doodles
#41
Posted 05 May 2009 - 09:28 PM
#42
Posted 05 May 2009 - 09:36 PM
#43
Posted 06 May 2009 - 04:24 AM
You're showing the true potential of 3DCoat, and it looks really good
#45
Posted 06 June 2009 - 09:32 PM
decimated with decimation master to 1 mio polies
Something like this should actually look equally good at 5-10000 polys as all flat areas could be sufficiently described with just one mesh-face.
How good is decimation master - can you press it down really low and still yield reasonable results?
#46
Posted 06 June 2009 - 11:51 PM
#47
Posted 08 June 2009 - 03:24 PM
ggaliens, the mesh is from 3dcoat, directly exported as object. In Zbrush you can drop a model to the canvas and just paint your materials over it. Very fast and flexible, this is quite unique to Zbrush.
I am curious that you are using 3DC with zBrush... I would have thought that if you owned zBrush (and got past it's weired interface enough to use it!) that you would have no need for 3DC's features. (Except, perhaps, its retopolozing tools)
Are there some things you find 3C does so much better than zBrush that you choose to use it instead? For example, are voxels that much better than zBrush's sculpting?
#48
Posted 09 June 2009 - 03:47 AM
<a href="http://arkavision.com" target="_blank">http://arkavision.com</a>
#49
Posted 09 June 2009 - 08:47 AM
#50
Posted 09 June 2009 - 03:47 PM
GED, thank you. Although it takes quite a long time in 3dc too
MarkG, i like 3DC primarily for Voxels. Per pixel painting is quite funny too, I never use microvertex however. I understand 3DC and ZB as compagnions and wouldnt want to miss either of them tbh. In my current workflow its usually low and mid details in 3DC and small details and sculpting tasks on top of it in Zbrush.
howitzer, thank you!
SonK, thank you! I try to get a decent XSI render together but having issues withg hair
PS, next one: ZB sculpting +3DC voxel freedom
#52
Posted 24 June 2009 - 10:28 AM
"Sprichst Du Deutsch?"
My YouTube channel ----> http://www.youtube.c...raphicGladiator
My sculpting experiments on 3D Coat.com ----> Wanna see...
My official website ----> www.grafikbuero-werner.de
(My website is in german language, but I work for the international market too. Just drop a mail, if you are interested.)
German speaking CG Workshops ----> www.lernfaktor.de
#53
Posted 25 June 2009 - 11:33 PM
Jo, wir sind quasi Nachbarn. Wohne in Z?rich. Aus welcher Ecke in DE kommst denn Du?
Gruss
#55
Posted 26 June 2009 - 12:17 PM
a XSI render without color of the dragon:
PS: Does anyone here have experience with printing/casting of 3d models? I would love to try to print a sculpture and have it cast in metal. But I dont really understand the process, despite the fact that i have already read a lot about it. Some advice from someone with real world experience in the field would be awesome!
#56
Posted 26 June 2009 - 12:23 PM
#57
Posted 27 June 2009 - 05:28 PM
The dragon looks very nice. I like the material.Danke Dir, Taros!
Jo, wir sind quasi Nachbarn. Wohne in Z?rich. Aus welcher Ecke in DE kommst denn Du?
Gruss
> Hey, prima. Zuerich? Hui, naja bin "fast um die Ecke." Komme aus Deutschland, aus dem schoenen Muensterland. Wohne naehe Muenster, das ist noerdlich von Dortmund. PS: Als Softimage-User lade ich Dich hiermit gerne in unser XSI-Forum ein, zu finden unter http://www.xsiforum.de. Es tummelt sich alles aus dem deutschsprachigen Raum, also viele aus D A CH.
Be creative
Chris
My YouTube channel ----> http://www.youtube.c...raphicGladiator
My sculpting experiments on 3D Coat.com ----> Wanna see...
My official website ----> www.grafikbuero-werner.de
(My website is in german language, but I work for the international market too. Just drop a mail, if you are interested.)
German speaking CG Workshops ----> www.lernfaktor.de
#58
Posted 28 June 2009 - 01:16 AM
<a href="http://arkavision.com" target="_blank">http://arkavision.com</a>
#59
Posted 03 July 2009 - 08:56 PM
howitzer, thank you!
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