (A) gradients take up more bandwidth and (B) the video compression makes the existing gradient flicker and generally look crappy -- it just gives a poorer impression of 3DC than it would have been with a plain, flat viewport background.
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#100 Javis

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Posted 18 April 2010 - 03:51 AM

Ah ha! Hey Klaus! :) Good to see you around (Been meaning to email you btw!).

It's funny you mention the gradient, I had background set to black for a long time no, but just a few weeks ago I had a problem with 3DC and was clearing out my configs to see if that was the issue (unfortunately it wasn't the issue, but it's been fixed since then), and doing so had wiped out the display settings for the gradient and I had never gotten back to turning it off. p

In the first ptex video there is a ton of talk, but it had to be said! It is boring in the beginning, but does pick up the pace eventually. :D


Javis, I'm taking one of the Ptex videos now -- much talk at the start, but now it's getting more visual! I do wish you'd learn to turn OFF the damn default gradient in the UI, and use a totally FLAT shade: (A) gradients take up more bandwidth and (B) the video compression makes the existing gradient flicker and generally look crappy -- it just gives a poorer impression of 3DC than it would have been with a plain, flat viewport background.


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