Jump to content


Photo

3B file format specification


  • Please log in to reply
21 replies to this topic

#21 XZodia

XZodia

    Newbie

  • New Member
  • 1 posts

Posted 22 September 2011 - 01:34 AM

Hey, I'd be really interested to know how you're handling surface normals...

I'm doing a dissertation involving voxels but haven't been able to find any good information on the web about efficient storing of voxel normals...

#22 Andrew Shpagin

Andrew Shpagin

    3DC creator & admin

  • 3D-Coat Developer
  • PipPipPipPipPipPip
  • 6,239 posts
  • Gender:Male

Posted 22 September 2011 - 10:51 AM

Hey, I'd be really interested to know how you're handling surface normals...

I'm doing a dissertation involving voxels but haven't been able to find any good information on the web about efficient storing of voxel normals...

We are calculating normals just as gradient of volumetric scalar field.
So normals are stored only in the mesh vertices after triangulation.




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users