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Leigh's Sketchbook


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#1 LJB

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Posted 22 June 2009 - 07:21 PM

Hi, Just updated 3D coat and I'm Experimenting with the new Voxel sculpting. I'm primarily a Z-Brush artist but I have to admit I'm in love with the Voxel technology here it feels sooo natural.

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It it just so cool to be able to nibble away and carve out/separate pieces of your sculpt. Having a few issues with fine details but I'm sure i will develop techniques, think my main problem was i was using the surface brushes to apply fine detail at voxel stage and it was artifacting mesh heavily. using the Clay pen with a low depth and a smooth stroke with an increased voxel volume seems to work just fine now. Please give tips on finer details.

Thanks.

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#2 Tony Nemo

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Posted 22 June 2009 - 08:34 PM

Hi, Just updated 3D coat and I'm Experimenting with the new Voxel sculpting. I'm primarily a Z-Brush artist but I have to admit I'm in love with the Voxel technology here it feels sooo natural.

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It it just so cool to be able to nibble away and carve out/separate pieces of your sculpt. Having a few issues with fine details but I'm sure i will develop techniques, think my main problem was i was using the surface brushes to apply fine detail at voxel stage and it was artifacting mesh heavily. using the Clay pen with a low depth and a smooth stroke with an increased voxel volume seems to work just fine now. Please give tips on finer details.

Thanks.


Superb model! :clapping: I think fine details require very high resolution in voxels. If you quadrangulate the skull, you could do the finest texturing in Per Pixel paint.

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#3 Stanley

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Posted 22 June 2009 - 08:39 PM

Very impressive experiments, LJB! The precision of the carving and subtle indentations around the jawline look great. Even better than a medical imaging scan.

The pronounced pinching around the edges of the nasal cavity might be bit heavy, but that could be a result of your voxel resolution.

Nicely done!

#4 LJB

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Posted 22 June 2009 - 11:34 PM

Very impressive experiments, LJB! The precision of the carving and subtle indentations around the jawline look great. Even better than a medical imaging scan.

The pronounced pinching around the edges of the nasal cavity might be bit heavy, but that could be a result of your voxel resolution.

Nicely done!


Going to try making the wacom slightly firmer see if i can then use the pressure to better grade the pen for finer details.
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#5 LJB

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Posted 22 June 2009 - 11:45 PM

If we could get this working with Haptics you could true sculpt Muscles in one motion that would be so cool. Exciting possibillity there no?
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#6 e214

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Posted 23 June 2009 - 12:30 AM

Well done,looks very realistic.

#7 3dioot

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Posted 23 June 2009 - 10:10 PM

Nice sculpt. I do feel the orbit of the eye could use some love regarding its overal shape.

For fine details like on small edges, lips or spikes try and use inflate. It works well for the more fragile parts. I also tend to use move to "thin out" parts. You can use smooth to nibble away at thin profiles as well.

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#8 artman

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Posted 24 June 2009 - 02:50 AM

Very nice skull!!
Extrude brush is very good to add fine details like pores and scratches...
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#9 Taros

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Posted 24 June 2009 - 10:20 AM

Very nice result. Curious for seeing more.

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#10 3DArtist

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Posted 24 June 2009 - 10:49 AM

That is a well done sculpt.
It would be interesting to see some progression shots of that.

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#11 Andrew Shpagin

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Posted 24 June 2009 - 11:58 AM

Wow! Well done!

#12 LJB

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Posted 24 June 2009 - 04:45 PM

Thanks for the feedback!

Taros - Again thanks more will be on the way when i have a little free time.

3DArtist - Unfortunately no progressional shots. Item was carved out of a single voxel volume (sphere) nibbled away until pieces seperated and tidied them up.

Finding the whole voxel process very theraputic actually.

Great tool!
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#13 LJB

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Posted 24 June 2009 - 08:31 PM

Made a little time to do a bit more Voxel pushing.

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#14 Tony Nemo

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Posted 24 June 2009 - 11:23 PM

Made a little time to do a bit more Voxel pushing.

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It would be a great tool for forensic reconstruction.

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#15 LJB

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Posted 25 June 2009 - 10:15 PM

Big fat guy
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#16 3dioot

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Posted 25 June 2009 - 10:39 PM

Interesting buildup with the muscles on the skull shape. I should try that sometime in 3dcoat, should be fun in voxels. :)

I love the fat guy. His eyes have so much character! :clapping:

Keep up the doodles. ^_^

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#17 LJB

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Posted 26 June 2009 - 02:00 AM

3dioot - Thank you

Here is another went a level higher with this gal.

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#18 LJB

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Posted 29 June 2009 - 01:53 PM

Another doodle sculpt

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#19 e214

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Posted 29 June 2009 - 02:32 PM

I agree buildup with muscles is interesting.

#20 GED

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Posted 29 June 2009 - 05:14 PM

these are really nice but they lack precision, its all still quite soft and squishy looking - is that just because of the toolset or the fact its voxels or do you think we will ever be able to sculpt stuff that matches the clean sharp sculpting in zbrush or mudbox? I want to buy 3dcoat but this issue is making me think there really isnt a place for it in my workflow




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