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#41 erklaerbar

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Posted 05 May 2009 - 09:28 PM

thanks guys, although i must admit that 3DC did most of the dirty work for me. I just sculpted a small element from a cube primitive which was then arrayed with axial symmetries. Im not quite sure yet if i will retopo, since i realised that XSI doesnt crash on me when i import the 10 Mios in split pieces and it renders reasonably fast too.

#42 haikalle

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Posted 05 May 2009 - 09:36 PM

This is really amazing work. You are the man!

#43 Guedin

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Posted 06 May 2009 - 04:24 AM

Yeah ! Really amazing work here !
You're showing the true potential of 3DCoat, and it looks really good ;)

#44 erklaerbar

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Posted 06 June 2009 - 09:19 PM

thank you guys. Some more voxel fun, decimated with decimation master to 1 mio polies:



t_tower.jpg
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#45 polyxo

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Posted 06 June 2009 - 09:32 PM

decimated with decimation master to 1 mio polies


Something like this should actually look equally good at 5-10000 polys as all flat areas could be sufficiently described with just one mesh-face.
How good is decimation master - can you press it down really low and still yield reasonable results?

#46 GED

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Posted 06 June 2009 - 11:51 PM

hehe that would take ages to make if you hardsurface modelled it :) pretty cool render

#47 MarkG

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Posted 08 June 2009 - 03:24 PM

ggaliens, the mesh is from 3dcoat, directly exported as object. In Zbrush you can drop a model to the canvas and just paint your materials over it. Very fast and flexible, this is quite unique to Zbrush.


I am curious that you are using 3DC with zBrush... I would have thought that if you owned zBrush (and got past it's weired interface enough to use it!) that you would have no need for 3DC's features. (Except, perhaps, its retopolozing tools)

Are there some things you find 3C does so much better than zBrush that you choose to use it instead? For example, are voxels that much better than zBrush's sculpting?

#48 howitzer

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Posted 09 June 2009 - 03:47 AM

Outstanding work Erklaerbar! I especially like the pillar on the previous page.
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#49 SonK

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Posted 09 June 2009 - 08:47 AM

I love the dragon its very very cool :)
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#50 erklaerbar

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Posted 09 June 2009 - 03:47 PM

polyxo, youre absolutely right. I wanted to be on the safe side though, and 1 mio is just fine for rendering a still image. I think DM makes a pretty good job in decimating heavily. However I must admit I have no experience with other decimation tools, so I cant compare really.

GED, thank you. Although it takes quite a long time in 3dc too :blink: Its mainly the waiting/calculation time for the tools that adds to the time

MarkG, i like 3DC primarily for Voxels. Per pixel painting is quite funny too, I never use microvertex however. I understand 3DC and ZB as compagnions and wouldnt want to miss either of them tbh. In my current workflow its usually low and mid details in 3DC and small details and sculpting tasks on top of it in Zbrush.

howitzer, thank you!

SonK, thank you! I try to get a decent XSI render together but having issues withg hair <_<


PS, next one: ZB sculpting +3DC voxel freedom

hex.jpg
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#51 erklaerbar

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Posted 09 June 2009 - 05:00 PM

About Decimation Master: I decimated this direct export from voxels down to 16k polygons - from roughly 3mio. I can go down to 5k but after that it starts to show missing corners. For a background mesh you could go down to 2k with this mesh.

sculpture_16k.jpg
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#52 Taros

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Posted 24 June 2009 - 10:28 AM

Very interesting experiments! I like the last results very much!

"Sprichst Du Deutsch?"

My tutorials on YouTube ----> http://www.youtube.c...raphicGladiator

My official 3D Coat blog ----> http://3dcoat.blogspot.com

My sculpting experiments on 3D Coat.com ----> http://3d-coat.com/f...?showtopic=1720

 

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(My website is in german language, but I work for the international market too. Just drop a mail, if you are interested.)

German speaking CG Workshops ----> http://www.lernfaktor.de

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#53 erklaerbar

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Posted 25 June 2009 - 11:33 PM

Danke Dir, Taros!
Jo, wir sind quasi Nachbarn. Wohne in Z?rich. Aus welcher Ecke in DE kommst denn Du?

Gruss

#54 LJB

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Posted 26 June 2009 - 10:29 AM

Some nice High level of work here, I especially like the geometrics, Nicely rendered and perfect hard surface. The Sculpture of the slab and creature coming from it is very nice also.
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#55 erklaerbar

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Posted 26 June 2009 - 12:17 PM

thank you, LJB!

a XSI render without color of the dragon:

drachi.jpg

PS: Does anyone here have experience with printing/casting of 3d models? I would love to try to print a sculpture and have it cast in metal. But I dont really understand the process, despite the fact that i have already read a lot about it. Some advice from someone with real world experience in the field would be awesome!
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#56 polyxo

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Posted 26 June 2009 - 12:23 PM

Thanks for your new decimation experiment erklaerbar, interesting!

#57 Taros

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Posted 27 June 2009 - 05:28 PM

Danke Dir, Taros!
Jo, wir sind quasi Nachbarn. Wohne in Z?rich. Aus welcher Ecke in DE kommst denn Du?

Gruss

The dragon looks very nice. I like the material.

> Hey, prima. Zuerich? Hui, naja bin "fast um die Ecke." Komme aus Deutschland, aus dem schoenen Muensterland. Wohne naehe Muenster, das ist noerdlich von Dortmund. PS: Als Softimage-User lade ich Dich hiermit gerne in unser XSI-Forum ein, zu finden unter http://www.xsiforum.de. Es tummelt sich alles aus dem deutschsprachigen Raum, also viele aus D A CH. :)

Be creative
Chris

My tutorials on YouTube ----> http://www.youtube.c...raphicGladiator

My official 3D Coat blog ----> http://3dcoat.blogspot.com

My sculpting experiments on 3D Coat.com ----> http://3d-coat.com/f...?showtopic=1720

 

My official website ----> http://www.grafikbuero-werner.de
(My website is in german language, but I work for the international market too. Just drop a mail, if you are interested.)

German speaking CG Workshops ----> http://www.lernfaktor.de

trainingpartner_3dcoat_grey_mini.png


#58 howitzer

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Posted 28 June 2009 - 01:16 AM

That's really nice looking dragon erklaerbar! I like how it combines realism with a stylistic cartoon design.
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#59 erklaerbar

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Posted 03 July 2009 - 08:56 PM

Hey Taros, sorry f?r die langsame Antwort. Ich guck gern vorbei und stell mich da mal vor!
howitzer, thank you!

#60 erklaerbar

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Posted 01 September 2009 - 10:19 PM

primitives, merge- and curvestool. The crazy thing is that the modelling part took barely 10 minutes! To keep it simple and fast, the model was decimated down to 50k polies with Zbrush, without a retopo.

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