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another Sketchthread!


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92 replies to this topic

#21 haikalle

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Posted 09 September 2009 - 11:55 PM

Really nice work. I'm glad that you shared these sculpts. Just keep them coming, please...

#22 Jake_H

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Posted 10 September 2009 - 11:49 AM

Cool work - glad I visited this thread!

#23 LJB

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Posted 10 September 2009 - 12:58 PM

I really like Very much your Female Face and Hulk Very Nice work. Nice thread Marcus :clapping:
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#24 chris_solo

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Posted 10 September 2009 - 02:25 PM

really nice work!!! great sculpts!!

#25 tree321

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Posted 10 September 2009 - 03:21 PM

Very impressive Markus!Excellent anatomy and overall nice forms.I can see the voxel gallery expanding already. :good:

#26 Markus F.

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Posted 11 September 2009 - 02:10 AM

Thank You for your Feedback :).
It motivates to keep at it, next i will try to create a little background for the Hulkpicture.
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#27 Taros

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Posted 13 September 2009 - 02:51 PM

Thank You for your Feedback :).
It motivates to keep at it, next i will try to create a little background for the Hulkpicture.

Sehr cool! Hoffe wir sehen mehr von Dir. :)

Ver nice stuff. Hope we will see more.

Best wishes
Chris

My tutorials on YouTube ----> http://www.youtube.c...raphicGladiator

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My sculpting experiments on 3D Coat.com ----> http://3d-coat.com/f...?showtopic=1720

 

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#28 Markus F.

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Posted 13 March 2010 - 08:31 PM

Sp├Ąter Post, trotzdem Danke Taros.
War bischen faul die letzte Zeit :).

After a long Brake i continued playing with 3D-Coat.

I took my Hulkbust and decide to refine him more to a different look.
Because i didn't like the old one anymore.
I have used my old retopomesh for that sculpture, current resolution is 4M.
Still lots of work to get him right, especially on Legs and Hands but i'm more pleased with this version.

regards
Markus

newHlkbust.jpg newHlkbust01.jpg newHlkbust02.jpg
HlkPose_c4d01.jpg
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#29 Taros

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Posted 13 March 2010 - 08:46 PM

Very cool. Much better. A gallery candidate, when finished.
You should study pants. The ones in your current render doesn't look good, especially the part around his waist. How can the pants keep there? But I think, this is just a test, right?
:)

Have you sculpted all in 3DC? Very nice, really. Is the model rigged in C4D too?

Best wishes
Chris

My tutorials on YouTube ----> http://www.youtube.c...raphicGladiator

My official 3D Coat blog ----> http://3dcoat.blogspot.com

My sculpting experiments on 3D Coat.com ----> http://3d-coat.com/f...?showtopic=1720

 

My official website ----> http://www.grafikbuero-werner.de
(My website is in german language, but I work for the international market too. Just drop a mail, if you are interested.)

German speaking CG Workshops ----> http://www.lernfaktor.de

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#30 artman

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Posted 13 March 2010 - 09:15 PM

Awesome take on the Angry lord of the green! :) and very efficient use of 4 mil polys,
Will definitely be a gallery candidate once finished. :good:
(I agree the pants needs big love tough...)
Lest limbs be reddened and rent--I spring the trap that is set--As I loose the snare you may glimpse me there--For surely you shall forget
"The Wind In the Willows", Chapter 7 "The Piper at the Gates Of Dawn"

#31 Cube

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Posted 13 March 2010 - 09:34 PM

Really nice model!

#32 Markus F.

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Posted 13 March 2010 - 10:38 PM

Thank You Taros!

Yeah the pants need work :), it's a quick test done with C4Ds Clothmodule.
But i haven't baked the Simulation so it gets badly deformed through the bones.
The whole Rig ist not ready for serious Animation, i really suck at this point i have not enough knowledge in this case.

It's just a simple Ik for Arms and Legs and some Musclebones for the pectos and his back.
For the final Rig i want to do all with joints and weightmaps, and some extras like a armroll Ik, Spline IK and so on.
When, i get it to work! ;)

The Hulk himself is 3D-Coat only, it's based on a merged Retopomesh of my old Hulk.
Later i will go one level higher, to get the Facedetails more crisp.

Thank You artman!

