Nurbs support
#61
Posted 29 December 2009 - 01:47 AM
and I thought 3D Coat was just gonna get a .3dm import option.
Nurbs and voxel modeling sure would make a great combination.
#62
Posted 29 December 2009 - 02:03 AM
#63
Posted 29 December 2009 - 06:58 AM
If you just take a brief look at the Bug reporting section of this forum, you can see how full of a plate Andrew has. If he had someone explore it, and that same person can be used to help squash bugs...guess where I'd put my development money? I just think NURBS support is too much of a fringe feature, and unrelated to what this program is and does.Seems like I read somewhere that to add nurb support to 3DC would cost Andrew a chunk. This I can understand as a reason for it not being implemented. As it stands, 3DS is an excellent program at a very descent price. Wouldn't want that to change.
#64
Posted 06 January 2010 - 09:51 PM
I think 3DC would be better off with more NURBS type modeling tools implemented for voxels instead. Then it's easy to model hard edged objects you can then sculpt on if needed.
#65
Posted 22 August 2012 - 01:25 AM
#66
Posted 30 August 2012 - 12:59 AM
And I was going to say I'm ready to see 3D Coat replace Silo 3D; - if the retopo is any indication of what Andrew can do with polygons, I can imagine him coming up with a decent polygon creation / editing toolkit for 3DC!
Silo has stalled out, and Hexagon, who knows - the only other (commercial) place to look for polygon editing is Modo.
In fact if Andrew could mimic some of the workflows and tools available in Hexagon and Silo, plus now with the mention of NURBS support, what more could you ask for from this application??
I think 3DC is going to be the app to watch (and companies to worry about) for a good amount of time to come!
-Will
This is what we need; it wouldn't take too many polygon tools added to the retopo room to create a polygonal modeling suite the equal of Maya's..
#67
Posted 30 August 2012 - 01:35 AM
I'm no so sure a few tools is all it would take to equal maya. While maya has a host of issues modeling, it also has some very nice strengths, specifically of time refining workflow. How smooth working in maya in compared to 3DCoat, that I feel is awkward by comparison. But that should be expected. Maya is, what, 12 years old? build ontop of other software even older? Development takes time and refinement shouldn't be overlooked.
#69
Posted 30 August 2012 - 04:15 AM
#70
Posted 30 August 2012 - 04:50 AM
+1.....There are so many other bigger issues to solve before a "It'd be nice" feature is added imo pointlessly....Development takes time and refinement shouldn't be overlooked.
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