these are really nice but they lack precision, its all still quite soft and squishy looking - is that just because of the toolset or the fact its voxels or do you think we will ever be able to sculpt stuff that matches the clean sharp sculpting in zbrush or mudbox? I want to buy 3dcoat but this issue is making me think there really isnt a place for it in my workflow
Well all of the above. I really love the program but Voxels just dont seem to offer the crispness of ZBrush of MB Of which i both use regularly. I am truly impressed with the Voxel Feel and but when you start increasing your Voxel level (and currently with no way to jump back down) the machine soon starts to play silly buggers, and that is any machine I use it on two High spec workstation systems. each over 8gb 64bit and they struggle with large brushes on a two level voxel sculpt. meaning 1 i have to reduce the Size of the brush and 2 sometimes you just need a big brush especially when nudging/moving. The skull at the beginning of the thread is about as high as i could effectively take it but i still could not achieve a nice craes line with the voxels. Its a bit like working a fine sculpt with coarsley crocked clay. You either smooth too much and remove the tiny detail or put down too much and ruin the smooth.
You can very quickly build something to a low level of detail like these but then what 3d coat wants you to do is sculpt the normal to get a ifinitely more detailed result this goes againt my grain as a ZBrush user .I want to push the detail in the sculpt stage. I will continue to experiment I think i have good call to quickly rough out heads and figures using it as it just feels really nice and thats half the point of a tool, but i would probably take it back to ZBrush for high detail (much more comfortable, SORRY).
I think what it does it does well but its not going to deliver the UBER detail of ZBrush (That is just yet!).
For this price id say give it a go the topology tools are beautiful to use which was why i initially purchased it back at its previous revision. So i guess if you want a nice fast retop set its worth it. fitting into Production i think Retop is the main feature here, i already have a texure painter and Sculpting software but retop was always a lowpoint as i hate Zbrushes retopping feel. So many errors Points not selects or incorrect split edge.
As to voxels I have many many base meshes that i have built previously that i can import and use as voxel bases but to actually intuitively grow the voxels to fit a specific form is a little tricky, once you have the form (in my case form and import obj) then is great but Z-Spheres feel better for prototyping form (Andrew keep that in mind somting similar for voxel laying out would be a wonderful edition).
Hope that helps!!



