Maybe I do the pants complete in 3d-Coat without Clothsimulation.
I also was thinking about, to give him a shirt like i've seen it on some Artcovers.

Thank You Cube!

A Lowpolyshot!
hlkWire.jpg
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#33 artman

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Posted 13 March 2010 - 11:07 PM

Maybe I do the pants complete in 3d-Coat without Clothsimulation.
I also was thinking about, to give him a shirt like i've seen it on some Artcovers.

Here is a cool trick.
You're gonna like this.
It looks complicated but it takes 3 minutes.

-Use Cut N' Clone on your Hulk thighs to get Pants shape out of it.
-Degrade it and smooth it until it looks like smooth candy pants and not muscly fleshy thighs.
-From voxtree rmb menu use Skin extract feature.
-Cut bottom and upper parts of pants with rectangle selector while holding Ctrl
(you need to have either Carve or sphere brush selected to be able to cut)
-Now turn off Symmetry and use Quadrangulate object feature from voxtree rmb menu(default values are alright)

Now,the fun part. :)
-Select Voxel Cloth Tool.
-Select Pick from Retopo.
-Set Gravity to ZERo.
-Press Subdivide 1x.
-Start simulation.
-Nothing happens...hehe.
But now you can move the fabric around with the brush with realtime cloth dynamics. :)
Careful tough,you need to press End simulation before all the fabric become still again.

.press Enter to merge that result to any empty voxel layer.
Lest limbs be reddened and rent--I spring the trap that is set--As I loose the snare you may glimpse me there--For surely you shall forget
"The Wind In the Willows", Chapter 7 "The Piper at the Gates Of Dawn"

#34 michalis

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Posted 14 March 2010 - 12:43 AM

Well, well done. It has this 'toy' feel, I love it. :clapping:
There is this still this softness though. Its common in 3dC models. But its easy to get rid of it. In 3dC I mean.
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#35 Markus F.

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Posted 14 March 2010 - 09:33 PM

Did trying out your Tip artman, thank you.

It works good so far but performance was a little sluggish ..maybe i have to copy it again to another layer with lower polycount.


Thanks michalis, maybe i put him on a Podest with some Trash around that he has got something to play with :).

Yes to get it sharp isn't so easy.
I'm trying as often as i can to not use the pinchbrush or the movetool for now ..and do sharp details with the thinbrush or sometimes with splineExtrude
It takes longer but it brings me good results.
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#36 michalis

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Posted 14 March 2010 - 10:25 PM

Do you mean pinchbrush in surface sculpt mode? I had some nice sharp results using this. OK its not a zbrush crispness, but zb has created a style, I'm not sure if I like this so much. Real crispness comes from real nice drawing IMO. Not from tools. This is a fine model once again. :drinks:
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#37 Markus F.

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Posted 14 March 2010 - 11:00 PM

yes in sufacemode i get pretty good results too, but often i get artefacts after merging the model back to voxlelmode.

But the voxelpinch is not so problematic, for getting some quick specific forms in the model the tool works good.

"Real crispness comes from real nice drawing IMO"

Good point, the better your eye and hand works together, the better your results:)

regards
Markus
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#38 michalis

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Posted 14 March 2010 - 11:59 PM

"but often i get artefacts after merging the model back to voxlelmode"
This exactly is the problem, never go back to voxels.
Its like exporting the voxel model to zbrush or something.
So I followed 'Taros advice', subdivided the model jumped to surface mode and finished it.
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#39 Markus F.

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Posted 26 March 2010 - 11:23 PM

I'm a little busy at the moment :).
Start something new it's for an contest on 3D-worxx.com a german CGI Site.
I call it Resignation ...or give up the inner resistance.
Started with a Basemesh, merged it into Voxel and put in the first Details.
Later i'll plan to pose him, as you can see it on the sketch.
Current polycount is 1mil!

regards
Markus

Here a few Shots

Attached Thumbnails

  • 3dworxx_Concept1.jpg
  • Basemesh01.jpg
  • 3dw_Bustjpg.jpg
  • 3dw_Bust01.jpg

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#40 Tony Nemo

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Posted 27 March 2010 - 02:44 AM

Coming along nicely!

8 core 2.5 Xeon /12 gb RAM DX 64 Cuda / 560GTX-Ti. I always use the latest build.





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