Hey, I'd be really interested to know how you're handling surface normals...
I'm doing a dissertation involving voxels but haven't been able to find any good information on the web about efficient storing of voxel normals...
3B file format specification
Started by
Andrew Shpagin
, Jul 29 2009 12:44 PM
21 replies to this topic
#21
Posted 22 September 2011 - 01:34 AM
#22
Posted 22 September 2011 - 10:51 AM
We are calculating normals just as gradient of volumetric scalar field.Hey, I'd be really interested to know how you're handling surface normals...
I'm doing a dissertation involving voxels but haven't been able to find any good information on the web about efficient storing of voxel normals...
So normals are stored only in the mesh vertices after triangulation.
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users













